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vt=(c+(n=n+Math.imul(f,q)|0)|0)+((8191&(i=(i=i+Math.imul(f,G)|0)+Math.imul(h,q)|0))<<13)|0;c=((a=a+Math.imul(h,G)|0)+(i>>>13)|0)+(vt>>>26)|0,vt&=67108863,n=Math.imul(v,U),i=(i=Math.imul(v,V))+Math.imul(y,U)|0,a=Math.imul(y,V),n=n+Math.imul(d,q)|0,i=(i=i+Math.imul(d,G)|0)+Math.imul(m,q)|0,a=a+Math.imul(m,G)|0;var yt=(c+(n=n+Math.imul(f,W)|0)|0)+((8191&(i=(i=i+Math.imul(f,X)|0)+Math.imul(h,W)|0))<<13)|0;c=((a=a+Math.imul(h,X)|0)+(i>>>13)|0)+(yt>>>26)|0,yt&=67108863,n=Math.imul(b,U),i=(i=Math.imul(b,V))+Math.imul(_,U)|0,a=Math.imul(_,V),n=n+Math.imul(v,q)|0,i=(i=i+Math.imul(v,G)|0)+Math.imul(y,q)|0,a=a+Math.imul(y,G)|0,n=n+Math.imul(d,W)|0,i=(i=i+Math.imul(d,X)|0)+Math.imul(m,W)|0,a=a+Math.imul(m,X)|0;var xt=(c+(n=n+Math.imul(f,J)|0)|0)+((8191&(i=(i=i+Math.imul(f,K)|0)+Math.imul(h,J)|0))<<13)|0;c=((a=a+Math.imul(h,K)|0)+(i>>>13)|0)+(xt>>>26)|0,xt&=67108863,n=Math.imul(T,U),i=(i=Math.imul(T,V))+Math.imul(k,U)|0,a=Math.imul(k,V),n=n+Math.imul(b,q)|0,i=(i=i+Math.imul(b,G)|0)+Math.imul(_,q)|0,a=a+Math.imul(_,G)|0,n=n+Math.imul(v,W)|0,i=(i=i+Math.imul(v,X)|0)+Math.imul(y,W)|0,a=a+Math.imul(y,X)|0,n=n+Math.imul(d,J)|0,i=(i=i+Math.imul(d,K)|0)+Math.imul(m,J)|0,a=a+Math.imul(m,K)|0;var bt=(c+(n=n+Math.imul(f,$)|0)|0)+((8191&(i=(i=i+Math.imul(f,tt)|0)+Math.imul(h,$)|0))<<13)|0;c=((a=a+Math.imul(h,tt)|0)+(i>>>13)|0)+(bt>>>26)|0,bt&=67108863,n=Math.imul(M,U),i=(i=Math.imul(M,V))+Math.imul(S,U)|0,a=Math.imul(S,V),n=n+Math.imul(T,q)|0,i=(i=i+Math.imul(T,G)|0)+Math.imul(k,q)|0,a=a+Math.imul(k,G)|0,n=n+Math.imul(b,W)|0,i=(i=i+Math.imul(b,X)|0)+Math.imul(_,W)|0,a=a+Math.imul(_,X)|0,n=n+Math.imul(v,J)|0,i=(i=i+Math.imul(v,K)|0)+Math.imul(y,J)|0,a=a+Math.imul(y,K)|0,n=n+Math.imul(d,$)|0,i=(i=i+Math.imul(d,tt)|0)+Math.imul(m,$)|0,a=a+Math.imul(m,tt)|0;var _t=(c+(n=n+Math.imul(f,rt)|0)|0)+((8191&(i=(i=i+Math.imul(f,nt)|0)+Math.imul(h,rt)|0))<<13)|0;c=((a=a+Math.imul(h,nt)|0)+(i>>>13)|0)+(_t>>>26)|0,_t&=67108863,n=Math.imul(L,U),i=(i=Math.imul(L,V))+Math.imul(C,U)|0,a=Math.imul(C,V),n=n+Math.imul(M,q)|0,i=(i=i+Math.imul(M,G)|0)+Math.imul(S,q)|0,a=a+Math.imul(S,G)|0,n=n+Math.imul(T,W)|0,i=(i=i+Math.imul(T,X)|0)+Math.imul(k,W)|0,a=a+Math.imul(k,X)|0,n=n+Math.imul(b,J)|0,i=(i=i+Math.imul(b,K)|0)+Math.imul(_,J)|0,a=a+Math.imul(_,K)|0,n=n+Math.imul(v,$)|0,i=(i=i+Math.imul(v,tt)|0)+Math.imul(y,$)|0,a=a+Math.imul(y,tt)|0,n=n+Math.imul(d,rt)|0,i=(i=i+Math.imul(d,nt)|0)+Math.imul(m,rt)|0,a=a+Math.imul(m,nt)|0;var wt=(c+(n=n+Math.imul(f,at)|0)|0)+((8191&(i=(i=i+Math.imul(f,ot)|0)+Math.imul(h,at)|0))<<13)|0;c=((a=a+Math.imul(h,ot)|0)+(i>>>13)|0)+(wt>>>26)|0,wt&=67108863,n=Math.imul(I,U),i=(i=Math.imul(I,V))+Math.imul(O,U)|0,a=Math.imul(O,V),n=n+Math.imul(L,q)|0,i=(i=i+Math.imul(L,G)|0)+Math.imul(C,q)|0,a=a+Math.imul(C,G)|0,n=n+Math.imul(M,W)|0,i=(i=i+Math.imul(M,X)|0)+Math.imul(S,W)|0,a=a+Math.imul(S,X)|0,n=n+Math.imul(T,J)|0,i=(i=i+Math.imul(T,K)|0)+Math.imul(k,J)|0,a=a+Math.imul(k,K)|0,n=n+Math.imul(b,$)|0,i=(i=i+Math.imul(b,tt)|0)+Math.imul(_,$)|0,a=a+Math.imul(_,tt)|0,n=n+Math.imul(v,rt)|0,i=(i=i+Math.imul(v,nt)|0)+Math.imul(y,rt)|0,a=a+Math.imul(y,nt)|0,n=n+Math.imul(d,at)|0,i=(i=i+Math.imul(d,ot)|0)+Math.imul(m,at)|0,a=a+Math.imul(m,ot)|0;var Tt=(c+(n=n+Math.imul(f,lt)|0)|0)+((8191&(i=(i=i+Math.imul(f,ct)|0)+Math.imul(h,lt)|0))<<13)|0;c=((a=a+Math.imul(h,ct)|0)+(i>>>13)|0)+(Tt>>>26)|0,Tt&=67108863,n=Math.imul(D,U),i=(i=Math.imul(D,V))+Math.imul(R,U)|0,a=Math.imul(R,V),n=n+Math.imul(I,q)|0,i=(i=i+Math.imul(I,G)|0)+Math.imul(O,q)|0,a=a+Math.imul(O,G)|0,n=n+Math.imul(L,W)|0,i=(i=i+Math.imul(L,X)|0)+Math.imul(C,W)|0,a=a+Math.imul(C,X)|0,n=n+Math.imul(M,J)|0,i=(i=i+Math.imul(M,K)|0)+Math.imul(S,J)|0,a=a+Math.imul(S,K)|0,n=n+Math.imul(T,$)|0,i=(i=i+Math.imul(T,tt)|0)+Math.imul(k,$)|0,a=a+Math.imul(k,tt)|0,n=n+Math.imul(b,rt)|0,i=(i=i+Math.imul(b,nt)|0)+Math.imul(_,rt)|0,a=a+Math.imul(_,nt)|0,n=n+Math.imul(v,at)|0,i=(i=i+Math.imul(v,ot)|0)+Math.imul(y,at)|0,a=a+Math.imul(y,ot)|0,n=n+Math.imul(d,lt)|0,i=(i=i+Math.imul(d,ct)|0)+Math.imul(m,lt)|0,a=a+Math.imul(m,ct)|0;var kt=(c+(n=n+Math.imul(f,ft)|0)|0)+((8191&(i=(i=i+Math.imul(f,ht)|0)+Math.imul(h,ft)|0))<<13)|0;c=((a=a+Math.imul(h,ht)|0)+(i>>>13)|0)+(kt>>>26)|0,kt&=67108863,n=Math.imul(B,U),i=(i=Math.imul(B,V))+Math.imul(N,U)|0,a=Math.imul(N,V),n=n+Math.imul(D,q)|0,i=(i=i+Math.imul(D,G)|0)+Math.imul(R,q)|0,a=a+Math.imul(R,G)|0,n=n+Math.imul(I,W)|0,i=(i=i+Math.imul(I,X)|0)+Math.imul(O,W)|0,a=a+Math.imul(O,X)|0,n=n+Math.imul(L,J)|0,i=(i=i+Math.imul(L,K)|0)+Math.imul(C,J)|0,a=a+Math.imul(C,K)|0,n=n+Math.imul(M,$)|0,i=(i=i+Math.imul(M,tt)|0)+Math.imul(S,$)|0,a=a+Math.imul(S,tt)|0,n=n+Math.imul(T,rt)|0,i=(i=i+Math.imul(T,nt)|0)+Math.imul(k,rt)|0,a=a+Math.imul(k,nt)|0,n=n+Math.imul(b,at)|0,i=(i=i+Math.imul(b,ot)|0)+Math.imul(_,at)|0,a=a+Math.imul(_,ot)|0,n=n+Math.imul(v,lt)|0,i=(i=i+Math.imul(v,ct)|0)+Math.imul(y,lt)|0,a=a+Math.imul(y,ct)|0,n=n+Math.imul(d,ft)|0,i=(i=i+Math.imul(d,ht)|0)+Math.imul(m,ft)|0,a=a+Math.imul(m,ht)|0;var At=(c+(n=n+Math.imul(f,dt)|0)|0)+((8191&(i=(i=i+Math.imul(f,mt)|0)+Math.imul(h,dt)|0))<<13)|0;c=((a=a+Math.imul(h,mt)|0)+(i>>>13)|0)+(At>>>26)|0,At&=67108863,n=Math.imul(B,q),i=(i=Math.imul(B,G))+Math.imul(N,q)|0,a=Math.imul(N,G),n=n+Math.imul(D,W)|0,i=(i=i+Math.imul(D,X)|0)+Math.imul(R,W)|0,a=a+Math.imul(R,X)|0,n=n+Math.imul(I,J)|0,i=(i=i+Math.imul(I,K)|0)+Math.imul(O,J)|0,a=a+Math.imul(O,K)|0,n=n+Math.imul(L,$)|0,i=(i=i+Math.imul(L,tt)|0)+Math.imul(C,$)|0,a=a+Math.imul(C,tt)|0,n=n+Math.imul(M,rt)|0,i=(i=i+Math.imul(M,nt)|0)+Math.imul(S,rt)|0,a=a+Math.imul(S,nt)|0,n=n+Math.imul(T,at)|0,i=(i=i+Math.imul(T,ot)|0)+Math.imul(k,at)|0,a=a+Math.imul(k,ot)|0,n=n+Math.imul(b,lt)|0,i=(i=i+Math.imul(b,ct)|0)+Math.imul(_,lt)|0,a=a+Math.imul(_,ct)|0,n=n+Math.imul(v,ft)|0,i=(i=i+Math.imul(v,ht)|0)+Math.imul(y,ft)|0,a=a+Math.imul(y,ht)|0;var Mt=(c+(n=n+Math.imul(d,dt)|0)|0)+((8191&(i=(i=i+Math.imul(d,mt)|0)+Math.imul(m,dt)|0))<<13)|0;c=((a=a+Math.imul(m,mt)|0)+(i>>>13)|0)+(Mt>>>26)|0,Mt&=67108863,n=Math.imul(B,W),i=(i=Math.imul(B,X))+Math.imul(N,W)|0,a=Math.imul(N,X),n=n+Math.imul(D,J)|0,i=(i=i+Math.imul(D,K)|0)+Math.imul(R,J)|0,a=a+Math.imul(R,K)|0,n=n+Math.imul(I,$)|0,i=(i=i+Math.imul(I,tt)|0)+Math.imul(O,$)|0,a=a+Math.imul(O,tt)|0,n=n+Math.imul(L,rt)|0,i=(i=i+Math.imul(L,nt)|0)+Math.imul(C,rt)|0,a=a+Math.imul(C,nt)|0,n=n+Math.imul(M,at)|0,i=(i=i+Math.imul(M,ot)|0)+Math.imul(S,at)|0,a=a+Math.imul(S,ot)|0,n=n+Math.imul(T,lt)|0,i=(i=i+Math.imul(T,ct)|0)+Math.imul(k,lt)|0,a=a+Math.imul(k,ct)|0,n=n+Math.imul(b,ft)|0,i=(i=i+Math.imul(b,ht)|0)+Math.imul(_,ft)|0,a=a+Math.imul(_,ht)|0;var St=(c+(n=n+Math.imul(v,dt)|0)|0)+((8191&(i=(i=i+Math.imul(v,mt)|0)+Math.imul(y,dt)|0))<<13)|0;c=((a=a+Math.imul(y,mt)|0)+(i>>>13)|0)+(St>>>26)|0,St&=67108863,n=Math.imul(B,J),i=(i=Math.imul(B,K))+Math.imul(N,J)|0,a=Math.imul(N,K),n=n+Math.imul(D,$)|0,i=(i=i+Math.imul(D,tt)|0)+Math.imul(R,$)|0,a=a+Math.imul(R,tt)|0,n=n+Math.imul(I,rt)|0,i=(i=i+Math.imul(I,nt)|0)+Math.imul(O,rt)|0,a=a+Math.imul(O,nt)|0,n=n+Math.imul(L,at)|0,i=(i=i+Math.imul(L,ot)|0)+Math.imul(C,at)|0,a=a+Math.imul(C,ot)|0,n=n+Math.imul(M,lt)|0,i=(i=i+Math.imul(M,ct)|0)+Math.imul(S,lt)|0,a=a+Math.imul(S,ct)|0,n=n+Math.imul(T,ft)|0,i=(i=i+Math.imul(T,ht)|0)+Math.imul(k,ft)|0,a=a+Math.imul(k,ht)|0;var Et=(c+(n=n+Math.imul(b,dt)|0)|0)+((8191&(i=(i=i+Math.imul(b,mt)|0)+Math.imul(_,dt)|0))<<13)|0;c=((a=a+Math.imul(_,mt)|0)+(i>>>13)|0)+(Et>>>26)|0,Et&=67108863,n=Math.imul(B,$),i=(i=Math.imul(B,tt))+Math.imul(N,$)|0,a=Math.imul(N,tt),n=n+Math.imul(D,rt)|0,i=(i=i+Math.imul(D,nt)|0)+Math.imul(R,rt)|0,a=a+Math.imul(R,nt)|0,n=n+Math.imul(I,at)|0,i=(i=i+Math.imul(I,ot)|0)+Math.imul(O,at)|0,a=a+Math.imul(O,ot)|0,n=n+Math.imul(L,lt)|0,i=(i=i+Math.imul(L,ct)|0)+Math.imul(C,lt)|0,a=a+Math.imul(C,ct)|0,n=n+Math.imul(M,ft)|0,i=(i=i+Math.imul(M,ht)|0)+Math.imul(S,ft)|0,a=a+Math.imul(S,ht)|0;var Lt=(c+(n=n+Math.imul(T,dt)|0)|0)+((8191&(i=(i=i+Math.imul(T,mt)|0)+Math.imul(k,dt)|0))<<13)|0;c=((a=a+Math.imul(k,mt)|0)+(i>>>13)|0)+(Lt>>>26)|0,Lt&=67108863,n=Math.imul(B,rt),i=(i=Math.imul(B,nt))+Math.imul(N,rt)|0,a=Math.imul(N,nt),n=n+Math.imul(D,at)|0,i=(i=i+Math.imul(D,ot)|0)+Math.imul(R,at)|0,a=a+Math.imul(R,ot)|0,n=n+Math.imul(I,lt)|0,i=(i=i+Math.imul(I,ct)|0)+Math.imul(O,lt)|0,a=a+Math.imul(O,ct)|0,n=n+Math.imul(L,ft)|0,i=(i=i+Math.imul(L,ht)|0)+Math.imul(C,ft)|0,a=a+Math.imul(C,ht)|0;var Ct=(c+(n=n+Math.imul(M,dt)|0)|0)+((8191&(i=(i=i+Math.imul(M,mt)|0)+Math.imul(S,dt)|0))<<13)|0;c=((a=a+Math.imul(S,mt)|0)+(i>>>13)|0)+(Ct>>>26)|0,Ct&=67108863,n=Math.imul(B,at),i=(i=Math.imul(B,ot))+Math.imul(N,at)|0,a=Math.imul(N,ot),n=n+Math.imul(D,lt)|0,i=(i=i+Math.imul(D,ct)|0)+Math.imul(R,lt)|0,a=a+Math.imul(R,ct)|0,n=n+Math.imul(I,ft)|0,i=(i=i+Math.imul(I,ht)|0)+Math.imul(O,ft)|0,a=a+Math.imul(O,ht)|0;var Pt=(c+(n=n+Math.imul(L,dt)|0)|0)+((8191&(i=(i=i+Math.imul(L,mt)|0)+Math.imul(C,dt)|0))<<13)|0;c=((a=a+Math.imul(C,mt)|0)+(i>>>13)|0)+(Pt>>>26)|0,Pt&=67108863,n=Math.imul(B,lt),i=(i=Math.imul(B,ct))+Math.imul(N,lt)|0,a=Math.imul(N,ct),n=n+Math.imul(D,ft)|0,i=(i=i+Math.imul(D,ht)|0)+Math.imul(R,ft)|0,a=a+Math.imul(R,ht)|0;var It=(c+(n=n+Math.imul(I,dt)|0)|0)+((8191&(i=(i=i+Math.imul(I,mt)|0)+Math.imul(O,dt)|0))<<13)|0;c=((a=a+Math.imul(O,mt)|0)+(i>>>13)|0)+(It>>>26)|0,It&=67108863,n=Math.imul(B,ft),i=(i=Math.imul(B,ht))+Math.imul(N,ft)|0,a=Math.imul(N,ht);var Ot=(c+(n=n+Math.imul(D,dt)|0)|0)+((8191&(i=(i=i+Math.imul(D,mt)|0)+Math.imul(R,dt)|0))<<13)|0;c=((a=a+Math.imul(R,mt)|0)+(i>>>13)|0)+(Ot>>>26)|0,Ot&=67108863;var zt=(c+(n=Math.imul(B,dt))|0)+((8191&(i=(i=Math.imul(B,mt))+Math.imul(N,dt)|0))<<13)|0;return c=((a=Math.imul(N,mt))+(i>>>13)|0)+(zt>>>26)|0,zt&=67108863,l[0]=gt,l[1]=vt,l[2]=yt,l[3]=xt,l[4]=bt,l[5]=_t,l[6]=wt,l[7]=Tt,l[8]=kt,l[9]=At,l[10]=Mt,l[11]=St,l[12]=Et,l[13]=Lt,l[14]=Ct,l[15]=Pt,l[16]=It,l[17]=Ot,l[18]=zt,0!==c&&(l[19]=c,r.length++),r};function m(t,e,r){return(new g).mulp(t,e,r)}function g(t,e){this.x=t,this.y=e}Math.imul||(d=p),a.prototype.mulTo=function(t,e){var r=this.length+t.length;return 10===this.length&&10===t.length?d(this,t,e):r<63?p(this,t,e):r<1024?function(t,e,r){r.negative=e.negative^t.negative,r.length=t.length+e.length;for(var n=0,i=0,a=0;a>>26)|0)>>>26,o&=67108863}r.words[a]=s,n=o,o=i}return 0!==n?r.words[a]=n:r.length--,r.strip()}(this,t,e):m(this,t,e)},g.prototype.makeRBT=function(t){for(var e=new Array(t),r=a.prototype._countBits(t)-1,n=0;n>=1;return n},g.prototype.permute=function(t,e,r,n,i,a){for(var o=0;o>>=1)i++;return 1<>>=13,r[2*o+1]=8191&a,a>>>=13;for(o=2*e;o>=26,e+=i/67108864|0,e+=a>>>26,this.words[r]=67108863&a}return 0!==e&&(this.words[r]=e,this.length++),this},a.prototype.muln=function(t){return this.clone().imuln(t)},a.prototype.sqr=function(){return this.mul(this)},a.prototype.isqr=function(){return this.imul(this.clone())},a.prototype.pow=function(t){var e=function(t){for(var e=new Array(t.bitLength()),r=0;r>>i}return e}(t);if(0===e.length)return new a(1);for(var r=this,n=0;n=0);var e,r=t%26,i=(t-r)/26,a=67108863>>>26-r<<26-r;if(0!==r){var o=0;for(e=0;e>>26-r}o&&(this.words[e]=o,this.length++)}if(0!==i){for(e=this.length-1;e>=0;e--)this.words[e+i]=this.words[e];for(e=0;e=0),i=e?(e-e%26)/26:0;var a=t%26,o=Math.min((t-a)/26,this.length),s=67108863^67108863>>>a<o)for(this.length-=o,c=0;c=0&&(0!==u||c>=i);c--){var f=0|this.words[c];this.words[c]=u<<26-a|f>>>a,u=f&s}return l&&0!==u&&(l.words[l.length++]=u),0===this.length&&(this.words[0]=0,this.length=1),this.strip()},a.prototype.ishrn=function(t,e,r){return n(0===this.negative),this.iushrn(t,e,r)},a.prototype.shln=function(t){return this.clone().ishln(t)},a.prototype.ushln=function(t){return this.clone().iushln(t)},a.prototype.shrn=function(t){return this.clone().ishrn(t)},a.prototype.ushrn=function(t){return this.clone().iushrn(t)},a.prototype.testn=function(t){n("number"==typeof t&&t>=0);var e=t%26,r=(t-e)/26,i=1<=0);var e=t%26,r=(t-e)/26;if(n(0===this.negative,"imaskn works only with positive numbers"),this.length<=r)return this;if(0!==e&&r++,this.length=Math.min(r,this.length),0!==e){var i=67108863^67108863>>>e<=67108864;e++)this.words[e]-=67108864,e===this.length-1?this.words[e+1]=1:this.words[e+1]++;return this.length=Math.max(this.length,e+1),this},a.prototype.isubn=function(t){if(n("number"==typeof t),n(t<67108864),t<0)return this.iaddn(-t);if(0!==this.negative)return this.negative=0,this.iaddn(t),this.negative=1,this;if(this.words[0]-=t,1===this.length&&this.words[0]<0)this.words[0]=-this.words[0],this.negative=1;else for(var e=0;e>26)-(l/67108864|0),this.words[i+r]=67108863&a}for(;i>26,this.words[i+r]=67108863&a;if(0===s)return this.strip();for(n(-1===s),s=0,i=0;i>26,this.words[i]=67108863&a;return this.negative=1,this.strip()},a.prototype._wordDiv=function(t,e){var r=(this.length,t.length),n=this.clone(),i=t,o=0|i.words[i.length-1];0!==(r=26-this._countBits(o))&&(i=i.ushln(r),n.iushln(r),o=0|i.words[i.length-1]);var s,l=n.length-i.length;if("mod"!==e){(s=new a(null)).length=l+1,s.words=new Array(s.length);for(var c=0;c=0;f--){var h=67108864*(0|n.words[i.length+f])+(0|n.words[i.length+f-1]);for(h=Math.min(h/o|0,67108863),n._ishlnsubmul(i,h,f);0!==n.negative;)h--,n.negative=0,n._ishlnsubmul(i,1,f),n.isZero()||(n.negative^=1);s&&(s.words[f]=h)}return s&&s.strip(),n.strip(),"div"!==e&&0!==r&&n.iushrn(r),{div:s||null,mod:n}},a.prototype.divmod=function(t,e,r){return n(!t.isZero()),this.isZero()?{div:new a(0),mod:new a(0)}:0!==this.negative&&0===t.negative?(s=this.neg().divmod(t,e),"mod"!==e&&(i=s.div.neg()),"div"!==e&&(o=s.mod.neg(),r&&0!==o.negative&&o.iadd(t)),{div:i,mod:o}):0===this.negative&&0!==t.negative?(s=this.divmod(t.neg(),e),"mod"!==e&&(i=s.div.neg()),{div:i,mod:s.mod}):0!=(this.negative&t.negative)?(s=this.neg().divmod(t.neg(),e),"div"!==e&&(o=s.mod.neg(),r&&0!==o.negative&&o.isub(t)),{div:s.div,mod:o}):t.length>this.length||this.cmp(t)<0?{div:new a(0),mod:this}:1===t.length?"div"===e?{div:this.divn(t.words[0]),mod:null}:"mod"===e?{div:null,mod:new a(this.modn(t.words[0]))}:{div:this.divn(t.words[0]),mod:new a(this.modn(t.words[0]))}:this._wordDiv(t,e);var i,o,s},a.prototype.div=function(t){return this.divmod(t,"div",!1).div},a.prototype.mod=function(t){return this.divmod(t,"mod",!1).mod},a.prototype.umod=function(t){return this.divmod(t,"mod",!0).mod},a.prototype.divRound=function(t){var e=this.divmod(t);if(e.mod.isZero())return e.div;var 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d=0,m=1;0==(r.words[0]&m)&&d<26;++d,m<<=1);if(d>0)for(r.iushrn(d);d-- >0;)(s.isOdd()||l.isOdd())&&(s.iadd(u),l.isub(f)),s.iushrn(1),l.iushrn(1);e.cmp(r)>=0?(e.isub(r),i.isub(s),o.isub(l)):(r.isub(e),s.isub(i),l.isub(o))}return{a:s,b:l,gcd:r.iushln(c)}},a.prototype._invmp=function(t){n(0===t.negative),n(!t.isZero());var e=this,r=t.clone();e=0!==e.negative?e.umod(t):e.clone();for(var i,o=new a(1),s=new a(0),l=r.clone();e.cmpn(1)>0&&r.cmpn(1)>0;){for(var c=0,u=1;0==(e.words[0]&u)&&c<26;++c,u<<=1);if(c>0)for(e.iushrn(c);c-- >0;)o.isOdd()&&o.iadd(l),o.iushrn(1);for(var f=0,h=1;0==(r.words[0]&h)&&f<26;++f,h<<=1);if(f>0)for(r.iushrn(f);f-- >0;)s.isOdd()&&s.iadd(l),s.iushrn(1);e.cmp(r)>=0?(e.isub(r),o.isub(s)):(r.isub(e),s.isub(o))}return(i=0===e.cmpn(1)?o:s).cmpn(0)<0&&i.iadd(t),i},a.prototype.gcd=function(t){if(this.isZero())return t.abs();if(t.isZero())return this.abs();var e=this.clone(),r=t.clone();e.negative=0,r.negative=0;for(var n=0;e.isEven()&&r.isEven();n++)e.iushrn(1),r.iushrn(1);for(;;){for(;e.isEven();)e.iushrn(1);for(;r.isEven();)r.iushrn(1);var i=e.cmp(r);if(i<0){var a=e;e=r,r=a}else if(0===i||0===r.cmpn(1))break;e.isub(r)}return r.iushln(n)},a.prototype.invm=function(t){return this.egcd(t).a.umod(t)},a.prototype.isEven=function(){return 0==(1&this.words[0])},a.prototype.isOdd=function(){return 1==(1&this.words[0])},a.prototype.andln=function(t){return this.words[0]&t},a.prototype.bincn=function(t){n("number"==typeof t);var e=t%26,r=(t-e)/26,i=1<>>26,s&=67108863,this.words[o]=s}return 0!==a&&(this.words[o]=a,this.length++),this},a.prototype.isZero=function(){return 1===this.length&&0===this.words[0]},a.prototype.cmpn=function(t){var e,r=t<0;if(0!==this.negative&&!r)return-1;if(0===this.negative&&r)return 1;if(this.strip(),this.length>1)e=1;else{r&&(t=-t),n(t<=67108863,"Number is too big");var i=0|this.words[0];e=i===t?0:it.length)return 1;if(this.length=0;r--){var n=0|this.words[r],i=0|t.words[r];if(n!==i){ni&&(e=1);break}}return e},a.prototype.gtn=function(t){return 1===this.cmpn(t)},a.prototype.gt=function(t){return 1===this.cmp(t)},a.prototype.gten=function(t){return this.cmpn(t)>=0},a.prototype.gte=function(t){return this.cmp(t)>=0},a.prototype.ltn=function(t){return-1===this.cmpn(t)},a.prototype.lt=function(t){return-1===this.cmp(t)},a.prototype.lten=function(t){return this.cmpn(t)<=0},a.prototype.lte=function(t){return this.cmp(t)<=0},a.prototype.eqn=function(t){return 0===this.cmpn(t)},a.prototype.eq=function(t){return 0===this.cmp(t)},a.red=function(t){return new T(t)},a.prototype.toRed=function(t){return n(!this.red,"Already a number in reduction context"),n(0===this.negative,"red works only with positives"),t.convertTo(this)._forceRed(t)},a.prototype.fromRed=function(){return n(this.red,"fromRed works only with numbers in reduction context"),this.red.convertFrom(this)},a.prototype._forceRed=function(t){return this.red=t,this},a.prototype.forceRed=function(t){return n(!this.red,"Already a number in reduction context"),this._forceRed(t)},a.prototype.redAdd=function(t){return n(this.red,"redAdd works only with red numbers"),this.red.add(this,t)},a.prototype.redIAdd=function(t){return n(this.red,"redIAdd works only with red numbers"),this.red.iadd(this,t)},a.prototype.redSub=function(t){return n(this.red,"redSub works only with red numbers"),this.red.sub(this,t)},a.prototype.redISub=function(t){return n(this.red,"redISub works only with red numbers"),this.red.isub(this,t)},a.prototype.redShl=function(t){return n(this.red,"redShl works only with red numbers"),this.red.shl(this,t)},a.prototype.redMul=function(t){return n(this.red,"redMul works only with red numbers"),this.red._verify2(this,t),this.red.mul(this,t)},a.prototype.redIMul=function(t){return n(this.red,"redMul works only with red numbers"),this.red._verify2(this,t),this.red.imul(this,t)},a.prototype.redSqr=function(){return n(this.red,"redSqr works only with red numbers"),this.red._verify1(this),this.red.sqr(this)},a.prototype.redISqr=function(){return n(this.red,"redISqr works only with red numbers"),this.red._verify1(this),this.red.isqr(this)},a.prototype.redSqrt=function(){return n(this.red,"redSqrt works only with red numbers"),this.red._verify1(this),this.red.sqrt(this)},a.prototype.redInvm=function(){return n(this.red,"redInvm works only with red numbers"),this.red._verify1(this),this.red.invm(this)},a.prototype.redNeg=function(){return n(this.red,"redNeg works only with red numbers"),this.red._verify1(this),this.red.neg(this)},a.prototype.redPow=function(t){return n(this.red&&!t.red,"redPow(normalNum)"),this.red._verify1(this),this.red.pow(this,t)};var v={k256:null,p224:null,p192:null,p25519:null};function y(t,e){this.name=t,this.p=new a(e,16),this.n=this.p.bitLength(),this.k=new a(1).iushln(this.n).isub(this.p),this.tmp=this._tmp()}function x(){y.call(this,"k256","ffffffff ffffffff ffffffff ffffffff ffffffff ffffffff fffffffe fffffc2f")}function b(){y.call(this,"p224","ffffffff ffffffff ffffffff ffffffff 00000000 00000000 00000001")}function _(){y.call(this,"p192","ffffffff ffffffff ffffffff fffffffe ffffffff ffffffff")}function w(){y.call(this,"25519","7fffffffffffffff ffffffffffffffff ffffffffffffffff ffffffffffffffed")}function T(t){if("string"==typeof t){var e=a._prime(t);this.m=e.p,this.prime=e}else n(t.gtn(1),"modulus must be greater than 1"),this.m=t,this.prime=null}function k(t){T.call(this,t),this.shift=this.m.bitLength(),this.shift%26!=0&&(this.shift+=26-this.shift%26),this.r=new a(1).iushln(this.shift),this.r2=this.imod(this.r.sqr()),this.rinv=this.r._invmp(this.m),this.minv=this.rinv.mul(this.r).isubn(1).div(this.m),this.minv=this.minv.umod(this.r),this.minv=this.r.sub(this.minv)}y.prototype._tmp=function(){var t=new a(null);return t.words=new Array(Math.ceil(this.n/13)),t},y.prototype.ireduce=function(t){var e,r=t;do{this.split(r,this.tmp),e=(r=(r=this.imulK(r)).iadd(this.tmp)).bitLength()}while(e>this.n);var n=e0?r.isub(this.p):void 0!==r.strip?r.strip():r._strip(),r},y.prototype.split=function(t,e){t.iushrn(this.n,0,e)},y.prototype.imulK=function(t){return t.imul(this.k)},i(x,y),x.prototype.split=function(t,e){for(var r=Math.min(t.length,9),n=0;n>>22,i=a}i>>>=22,t.words[n-10]=i,0===i&&t.length>10?t.length-=10:t.length-=9},x.prototype.imulK=function(t){t.words[t.length]=0,t.words[t.length+1]=0,t.length+=2;for(var e=0,r=0;r>>=26,t.words[r]=i,e=n}return 0!==e&&(t.words[t.length++]=e),t},a._prime=function(t){if(v[t])return v[t];var e;if("k256"===t)e=new x;else if("p224"===t)e=new b;else if("p192"===t)e=new _;else{if("p25519"!==t)throw new Error("Unknown prime "+t);e=new w}return v[t]=e,e},T.prototype._verify1=function(t){n(0===t.negative,"red works only with positives"),n(t.red,"red works only with red numbers")},T.prototype._verify2=function(t,e){n(0==(t.negative|e.negative),"red works only 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this._verify2(t,e),this.imod(t.mul(e))},T.prototype.isqr=function(t){return this.imul(t,t.clone())},T.prototype.sqr=function(t){return this.mul(t,t)},T.prototype.sqrt=function(t){if(t.isZero())return t.clone();var e=this.m.andln(3);if(n(e%2==1),3===e){var r=this.m.add(new a(1)).iushrn(2);return this.pow(t,r)}for(var i=this.m.subn(1),o=0;!i.isZero()&&0===i.andln(1);)o++,i.iushrn(1);n(!i.isZero());var s=new a(1).toRed(this),l=s.redNeg(),c=this.m.subn(1).iushrn(1),u=this.m.bitLength();for(u=new a(2*u*u).toRed(this);0!==this.pow(u,c).cmp(l);)u.redIAdd(l);for(var f=this.pow(u,i),h=this.pow(t,i.addn(1).iushrn(1)),p=this.pow(t,i),d=o;0!==p.cmp(s);){for(var m=p,g=0;0!==m.cmp(s);g++)m=m.redSqr();n(g=0;n--){for(var c=e.words[n],u=l-1;u>=0;u--){var f=c>>u&1;i!==r[0]&&(i=this.sqr(i)),0!==f||0!==o?(o<<=1,o|=f,(4===++s||0===n&&0===u)&&(i=this.mul(i,r[o]),s=0,o=0)):s=0}l=26}return i},T.prototype.convertTo=function(t){var e=t.umod(this.m);return e===t?e.clone():e},T.prototype.convertFrom=function(t){var e=t.clone();return e.red=null,e},a.mont=function(t){return new k(t)},i(k,T),k.prototype.convertTo=function(t){return this.imod(t.ushln(this.shift))},k.prototype.convertFrom=function(t){var e=this.imod(t.mul(this.rinv));return e.red=null,e},k.prototype.imul=function(t,e){if(t.isZero()||e.isZero())return t.words[0]=0,t.length=1,t;var r=t.imul(e),n=r.maskn(this.shift).mul(this.minv).imaskn(this.shift).mul(this.m),i=r.isub(n).iushrn(this.shift),a=i;return i.cmp(this.m)>=0?a=i.isub(this.m):i.cmpn(0)<0&&(a=i.iadd(this.m)),a._forceRed(this)},k.prototype.mul=function(t,e){if(t.isZero()||e.isZero())return new a(0)._forceRed(this);var r=t.mul(e),n=r.maskn(this.shift).mul(this.minv).imaskn(this.shift).mul(this.m),i=r.isub(n).iushrn(this.shift),o=i;return i.cmp(this.m)>=0?o=i.isub(this.m):i.cmpn(0)<0&&(o=i.iadd(this.m)),o._forceRed(this)},k.prototype.invm=function(t){return this.imod(t._invmp(this.m).mul(this.r2))._forceRed(this)}}(void 0===e||e,this)},{buffer:2}],34:[function(t,e,r){"use strict";e.exports=function(t){var e,r,n,i=t.length,a=0;for(e=0;e>>1;if(!(u<=0)){var f,h=i.mallocDouble(2*u*s),p=i.mallocInt32(s);if((s=l(t,u,h,p))>0){if(1===u&&n)a.init(s),f=a.sweepComplete(u,r,0,s,h,p,0,s,h,p);else{var d=i.mallocDouble(2*u*c),m=i.mallocInt32(c);(c=l(e,u,d,m))>0&&(a.init(s+c),f=1===u?a.sweepBipartite(u,r,0,s,h,p,0,c,d,m):o(u,r,n,s,h,p,c,d,m),i.free(d),i.free(m))}i.free(h),i.free(p)}return f}}}function u(t,e){n.push([t,e])}function f(t){return n=[],c(t,t,u,!0),n}function h(t,e){return n=[],c(t,e,u,!1),n}},{"./lib/intersect":37,"./lib/sweep":41,"typedarray-pool":308}],36:[function(t,e,r){"use strict";function n(t){return t?function(t,e,r,n,i,a,o,s,l,c,u){return i-n>l-s?function(t,e,r,n,i,a,o,s,l,c,u){for(var f=2*t,h=n,p=f*n;hc-l?n?function(t,e,r,n,i,a,o,s,l,c,u){for(var f=2*t,h=n,p=f*n;h0;){var 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p=l[f-2];if(p.left===h)if(h.left===i){if(!(d=p.right)||0!==d._color){if(p._color=0,p.left=h.right,h._color=1,h.right=p,l[f-2]=h,l[f-1]=i,o(p),o(h),f>=3)(m=l[f-3]).left===p?m.left=h:m.right=h;break}h._color=1,p.right=a(1,d),p._color=0,f-=1}else{if(!(d=p.right)||0!==d._color){if(h.right=i.left,p._color=0,p.left=i.right,i._color=1,i.left=h,i.right=p,l[f-2]=i,l[f-1]=h,o(p),o(h),o(i),f>=3)(m=l[f-3]).left===p?m.left=i:m.right=i;break}h._color=1,p.right=a(1,d),p._color=0,f-=1}else if(h.right===i){if(!(d=p.left)||0!==d._color){if(p._color=0,p.right=h.left,h._color=1,h.left=p,l[f-2]=h,l[f-1]=i,o(p),o(h),f>=3)(m=l[f-3]).right===p?m.right=h:m.left=h;break}h._color=1,p.left=a(1,d),p._color=0,f-=1}else{var d;if(!(d=p.left)||0!==d._color){var m;if(h.left=i.right,p._color=0,p.right=i.left,i._color=1,i.right=h,i.left=p,l[f-2]=i,l[f-1]=h,o(p),o(h),o(i),f>=3)(m=l[f-3]).right===p?m.right=i:m.left=i;break}h._color=1,p.left=a(1,d),p._color=0,f-=1}}return l[0]._color=1,new s(r,l[0])},l.forEach=function(t,e,r){if(this.root)switch(arguments.length){case 1:return c(t,this.root);case 2:return u(e,this._compare,t,this.root);case 3:if(this._compare(e,r)>=0)return;return f(e,r,this._compare,t,this.root)}},Object.defineProperty(l,"begin",{get:function(){for(var t=[],e=this.root;e;)t.push(e),e=e.left;return new h(this,t)}}),Object.defineProperty(l,"end",{get:function(){for(var t=[],e=this.root;e;)t.push(e),e=e.right;return new h(this,t)}}),l.at=function(t){if(t<0)return new h(this,[]);for(var e=this.root,r=[];;){if(r.push(e),e.left){if(t=e.right._count)break;e=e.right}return new h(this,[])},l.ge=function(t){for(var e=this._compare,r=this.root,n=[],i=0;r;){var a=e(t,r.key);n.push(r),a<=0&&(i=n.length),r=a<=0?r.left:r.right}return n.length=i,new h(this,n)},l.gt=function(t){for(var e=this._compare,r=this.root,n=[],i=0;r;){var a=e(t,r.key);n.push(r),a<0&&(i=n.length),r=a<0?r.left:r.right}return n.length=i,new h(this,n)},l.lt=function(t){for(var e=this._compare,r=this.root,n=[],i=0;r;){var a=e(t,r.key);n.push(r),a>0&&(i=n.length),r=a<=0?r.left:r.right}return n.length=i,new h(this,n)},l.le=function(t){for(var e=this._compare,r=this.root,n=[],i=0;r;){var a=e(t,r.key);n.push(r),a>=0&&(i=n.length),r=a<0?r.left:r.right}return n.length=i,new h(this,n)},l.find=function(t){for(var e=this._compare,r=this.root,n=[];r;){var i=e(t,r.key);if(n.push(r),0===i)return new h(this,n);r=i<=0?r.left:r.right}return new h(this,[])},l.remove=function(t){var e=this.find(t);return e?e.remove():this},l.get=function(t){for(var e=this._compare,r=this.root;r;){var n=e(t,r.key);if(0===n)return r.value;r=n<=0?r.left:r.right}};var p=h.prototype;function d(t,e){t.key=e.key,t.value=e.value,t.left=e.left,t.right=e.right,t._color=e._color,t._count=e._count}function m(t,e){return te?1:0}Object.defineProperty(p,"valid",{get:function(){return this._stack.length>0}}),Object.defineProperty(p,"node",{get:function(){return this._stack.length>0?this._stack[this._stack.length-1]:null},enumerable:!0}),p.clone=function(){return new h(this.tree,this._stack.slice())},p.remove=function(){var t=this._stack;if(0===t.length)return this.tree;var e=new Array(t.length),r=t[t.length-1];e[e.length-1]=new n(r._color,r.key,r.value,r.left,r.right,r._count);for(var l=t.length-2;l>=0;--l){(r=t[l]).left===t[l+1]?e[l]=new n(r._color,r.key,r.value,e[l+1],r.right,r._count):e[l]=new n(r._color,r.key,r.value,r.left,e[l+1],r._count)}if((r=e[e.length-1]).left&&r.right){var c=e.length;for(r=r.left;r.right;)e.push(r),r=r.right;var u=e[c-1];e.push(new n(r._color,u.key,u.value,r.left,r.right,r._count)),e[c-1].key=r.key,e[c-1].value=r.value;for(l=e.length-2;l>=c;--l)r=e[l],e[l]=new n(r._color,r.key,r.value,r.left,e[l+1],r._count);e[c-1].left=e[c]}if(0===(r=e[e.length-1])._color){var f=e[e.length-2];f.left===r?f.left=null:f.right===r&&(f.right=null),e.pop();for(l=0;l=0;--l){if(e=t[l],0===l)return void(e._color=1);if((r=t[l-1]).left===e){if((n=r.right).right&&0===n.right._color){if(s=(n=r.right=i(n)).right=i(n.right),r.right=n.left,n.left=r,n.right=s,n._color=r._color,e._color=1,r._color=1,s._color=1,o(r),o(n),l>1)(c=t[l-2]).left===r?c.left=n:c.right=n;return void(t[l-1]=n)}if(n.left&&0===n.left._color){if(s=(n=r.right=i(n)).left=i(n.left),r.right=s.left,n.left=s.right,s.left=r,s.right=n,s._color=r._color,r._color=1,n._color=1,e._color=1,o(r),o(n),o(s),l>1)(c=t[l-2]).left===r?c.left=s:c.right=s;return void(t[l-1]=s)}if(1===n._color){if(0===r._color)return r._color=1,void(r.right=a(0,n));r.right=a(0,n);continue}n=i(n),r.right=n.left,n.left=r,n._color=r._color,r._color=0,o(r),o(n),l>1&&((c=t[l-2]).left===r?c.left=n:c.right=n),t[l-1]=n,t[l]=r,l+11)(c=t[l-2]).right===r?c.right=n:c.left=n;return void(t[l-1]=n)}if(n.right&&0===n.right._color){if(s=(n=r.left=i(n)).right=i(n.right),r.left=s.right,n.right=s.left,s.right=r,s.left=n,s._color=r._color,r._color=1,n._color=1,e._color=1,o(r),o(n),o(s),l>1)(c=t[l-2]).right===r?c.right=s:c.left=s;return void(t[l-1]=s)}if(1===n._color){if(0===r._color)return r._color=1,void(r.left=a(0,n));r.left=a(0,n);continue}var c;n=i(n),r.left=n.right,n.right=r,n._color=r._color,r._color=0,o(r),o(n),l>1&&((c=t[l-2]).right===r?c.right=n:c.left=n),t[l-1]=n,t[l]=r,l+10)return this._stack[this._stack.length-1].key},enumerable:!0}),Object.defineProperty(p,"value",{get:function(){if(this._stack.length>0)return this._stack[this._stack.length-1].value},enumerable:!0}),Object.defineProperty(p,"index",{get:function(){var t=0,e=this._stack;if(0===e.length){var r=this.tree.root;return r?r._count:0}e[e.length-1].left&&(t=e[e.length-1].left._count);for(var n=e.length-2;n>=0;--n)e[n+1]===e[n].right&&(++t,e[n].left&&(t+=e[n].left._count));return t},enumerable:!0}),p.next=function(){var t=this._stack;if(0!==t.length){var e=t[t.length-1];if(e.right)for(e=e.right;e;)t.push(e),e=e.left;else for(t.pop();t.length>0&&t[t.length-1].right===e;)e=t[t.length-1],t.pop()}},Object.defineProperty(p,"hasNext",{get:function(){var t=this._stack;if(0===t.length)return!1;if(t[t.length-1].right)return!0;for(var e=t.length-1;e>0;--e)if(t[e-1].left===t[e])return!0;return!1}}),p.update=function(t){var e=this._stack;if(0===e.length)throw new Error("Can't update empty node!");var r=new Array(e.length),i=e[e.length-1];r[r.length-1]=new n(i._color,i.key,t,i.left,i.right,i._count);for(var a=e.length-2;a>=0;--a)(i=e[a]).left===e[a+1]?r[a]=new n(i._color,i.key,i.value,r[a+1],i.right,i._count):r[a]=new n(i._color,i.key,i.value,i.left,r[a+1],i._count);return new s(this.tree._compare,r[0])},p.prev=function(){var t=this._stack;if(0!==t.length){var e=t[t.length-1];if(e.left)for(e=e.left;e;)t.push(e),e=e.right;else for(t.pop();t.length>0&&t[t.length-1].left===e;)e=t[t.length-1],t.pop()}},Object.defineProperty(p,"hasPrev",{get:function(){var t=this._stack;if(0===t.length)return!1;if(t[t.length-1].left)return!0;for(var e=t.length-1;e>0;--e)if(t[e-1].right===t[e])return!0;return!1}})},{}],70:[function(t,e,r){"use strict";e.exports=function(t,e){var r=new u(t);return r.update(e),r};var n=t("./lib/text.js"),i=t("./lib/lines.js"),a=t("./lib/background.js"),o=t("./lib/cube.js"),s=t("./lib/ticks.js"),l=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);function c(t,e){return t[0]=e[0],t[1]=e[1],t[2]=e[2],t}function u(t){this.gl=t,this.pixelRatio=1,this.bounds=[[-10,-10,-10],[10,10,10]],this.ticks=[[],[],[]],this.autoTicks=!0,this.tickSpacing=[1,1,1],this.tickEnable=[!0,!0,!0],this.tickFont=["sans-serif","sans-serif","sans-serif"],this.tickSize=[12,12,12],this.tickAngle=[0,0,0],this.tickAlign=["auto","auto","auto"],this.tickColor=[[0,0,0,1],[0,0,0,1],[0,0,0,1]],this.tickPad=[10,10,10],this.lastCubeProps={cubeEdges:[0,0,0],axis:[0,0,0]},this.labels=["x","y","z"],this.labelEnable=[!0,!0,!0],this.labelFont="sans-serif",this.labelSize=[20,20,20],this.labelAngle=[0,0,0],this.labelAlign=["auto","auto","auto"],this.labelColor=[[0,0,0,1],[0,0,0,1],[0,0,0,1]],this.labelPad=[10,10,10],this.lineEnable=[!0,!0,!0],this.lineMirror=[!1,!1,!1],this.lineWidth=[1,1,1],this.lineColor=[[0,0,0,1],[0,0,0,1],[0,0,0,1]],this.lineTickEnable=[!0,!0,!0],this.lineTickMirror=[!1,!1,!1],this.lineTickLength=[0,0,0],this.lineTickWidth=[1,1,1],this.lineTickColor=[[0,0,0,1],[0,0,0,1],[0,0,0,1]],this.gridEnable=[!0,!0,!0],this.gridWidth=[1,1,1],this.gridColor=[[0,0,0,1],[0,0,0,1],[0,0,0,1]],this.zeroEnable=[!0,!0,!0],this.zeroLineColor=[[0,0,0,1],[0,0,0,1],[0,0,0,1]],this.zeroLineWidth=[2,2,2],this.backgroundEnable=[!1,!1,!1],this.backgroundColor=[[.8,.8,.8,.5],[.8,.8,.8,.5],[.8,.8,.8,.5]],this._firstInit=!0,this._text=null,this._lines=null,this._background=a(t)}var f=u.prototype;function h(){this.primalOffset=[0,0,0],this.primalMinor=[0,0,0],this.mirrorOffset=[0,0,0],this.mirrorMinor=[0,0,0]}f.update=function(t){function e(e,r,n){if(n in t){var i,a=t[n],o=this[n];(e?Array.isArray(a)&&Array.isArray(a[0]):Array.isArray(a))?this[n]=i=[r(a[0]),r(a[1]),r(a[2])]:this[n]=i=[r(a),r(a),r(a)];for(var s=0;s<3;++s)if(i[s]!==o[s])return!0}return!1}t=t||{};var r,a=e.bind(this,!1,Number),o=e.bind(this,!1,Boolean),l=e.bind(this,!1,String),c=e.bind(this,!0,(function(t){if(Array.isArray(t)){if(3===t.length)return[+t[0],+t[1],+t[2],1];if(4===t.length)return[+t[0],+t[1],+t[2],+t[3]]}return[0,0,0,1]})),u=!1,f=!1;if("bounds"in t)for(var h=t.bounds,p=0;p<2;++p)for(var d=0;d<3;++d)h[p][d]!==this.bounds[p][d]&&(f=!0),this.bounds[p][d]=h[p][d];if("ticks"in t){r=t.ticks,u=!0,this.autoTicks=!1;for(p=0;p<3;++p)this.tickSpacing[p]=0}else a("tickSpacing")&&(this.autoTicks=!0,f=!0);if(this._firstInit&&("ticks"in t||"tickSpacing"in t||(this.autoTicks=!0),f=!0,u=!0,this._firstInit=!1),f&&this.autoTicks&&(r=s.create(this.bounds,this.tickSpacing),u=!0),u){for(p=0;p<3;++p)r[p].sort((function(t,e){return t.x-e.x}));s.equal(r,this.ticks)?u=!1:this.ticks=r}o("tickEnable"),l("tickFont")&&(u=!0),a("tickSize"),a("tickAngle"),a("tickPad"),c("tickColor");var m=l("labels");l("labelFont")&&(m=!0),o("labelEnable"),a("labelSize"),a("labelPad"),c("labelColor"),o("lineEnable"),o("lineMirror"),a("lineWidth"),c("lineColor"),o("lineTickEnable"),o("lineTickMirror"),a("lineTickLength"),a("lineTickWidth"),c("lineTickColor"),o("gridEnable"),a("gridWidth"),c("gridColor"),o("zeroEnable"),c("zeroLineColor"),a("zeroLineWidth"),o("backgroundEnable"),c("backgroundColor"),this._text?this._text&&(m||u)&&this._text.update(this.bounds,this.labels,this.labelFont,this.ticks,this.tickFont):this._text=n(this.gl,this.bounds,this.labels,this.labelFont,this.ticks,this.tickFont),this._lines&&u&&(this._lines.dispose(),this._lines=null),this._lines||(this._lines=i(this.gl,this.bounds,this.ticks))};var p=[new h,new h,new h];function d(t,e,r,n,i){for(var a=t.primalOffset,o=t.primalMinor,s=t.mirrorOffset,l=t.mirrorMinor,c=n[e],u=0;u<3;++u)if(e!==u){var f=a,h=s,p=o,d=l;c&1<0?(p[u]=-1,d[u]=0):(p[u]=0,d[u]=1)}}var m=[0,0,0],g={model:l,view:l,projection:l,_ortho:!1};f.isOpaque=function(){return!0},f.isTransparent=function(){return!1},f.drawTransparent=function(t){};var v=[0,0,0],y=[0,0,0],x=[0,0,0];f.draw=function(t){t=t||g;for(var e=this.gl,r=t.model||l,n=t.view||l,i=t.projection||l,a=this.bounds,s=t._ortho||!1,u=o(r,n,i,a,s),f=u.cubeEdges,h=u.axis,b=n[12],_=n[13],w=n[14],T=n[15],k=(s?2:1)*this.pixelRatio*(i[3]*b+i[7]*_+i[11]*w+i[15]*T)/e.drawingBufferHeight,A=0;A<3;++A)this.lastCubeProps.cubeEdges[A]=f[A],this.lastCubeProps.axis[A]=h[A];var M=p;for(A=0;A<3;++A)d(p[A],A,this.bounds,f,h);e=this.gl;var S,E=m;for(A=0;A<3;++A)this.backgroundEnable[A]?E[A]=h[A]:E[A]=0;this._background.draw(r,n,i,a,E,this.backgroundColor),this._lines.bind(r,n,i,this);for(A=0;A<3;++A){var L=[0,0,0];h[A]>0?L[A]=a[1][A]:L[A]=a[0][A];for(var C=0;C<2;++C){var P=(A+1+C)%3,I=(A+1+(1^C))%3;this.gridEnable[P]&&this._lines.drawGrid(P,I,this.bounds,L,this.gridColor[P],this.gridWidth[P]*this.pixelRatio)}for(C=0;C<2;++C){P=(A+1+C)%3,I=(A+1+(1^C))%3;this.zeroEnable[I]&&Math.min(a[0][I],a[1][I])<=0&&Math.max(a[0][I],a[1][I])>=0&&this._lines.drawZero(P,I,this.bounds,L,this.zeroLineColor[I],this.zeroLineWidth[I]*this.pixelRatio)}}for(A=0;A<3;++A){this.lineEnable[A]&&this._lines.drawAxisLine(A,this.bounds,M[A].primalOffset,this.lineColor[A],this.lineWidth[A]*this.pixelRatio),this.lineMirror[A]&&this._lines.drawAxisLine(A,this.bounds,M[A].mirrorOffset,this.lineColor[A],this.lineWidth[A]*this.pixelRatio);var O=c(v,M[A].primalMinor),z=c(y,M[A].mirrorMinor),D=this.lineTickLength;for(C=0;C<3;++C){var R=k/r[5*C];O[C]*=D[C]*R,z[C]*=D[C]*R}this.lineTickEnable[A]&&this._lines.drawAxisTicks(A,M[A].primalOffset,O,this.lineTickColor[A],this.lineTickWidth[A]*this.pixelRatio),this.lineTickMirror[A]&&this._lines.drawAxisTicks(A,M[A].mirrorOffset,z,this.lineTickColor[A],this.lineTickWidth[A]*this.pixelRatio)}this._lines.unbind(),this._text.bind(r,n,i,this.pixelRatio);var F,B;function N(t){(B=[0,0,0])[t]=1}function j(t,e,r){var n=(t+1)%3,i=(t+2)%3,a=e[n],o=e[i],s=r[n],l=r[i];a>0&&l>0||a>0&&l<0||a<0&&l>0||a<0&&l<0?N(n):(o>0&&s>0||o>0&&s<0||o<0&&s>0||o<0&&s<0)&&N(i)}for(A=0;A<3;++A){var U=M[A].primalMinor,V=M[A].mirrorMinor,H=c(x,M[A].primalOffset);for(C=0;C<3;++C)this.lineTickEnable[A]&&(H[C]+=k*U[C]*Math.max(this.lineTickLength[C],0)/r[5*C]);var q=[0,0,0];if(q[A]=1,this.tickEnable[A]){-3600===this.tickAngle[A]?(this.tickAngle[A]=0,this.tickAlign[A]="auto"):this.tickAlign[A]=-1,F=1,"auto"===(S=[this.tickAlign[A],.5,F])[0]?S[0]=0:S[0]=parseInt(""+S[0]),B=[0,0,0],j(A,U,V);for(C=0;C<3;++C)H[C]+=k*U[C]*this.tickPad[C]/r[5*C];this._text.drawTicks(A,this.tickSize[A],this.tickAngle[A],H,this.tickColor[A],q,B,S)}if(this.labelEnable[A]){F=0,B=[0,0,0],this.labels[A].length>4&&(N(A),F=1),"auto"===(S=[this.labelAlign[A],.5,F])[0]?S[0]=0:S[0]=parseInt(""+S[0]);for(C=0;C<3;++C)H[C]+=k*U[C]*this.labelPad[C]/r[5*C];H[A]+=.5*(a[0][A]+a[1][A]),this._text.drawLabel(A,this.labelSize[A],this.labelAngle[A],H,this.labelColor[A],[0,0,0],B,S)}}this._text.unbind()},f.dispose=function(){this._text.dispose(),this._lines.dispose(),this._background.dispose(),this._lines=null,this._text=null,this._background=null,this.gl=null}},{"./lib/background.js":71,"./lib/cube.js":72,"./lib/lines.js":73,"./lib/text.js":75,"./lib/ticks.js":76}],71:[function(t,e,r){"use strict";e.exports=function(t){for(var e=[],r=[],s=0,l=0;l<3;++l)for(var c=(l+1)%3,u=(l+2)%3,f=[0,0,0],h=[0,0,0],p=-1;p<=1;p+=2){r.push(s,s+2,s+1,s+1,s+2,s+3),f[l]=p,h[l]=p;for(var d=-1;d<=1;d+=2){f[c]=d;for(var m=-1;m<=1;m+=2)f[u]=m,e.push(f[0],f[1],f[2],h[0],h[1],h[2]),s+=1}var g=c;c=u,u=g}var v=n(t,new Float32Array(e)),y=n(t,new Uint16Array(r),t.ELEMENT_ARRAY_BUFFER),x=i(t,[{buffer:v,type:t.FLOAT,size:3,offset:0,stride:24},{buffer:v,type:t.FLOAT,size:3,offset:12,stride:24}],y),b=a(t);return b.attributes.position.location=0,b.attributes.normal.location=1,new o(t,v,x,b)};var n=t("gl-buffer"),i=t("gl-vao"),a=t("./shaders").bg;function o(t,e,r,n){this.gl=t,this.buffer=e,this.vao=r,this.shader=n}var s=o.prototype;s.draw=function(t,e,r,n,i,a){for(var o=!1,s=0;s<3;++s)o=o||i[s];if(o){var l=this.gl;l.enable(l.POLYGON_OFFSET_FILL),l.polygonOffset(1,2),this.shader.bind(),this.shader.uniforms={model:t,view:e,projection:r,bounds:n,enable:i,colors:a},this.vao.bind(),this.vao.draw(this.gl.TRIANGLES,36),this.vao.unbind(),l.disable(l.POLYGON_OFFSET_FILL)}},s.dispose=function(){this.vao.dispose(),this.buffer.dispose(),this.shader.dispose()}},{"./shaders":74,"gl-buffer":78,"gl-vao":150}],72:[function(t,e,r){"use strict";e.exports=function(t,e,r,a,p){i(s,e,t),i(s,r,s);for(var y=0,x=0;x<2;++x){u[2]=a[x][2];for(var b=0;b<2;++b){u[1]=a[b][1];for(var _=0;_<2;++_)u[0]=a[_][0],h(l[y],u,s),y+=1}}var w=-1;for(x=0;x<8;++x){for(var T=l[x][3],k=0;k<3;++k)c[x][k]=l[x][k]/T;p&&(c[x][2]*=-1),T<0&&(w<0||c[x][2]E&&(w|=1<E&&(w|=1<c[x][1])&&(R=x);var F=-1;for(x=0;x<3;++x){if((N=R^1<c[B][0]&&(B=N)}var j=m;j[0]=j[1]=j[2]=0,j[n.log2(F^R)]=R&F,j[n.log2(R^B)]=R&B;var U=7^B;U===w||U===D?(U=7^F,j[n.log2(B^U)]=U&B):j[n.log2(F^U)]=U&F;var V=g,H=w;for(A=0;A<3;++A)V[A]=H&1< HALF_PI) && (b <= ONE_AND_HALF_PI)) ?\n b - PI :\n b;\n}\n\nfloat look_horizontal_or_vertical(float a, float ratio) {\n // ratio controls the ratio between being horizontal to (vertical + horizontal)\n // if ratio is set to 0.5 then it is 50%, 50%.\n // when using a higher ratio e.g. 0.75 the result would\n // likely be more horizontal than vertical.\n\n float b = positive_angle(a);\n\n return\n (b < ( ratio) * HALF_PI) ? 0.0 :\n (b < (2.0 - ratio) * HALF_PI) ? -HALF_PI :\n (b < (2.0 + ratio) * HALF_PI) ? 0.0 :\n (b < (4.0 - ratio) * HALF_PI) ? HALF_PI :\n 0.0;\n}\n\nfloat roundTo(float a, float b) {\n return float(b * floor((a + 0.5 * b) / b));\n}\n\nfloat look_round_n_directions(float a, int n) {\n float b = positive_angle(a);\n float div = TWO_PI / float(n);\n float c = roundTo(b, div);\n return look_upwards(c);\n}\n\nfloat applyAlignOption(float rawAngle, float delta) {\n return\n (option > 2) ? look_round_n_directions(rawAngle + delta, option) : // option 3-n: round to n directions\n (option == 2) ? look_horizontal_or_vertical(rawAngle + delta, hv_ratio) : // horizontal or vertical\n (option == 1) ? rawAngle + delta : // use free angle, and flip to align with one direction of the axis\n (option == 0) ? look_upwards(rawAngle) : // use free angle, and stay upwards\n (option ==-1) ? 0.0 : // useful for backward compatibility, all texts remains horizontal\n rawAngle; // otherwise return back raw input angle\n}\n\nbool isAxisTitle = (axis.x == 0.0) &&\n (axis.y == 0.0) &&\n (axis.z == 0.0);\n\nvoid main() {\n //Compute world offset\n float axisDistance = position.z;\n vec3 dataPosition = axisDistance * axis + offset;\n\n float beta = angle; // i.e. user defined attributes for each tick\n\n float axisAngle;\n float clipAngle;\n float flip;\n\n if (enableAlign) {\n axisAngle = (isAxisTitle) ? HALF_PI :\n computeViewAngle(dataPosition, dataPosition + axis);\n clipAngle = computeViewAngle(dataPosition, dataPosition + alignDir);\n\n axisAngle += (sin(axisAngle) < 0.0) ? PI : 0.0;\n clipAngle += (sin(clipAngle) < 0.0) ? PI : 0.0;\n\n flip = (dot(vec2(cos(axisAngle), sin(axisAngle)),\n vec2(sin(clipAngle),-cos(clipAngle))) > 0.0) ? 1.0 : 0.0;\n\n beta += applyAlignOption(clipAngle, flip * PI);\n }\n\n //Compute plane offset\n vec2 planeCoord = position.xy * pixelScale;\n\n mat2 planeXform = scale * mat2(\n cos(beta), sin(beta),\n -sin(beta), cos(beta)\n );\n\n vec2 viewOffset = 2.0 * planeXform * planeCoord / resolution;\n\n //Compute clip position\n vec3 clipPosition = project(dataPosition);\n\n //Apply text offset in clip coordinates\n clipPosition += vec3(viewOffset, 0.0);\n\n //Done\n gl_Position = vec4(clipPosition, 1.0);\n}"]),l=n(["precision highp float;\n#define GLSLIFY 1\n\nuniform vec4 color;\nvoid main() {\n gl_FragColor = color;\n}"]);r.text=function(t){return i(t,s,l,null,[{name:"position",type:"vec3"}])};var c=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position;\nattribute vec3 normal;\n\nuniform mat4 model, view, projection;\nuniform vec3 enable;\nuniform vec3 bounds[2];\n\nvarying vec3 colorChannel;\n\nvoid main() {\n\n vec3 signAxis = sign(bounds[1] - bounds[0]);\n\n vec3 realNormal = signAxis * normal;\n\n if(dot(realNormal, enable) > 0.0) {\n vec3 minRange = min(bounds[0], bounds[1]);\n vec3 maxRange = max(bounds[0], bounds[1]);\n vec3 nPosition = mix(minRange, maxRange, 0.5 * (position + 1.0));\n gl_Position = projection * view * model * vec4(nPosition, 1.0);\n } else {\n gl_Position = vec4(0,0,0,0);\n }\n\n colorChannel = abs(realNormal);\n}"]),u=n(["precision highp float;\n#define GLSLIFY 1\n\nuniform vec4 colors[3];\n\nvarying vec3 colorChannel;\n\nvoid main() {\n gl_FragColor = colorChannel.x * colors[0] +\n colorChannel.y * colors[1] +\n colorChannel.z * colors[2];\n}"]);r.bg=function(t){return i(t,c,u,null,[{name:"position",type:"vec3"},{name:"normal",type:"vec3"}])}},{"gl-shader":132,glslify:231}],75:[function(t,e,r){(function(r){(function(){"use strict";e.exports=function(t,e,r,a,s,l){var u=n(t),f=i(t,[{buffer:u,size:3}]),h=o(t);h.attributes.position.location=0;var p=new c(t,h,u,f);return p.update(e,r,a,s,l),p};var n=t("gl-buffer"),i=t("gl-vao"),a=t("vectorize-text"),o=t("./shaders").text,s=window||r.global||{},l=s.__TEXT_CACHE||{};s.__TEXT_CACHE={};function c(t,e,r,n){this.gl=t,this.shader=e,this.buffer=r,this.vao=n,this.tickOffset=this.tickCount=this.labelOffset=this.labelCount=null}var u=c.prototype,f=[0,0];u.bind=function(t,e,r,n){this.vao.bind(),this.shader.bind();var i=this.shader.uniforms;i.model=t,i.view=e,i.projection=r,i.pixelScale=n,f[0]=this.gl.drawingBufferWidth,f[1]=this.gl.drawingBufferHeight,this.shader.uniforms.resolution=f},u.unbind=function(){this.vao.unbind()},u.update=function(t,e,r,n,i){var o=[];function s(t,e,r,n,i,s){var c=l[r];c||(c=l[r]={});var u=c[e];u||(u=c[e]=function(t,e){try{return a(t,e)}catch(e){return console.warn('error vectorizing text:"'+t+'" error:',e),{cells:[],positions:[]}}}(e,{triangles:!0,font:r,textAlign:"center",textBaseline:"middle",lineSpacing:i,styletags:s}));for(var f=(n||12)/12,h=u.positions,p=u.cells,d=0,m=p.length;d=0;--v){var y=h[g[v]];o.push(f*y[0],-f*y[1],t)}}for(var c=[0,0,0],u=[0,0,0],f=[0,0,0],h=[0,0,0],p={breaklines:!0,bolds:!0,italics:!0,subscripts:!0,superscripts:!0},d=0;d<3;++d){f[d]=o.length/3|0,s(.5*(t[0][d]+t[1][d]),e[d],r[d],12,1.25,p),h[d]=(o.length/3|0)-f[d],c[d]=o.length/3|0;for(var m=0;m=0&&(i=r.length-n-1);var a=Math.pow(10,i),o=Math.round(t*e*a),s=o+"";if(s.indexOf("e")>=0)return s;var l=o/a,c=o%a;o<0?(l=0|-Math.ceil(l),c=0|-c):(l=0|Math.floor(l),c|=0);var u=""+l;if(o<0&&(u="-"+u),i){for(var f=""+c;f.length=t[0][i];--o)a.push({x:o*e[i],text:n(e[i],o)});r.push(a)}return r},r.equal=function(t,e){for(var r=0;r<3;++r){if(t[r].length!==e[r].length)return!1;for(var n=0;nr)throw new Error("gl-buffer: If resizing buffer, must not specify offset");return t.bufferSubData(e,a,i),r}function u(t,e){for(var r=n.malloc(t.length,e),i=t.length,a=0;a=0;--n){if(e[n]!==r)return!1;r*=t[n]}return!0}(t.shape,t.stride))0===t.offset&&t.data.length===t.shape[0]?this.length=c(this.gl,this.type,this.length,this.usage,t.data,e):this.length=c(this.gl,this.type,this.length,this.usage,t.data.subarray(t.offset,t.shape[0]),e);else{var s=n.malloc(t.size,r),l=a(s,t.shape);i.assign(l,t),this.length=c(this.gl,this.type,this.length,this.usage,e<0?s:s.subarray(0,t.size),e),n.free(s)}}else if(Array.isArray(t)){var f;f=this.type===this.gl.ELEMENT_ARRAY_BUFFER?u(t,"uint16"):u(t,"float32"),this.length=c(this.gl,this.type,this.length,this.usage,e<0?f:f.subarray(0,t.length),e),n.free(f)}else if("object"==typeof t&&"number"==typeof t.length)this.length=c(this.gl,this.type,this.length,this.usage,t,e);else{if("number"!=typeof t&&void 0!==t)throw new Error("gl-buffer: Invalid data type");if(e>=0)throw new Error("gl-buffer: Cannot specify offset when resizing buffer");(t|=0)<=0&&(t=1),this.gl.bufferData(this.type,0|t,this.usage),this.length=t}},e.exports=function(t,e,r,n){if(r=r||t.ARRAY_BUFFER,n=n||t.DYNAMIC_DRAW,r!==t.ARRAY_BUFFER&&r!==t.ELEMENT_ARRAY_BUFFER)throw new Error("gl-buffer: Invalid type for webgl buffer, must be either gl.ARRAY_BUFFER or gl.ELEMENT_ARRAY_BUFFER");if(n!==t.DYNAMIC_DRAW&&n!==t.STATIC_DRAW&&n!==t.STREAM_DRAW)throw new Error("gl-buffer: Invalid usage for buffer, must be either gl.DYNAMIC_DRAW, gl.STATIC_DRAW or gl.STREAM_DRAW");var i=t.createBuffer(),a=new s(t,r,i,0,n);return a.update(e),a}},{ndarray:259,"ndarray-ops":254,"typedarray-pool":308}],79:[function(t,e,r){"use strict";var n=t("gl-vec3");e.exports=function(t,e){var r=t.positions,i=t.vectors,a={positions:[],vertexIntensity:[],vertexIntensityBounds:t.vertexIntensityBounds,vectors:[],cells:[],coneOffset:t.coneOffset,colormap:t.colormap};if(0===t.positions.length)return e&&(e[0]=[0,0,0],e[1]=[0,0,0]),a;for(var o=0,s=1/0,l=-1/0,c=1/0,u=-1/0,f=1/0,h=-1/0,p=null,d=null,m=[],g=1/0,v=!1,y=0;yo&&(o=n.length(b)),y){var _=2*n.distance(p,x)/(n.length(d)+n.length(b));_?(g=Math.min(g,_),v=!1):v=!0}v||(p=x,d=b),m.push(b)}var w=[s,c,f],T=[l,u,h];e&&(e[0]=w,e[1]=T),0===o&&(o=1);var k=1/o;isFinite(g)||(g=1),a.vectorScale=g;var A=t.coneSize||.5;t.absoluteConeSize&&(A=t.absoluteConeSize*k),a.coneScale=A;y=0;for(var M=0;y=1},p.isTransparent=function(){return this.opacity<1},p.pickSlots=1,p.setPickBase=function(t){this.pickId=t},p.update=function(t){t=t||{};var e=this.gl;this.dirty=!0,"lightPosition"in t&&(this.lightPosition=t.lightPosition),"opacity"in t&&(this.opacity=t.opacity),"ambient"in t&&(this.ambientLight=t.ambient),"diffuse"in t&&(this.diffuseLight=t.diffuse),"specular"in t&&(this.specularLight=t.specular),"roughness"in t&&(this.roughness=t.roughness),"fresnel"in t&&(this.fresnel=t.fresnel),void 0!==t.tubeScale&&(this.tubeScale=t.tubeScale),void 0!==t.vectorScale&&(this.vectorScale=t.vectorScale),void 0!==t.coneScale&&(this.coneScale=t.coneScale),void 0!==t.coneOffset&&(this.coneOffset=t.coneOffset),t.colormap&&(this.texture.shape=[256,256],this.texture.minFilter=e.LINEAR_MIPMAP_LINEAR,this.texture.magFilter=e.LINEAR,this.texture.setPixels(function(t){for(var e=u({colormap:t,nshades:256,format:"rgba"}),r=new Uint8Array(1024),n=0;n<256;++n){for(var i=e[n],a=0;a<3;++a)r[4*n+a]=i[a];r[4*n+3]=255*i[3]}return c(r,[256,256,4],[4,0,1])}(t.colormap)),this.texture.generateMipmap());var r=t.cells,n=t.positions,i=t.vectors;if(n&&r&&i){var a=[],o=[],s=[],l=[],f=[];this.cells=r,this.positions=n,this.vectors=i;var h=t.meshColor||[1,1,1,1],p=t.vertexIntensity,d=1/0,m=-1/0;if(p)if(t.vertexIntensityBounds)d=+t.vertexIntensityBounds[0],m=+t.vertexIntensityBounds[1];else for(var g=0;g0){var m=this.triShader;m.bind(),m.uniforms=c,this.triangleVAO.bind(),e.drawArrays(e.TRIANGLES,0,3*this.triangleCount),this.triangleVAO.unbind()}},p.drawPick=function(t){t=t||{};for(var e=this.gl,r=t.model||f,n=t.view||f,i=t.projection||f,a=[[-1e6,-1e6,-1e6],[1e6,1e6,1e6]],o=0;o<3;++o)a[0][o]=Math.max(a[0][o],this.clipBounds[0][o]),a[1][o]=Math.min(a[1][o],this.clipBounds[1][o]);this._model=[].slice.call(r),this._view=[].slice.call(n),this._projection=[].slice.call(i),this._resolution=[e.drawingBufferWidth,e.drawingBufferHeight];var s={model:r,view:n,projection:i,clipBounds:a,tubeScale:this.tubeScale,vectorScale:this.vectorScale,coneScale:this.coneScale,coneOffset:this.coneOffset,pickId:this.pickId/255},l=this.pickShader;l.bind(),l.uniforms=s,this.triangleCount>0&&(this.triangleVAO.bind(),e.drawArrays(e.TRIANGLES,0,3*this.triangleCount),this.triangleVAO.unbind())},p.pick=function(t){if(!t)return null;if(t.id!==this.pickId)return null;var e=t.value[0]+256*t.value[1]+65536*t.value[2],r=this.cells[e],n=this.positions[r[1]].slice(0,3),i={position:n,dataCoordinate:n,index:Math.floor(r[1]/48)};return"cone"===this.traceType?i.index=Math.floor(r[1]/48):"streamtube"===this.traceType&&(i.intensity=this.intensity[r[1]],i.velocity=this.vectors[r[1]].slice(0,3),i.divergence=this.vectors[r[1]][3],i.index=e),i},p.dispose=function(){this.texture.dispose(),this.triShader.dispose(),this.pickShader.dispose(),this.triangleVAO.dispose(),this.trianglePositions.dispose(),this.triangleVectors.dispose(),this.triangleColors.dispose(),this.triangleUVs.dispose(),this.triangleIds.dispose()},e.exports=function(t,e,r){var n=r.shaders;1===arguments.length&&(t=(e=t).gl);var s=d(t,n),l=m(t,n),u=o(t,c(new Uint8Array([255,255,255,255]),[1,1,4]));u.generateMipmap(),u.minFilter=t.LINEAR_MIPMAP_LINEAR,u.magFilter=t.LINEAR;var f=i(t),p=i(t),g=i(t),v=i(t),y=i(t),x=a(t,[{buffer:f,type:t.FLOAT,size:4},{buffer:y,type:t.UNSIGNED_BYTE,size:4,normalized:!0},{buffer:g,type:t.FLOAT,size:4},{buffer:v,type:t.FLOAT,size:2},{buffer:p,type:t.FLOAT,size:4}]),b=new h(t,u,s,l,f,p,y,g,v,x,r.traceType||"cone");return b.update(e),b}},{colormap:53,"gl-buffer":78,"gl-mat4/invert":98,"gl-mat4/multiply":100,"gl-shader":132,"gl-texture2d":146,"gl-vao":150,ndarray:259}],81:[function(t,e,r){var n=t("glslify"),i=n(["precision highp float;\n\nprecision highp float;\n#define GLSLIFY 1\n\nvec3 getOrthogonalVector(vec3 v) {\n // Return up-vector for only-z vector.\n // Return ax + by + cz = 0, a point that lies on the plane that has v as a normal and that isn't (0,0,0).\n // From the above if-statement we have ||a|| > 0 U ||b|| > 0.\n // Assign z = 0, x = -b, y = a:\n // a*-b + b*a + c*0 = -ba + ba + 0 = 0\n if (v.x*v.x > v.z*v.z || v.y*v.y > v.z*v.z) {\n return normalize(vec3(-v.y, v.x, 0.0));\n } else {\n return normalize(vec3(0.0, v.z, -v.y));\n }\n}\n\n// Calculate the cone vertex and normal at the given index.\n//\n// The returned vertex is for a cone with its top at origin and height of 1.0,\n// pointing in the direction of the vector attribute.\n//\n// Each cone is made up of a top vertex, a center base vertex and base perimeter vertices.\n// These vertices are used to make up the triangles of the cone by the following:\n// segment + 0 top vertex\n// segment + 1 perimeter vertex a+1\n// segment + 2 perimeter vertex a\n// segment + 3 center base vertex\n// segment + 4 perimeter vertex a\n// segment + 5 perimeter vertex a+1\n// Where segment is the number of the radial segment * 6 and a is the angle at that radial segment.\n// To go from index to segment, floor(index / 6)\n// To go from segment to angle, 2*pi * (segment/segmentCount)\n// To go from index to segment index, index - (segment*6)\n//\nvec3 getConePosition(vec3 d, float rawIndex, float coneOffset, out vec3 normal) {\n\n const float segmentCount = 8.0;\n\n float index = rawIndex - floor(rawIndex /\n (segmentCount * 6.0)) *\n (segmentCount * 6.0);\n\n float segment = floor(0.001 + index/6.0);\n float segmentIndex = index - (segment*6.0);\n\n normal = -normalize(d);\n\n if (segmentIndex > 2.99 && segmentIndex < 3.01) {\n return mix(vec3(0.0), -d, coneOffset);\n }\n\n float nextAngle = (\n (segmentIndex > 0.99 && segmentIndex < 1.01) ||\n (segmentIndex > 4.99 && segmentIndex < 5.01)\n ) ? 1.0 : 0.0;\n float angle = 2.0 * 3.14159 * ((segment + nextAngle) / segmentCount);\n\n vec3 v1 = mix(d, vec3(0.0), coneOffset);\n vec3 v2 = v1 - d;\n\n vec3 u = getOrthogonalVector(d);\n vec3 v = normalize(cross(u, d));\n\n vec3 x = u * cos(angle) * length(d)*0.25;\n vec3 y = v * sin(angle) * length(d)*0.25;\n vec3 v3 = v2 + x + y;\n if (segmentIndex < 3.0) {\n vec3 tx = u * sin(angle);\n vec3 ty = v * -cos(angle);\n vec3 tangent = tx + ty;\n normal = normalize(cross(v3 - v1, tangent));\n }\n\n if (segmentIndex == 0.0) {\n return mix(d, vec3(0.0), coneOffset);\n }\n return v3;\n}\n\nattribute vec3 vector;\nattribute vec4 color, position;\nattribute vec2 uv;\n\nuniform float vectorScale, coneScale, coneOffset;\nuniform mat4 model, view, projection, inverseModel;\nuniform vec3 eyePosition, lightPosition;\n\nvarying vec3 f_normal, f_lightDirection, f_eyeDirection, f_data, f_position;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n // Scale the vector magnitude to stay constant with\n // model & view changes.\n vec3 normal;\n vec3 XYZ = getConePosition(mat3(model) * ((vectorScale * coneScale) * vector), position.w, coneOffset, normal);\n vec4 conePosition = model * vec4(position.xyz, 1.0) + vec4(XYZ, 0.0);\n\n //Lighting geometry parameters\n vec4 cameraCoordinate = view * conePosition;\n cameraCoordinate.xyz /= cameraCoordinate.w;\n f_lightDirection = lightPosition - cameraCoordinate.xyz;\n f_eyeDirection = eyePosition - cameraCoordinate.xyz;\n f_normal = normalize((vec4(normal, 0.0) * inverseModel).xyz);\n\n // vec4 m_position = model * vec4(conePosition, 1.0);\n vec4 t_position = view * conePosition;\n gl_Position = projection * t_position;\n\n f_color = color;\n f_data = conePosition.xyz;\n f_position = position.xyz;\n f_uv = uv;\n}\n"]),a=n(["#extension GL_OES_standard_derivatives : enable\n\nprecision highp float;\n#define GLSLIFY 1\n\nfloat beckmannDistribution(float x, float roughness) {\n float NdotH = max(x, 0.0001);\n float cos2Alpha = NdotH * NdotH;\n float tan2Alpha = (cos2Alpha - 1.0) / cos2Alpha;\n float roughness2 = roughness * roughness;\n float denom = 3.141592653589793 * roughness2 * cos2Alpha * cos2Alpha;\n return exp(tan2Alpha / roughness2) / denom;\n}\n\nfloat cookTorranceSpecular(\n vec3 lightDirection,\n vec3 viewDirection,\n vec3 surfaceNormal,\n float roughness,\n float fresnel) {\n\n float VdotN = max(dot(viewDirection, surfaceNormal), 0.0);\n float LdotN = max(dot(lightDirection, surfaceNormal), 0.0);\n\n //Half angle vector\n vec3 H = normalize(lightDirection + viewDirection);\n\n //Geometric term\n float NdotH = max(dot(surfaceNormal, H), 0.0);\n float VdotH = max(dot(viewDirection, H), 0.000001);\n float LdotH = max(dot(lightDirection, H), 0.000001);\n float G1 = (2.0 * NdotH * VdotN) / VdotH;\n float G2 = (2.0 * NdotH * LdotN) / LdotH;\n float G = min(1.0, min(G1, G2));\n \n //Distribution term\n float D = beckmannDistribution(NdotH, roughness);\n\n //Fresnel term\n float F = pow(1.0 - VdotN, fresnel);\n\n //Multiply terms and done\n return G * F * D / max(3.14159265 * VdotN, 0.000001);\n}\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float roughness, fresnel, kambient, kdiffuse, kspecular, opacity;\nuniform sampler2D texture;\n\nvarying vec3 f_normal, f_lightDirection, f_eyeDirection, f_data, f_position;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard;\n vec3 N = normalize(f_normal);\n vec3 L = normalize(f_lightDirection);\n vec3 V = normalize(f_eyeDirection);\n\n if(gl_FrontFacing) {\n N = -N;\n }\n\n float specular = min(1.0, max(0.0, cookTorranceSpecular(L, V, N, roughness, fresnel)));\n float diffuse = min(kambient + kdiffuse * max(dot(N, L), 0.0), 1.0);\n\n vec4 surfaceColor = f_color * texture2D(texture, f_uv);\n vec4 litColor = surfaceColor.a * vec4(diffuse * surfaceColor.rgb + kspecular * vec3(1,1,1) * specular, 1.0);\n\n gl_FragColor = litColor * opacity;\n}\n"]),o=n(["precision highp float;\n\nprecision highp float;\n#define GLSLIFY 1\n\nvec3 getOrthogonalVector(vec3 v) {\n // Return up-vector for only-z vector.\n // Return ax + by + cz = 0, a point that lies on the plane that has v as a normal and that isn't (0,0,0).\n // From the above if-statement we have ||a|| > 0 U ||b|| > 0.\n // Assign z = 0, x = -b, y = a:\n // a*-b + b*a + c*0 = -ba + ba + 0 = 0\n if (v.x*v.x > v.z*v.z || v.y*v.y > v.z*v.z) {\n return normalize(vec3(-v.y, v.x, 0.0));\n } else {\n return normalize(vec3(0.0, v.z, -v.y));\n }\n}\n\n// Calculate the cone vertex and normal at the given index.\n//\n// The returned vertex is for a cone with its top at origin and height of 1.0,\n// pointing in the direction of the vector attribute.\n//\n// Each cone is made up of a top vertex, a center base vertex and base perimeter vertices.\n// These vertices are used to make up the triangles of the cone by the following:\n// segment + 0 top vertex\n// segment + 1 perimeter vertex a+1\n// segment + 2 perimeter vertex a\n// segment + 3 center base vertex\n// segment + 4 perimeter vertex a\n// segment + 5 perimeter vertex a+1\n// Where segment is the number of the radial segment * 6 and a is the angle at that radial segment.\n// To go from index to segment, floor(index / 6)\n// To go from segment to angle, 2*pi * (segment/segmentCount)\n// To go from index to segment index, index - (segment*6)\n//\nvec3 getConePosition(vec3 d, float rawIndex, float coneOffset, out vec3 normal) {\n\n const float segmentCount = 8.0;\n\n float index = rawIndex - floor(rawIndex /\n (segmentCount * 6.0)) *\n (segmentCount * 6.0);\n\n float segment = floor(0.001 + index/6.0);\n float segmentIndex = index - (segment*6.0);\n\n normal = -normalize(d);\n\n if (segmentIndex > 2.99 && segmentIndex < 3.01) {\n return mix(vec3(0.0), -d, coneOffset);\n }\n\n float nextAngle = (\n (segmentIndex > 0.99 && segmentIndex < 1.01) ||\n (segmentIndex > 4.99 && segmentIndex < 5.01)\n ) ? 1.0 : 0.0;\n float angle = 2.0 * 3.14159 * ((segment + nextAngle) / segmentCount);\n\n vec3 v1 = mix(d, vec3(0.0), coneOffset);\n vec3 v2 = v1 - d;\n\n vec3 u = getOrthogonalVector(d);\n vec3 v = normalize(cross(u, d));\n\n vec3 x = u * cos(angle) * length(d)*0.25;\n vec3 y = v * sin(angle) * length(d)*0.25;\n vec3 v3 = v2 + x + y;\n if (segmentIndex < 3.0) {\n vec3 tx = u * sin(angle);\n vec3 ty = v * -cos(angle);\n vec3 tangent = tx + ty;\n normal = normalize(cross(v3 - v1, tangent));\n }\n\n if (segmentIndex == 0.0) {\n return mix(d, vec3(0.0), coneOffset);\n }\n return v3;\n}\n\nattribute vec4 vector;\nattribute vec4 position;\nattribute vec4 id;\n\nuniform mat4 model, view, projection;\nuniform float vectorScale, coneScale, coneOffset;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n vec3 normal;\n vec3 XYZ = getConePosition(mat3(model) * ((vectorScale * coneScale) * vector.xyz), position.w, coneOffset, normal);\n vec4 conePosition = model * vec4(position.xyz, 1.0) + vec4(XYZ, 0.0);\n gl_Position = projection * view * conePosition;\n f_id = id;\n f_position = position.xyz;\n}\n"]),s=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float pickId;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard;\n\n gl_FragColor = vec4(pickId, f_id.xyz);\n}"]);r.meshShader={vertex:i,fragment:a,attributes:[{name:"position",type:"vec4"},{name:"color",type:"vec4"},{name:"uv",type:"vec2"},{name:"vector",type:"vec3"}]},r.pickShader={vertex:o,fragment:s,attributes:[{name:"position",type:"vec4"},{name:"id",type:"vec4"},{name:"vector",type:"vec3"}]}},{glslify:231}],82:[function(t,e,r){e.exports={0:"NONE",1:"ONE",2:"LINE_LOOP",3:"LINE_STRIP",4:"TRIANGLES",5:"TRIANGLE_STRIP",6:"TRIANGLE_FAN",256:"DEPTH_BUFFER_BIT",512:"NEVER",513:"LESS",514:"EQUAL",515:"LEQUAL",516:"GREATER",517:"NOTEQUAL",518:"GEQUAL",519:"ALWAYS",768:"SRC_COLOR",769:"ONE_MINUS_SRC_COLOR",770:"SRC_ALPHA",771:"ONE_MINUS_SRC_ALPHA",772:"DST_ALPHA",773:"ONE_MINUS_DST_ALPHA",774:"DST_COLOR",775:"ONE_MINUS_DST_COLOR",776:"SRC_ALPHA_SATURATE",1024:"STENCIL_BUFFER_BIT",1028:"FRONT",1029:"BACK",1032:"FRONT_AND_BACK",1280:"INVALID_ENUM",1281:"INVALID_VALUE",1282:"INVALID_OPERATION",1285:"OUT_OF_MEMORY",1286:"INVALID_FRAMEBUFFER_OPERATION",2304:"CW",2305:"CCW",2849:"LINE_WIDTH",2884:"CULL_FACE",2885:"CULL_FACE_MODE",2886:"FRONT_FACE",2928:"DEPTH_RANGE",2929:"DEPTH_TEST",2930:"DEPTH_WRITEMASK",2931:"DEPTH_CLEAR_VALUE",2932:"DEPTH_FUNC",2960:"STENCIL_TEST",2961:"STENCIL_CLEAR_VALUE",2962:"STENCIL_FUNC",2963:"STENCIL_VALUE_MASK",2964:"STENCIL_FAIL",2965:"STENCIL_PASS_DEPTH_FAIL",2966:"STENCIL_PASS_DEPTH_PASS",2967:"STENCIL_REF",2968:"STENCIL_WRITEMASK",2978:"VIEWPORT",3024:"DITHER",3042:"BLEND",3088:"SCISSOR_BOX",3089:"SCISSOR_TEST",3106:"COLOR_CLEAR_VALUE",3107:"COLOR_WRITEMASK",3317:"UNPACK_ALIGNMENT",3333:"PACK_ALIGNMENT",3379:"MAX_TEXTURE_SIZE",3386:"MAX_VIEWPORT_DIMS",3408:"SUBPIXEL_BITS",3410:"RED_BITS",3411:"GREEN_BITS",3412:"BLUE_BITS",3413:"ALPHA_BITS",3414:"DEPTH_BITS",3415:"STENCIL_BITS",3553:"TEXTURE_2D",4352:"DONT_CARE",4353:"FASTEST",4354:"NICEST",5120:"BYTE",5121:"UNSIGNED_BYTE",5122:"SHORT",5123:"UNSIGNED_SHORT",5124:"INT",5125:"UNSIGNED_INT",5126:"FLOAT",5386:"INVERT",5890:"TEXTURE",6401:"STENCIL_INDEX",6402:"DEPTH_COMPONENT",6406:"ALPHA",6407:"RGB",6408:"RGBA",6409:"LUMINANCE",6410:"LUMINANCE_ALPHA",7680:"KEEP",7681:"REPLACE",7682:"INCR",7683:"DECR",7936:"VENDOR",7937:"RENDERER",7938:"VERSION",9728:"NEAREST",9729:"LINEAR",9984:"NEAREST_MIPMAP_NEAREST",9985:"LINEAR_MIPMAP_NEAREST",9986:"NEAREST_MIPMAP_LINEAR",9987:"LINEAR_MIPMAP_LINEAR",10240:"TEXTURE_MAG_FILTER",10241:"TEXTURE_MIN_FILTER",10242:"TEXTURE_WRAP_S",10243:"TEXTURE_WRAP_T",10497:"REPEAT",10752:"POLYGON_OFFSET_UNITS",16384:"COLOR_BUFFER_BIT",32769:"CONSTANT_COLOR",32770:"ONE_MINUS_CONSTANT_COLOR",32771:"CONSTANT_ALPHA",32772:"ONE_MINUS_CONSTANT_ALPHA",32773:"BLEND_COLOR",32774:"FUNC_ADD",32777:"BLEND_EQUATION_RGB",32778:"FUNC_SUBTRACT",32779:"FUNC_REVERSE_SUBTRACT",32819:"UNSIGNED_SHORT_4_4_4_4",32820:"UNSIGNED_SHORT_5_5_5_1",32823:"POLYGON_OFFSET_FILL",32824:"POLYGON_OFFSET_FACTOR",32854:"RGBA4",32855:"RGB5_A1",32873:"TEXTURE_BINDING_2D",32926:"SAMPLE_ALPHA_TO_COVERAGE",32928:"SAMPLE_COVERAGE",32936:"SAMPLE_BUFFERS",32937:"SAMPLES",32938:"SAMPLE_COVERAGE_VALUE",32939:"SAMPLE_COVERAGE_INVERT",32968:"BLEND_DST_RGB",32969:"BLEND_SRC_RGB",32970:"BLEND_DST_ALPHA",32971:"BLEND_SRC_ALPHA",33071:"CLAMP_TO_EDGE",33170:"GENERATE_MIPMAP_HINT",33189:"DEPTH_COMPONENT16",33306:"DEPTH_STENCIL_ATTACHMENT",33635:"UNSIGNED_SHORT_5_6_5",33648:"MIRRORED_REPEAT",33901:"ALIASED_POINT_SIZE_RANGE",33902:"ALIASED_LINE_WIDTH_RANGE",33984:"TEXTURE0",33985:"TEXTURE1",33986:"TEXTURE2",33987:"TEXTURE3",33988:"TEXTURE4",33989:"TEXTURE5",33990:"TEXTURE6",33991:"TEXTURE7",33992:"TEXTURE8",33993:"TEXTURE9",33994:"TEXTURE10",33995:"TEXTURE11",33996:"TEXTURE12",33997:"TEXTURE13",33998:"TEXTURE14",33999:"TEXTURE15",34e3:"TEXTURE16",34001:"TEXTURE17",34002:"TEXTURE18",34003:"TEXTURE19",34004:"TEXTURE20",34005:"TEXTURE21",34006:"TEXTURE22",34007:"TEXTURE23",34008:"TEXTURE24",34009:"TEXTURE25",34010:"TEXTURE26",34011:"TEXTURE27",34012:"TEXTURE28",34013:"TEXTURE29",34014:"TEXTURE30",34015:"TEXTURE31",34016:"ACTIVE_TEXTURE",34024:"MAX_RENDERBUFFER_SIZE",34041:"DEPTH_STENCIL",34055:"INCR_WRAP",34056:"DECR_WRAP",34067:"TEXTURE_CUBE_MAP",34068:"TEXTURE_BINDING_CUBE_MAP",34069:"TEXTURE_CUBE_MAP_POSITIVE_X",34070:"TEXTURE_CUBE_MAP_NEGATIVE_X",34071:"TEXTURE_CUBE_MAP_POSITIVE_Y",34072:"TEXTURE_CUBE_MAP_NEGATIVE_Y",34073:"TEXTURE_CUBE_MAP_POSITIVE_Z",34074:"TEXTURE_CUBE_MAP_NEGATIVE_Z",34076:"MAX_CUBE_MAP_TEXTURE_SIZE",34338:"VERTEX_ATTRIB_ARRAY_ENABLED",34339:"VERTEX_ATTRIB_ARRAY_SIZE",34340:"VERTEX_ATTRIB_ARRAY_STRIDE",34341:"VERTEX_ATTRIB_ARRAY_TYPE",34342:"CURRENT_VERTEX_ATTRIB",34373:"VERTEX_ATTRIB_ARRAY_POINTER",34466:"NUM_COMPRESSED_TEXTURE_FORMATS",34467:"COMPRESSED_TEXTURE_FORMATS",34660:"BUFFER_SIZE",34661:"BUFFER_USAGE",34816:"STENCIL_BACK_FUNC",34817:"STENCIL_BACK_FAIL",34818:"STENCIL_BACK_PASS_DEPTH_FAIL",34819:"STENCIL_BACK_PASS_DEPTH_PASS",34877:"BLEND_EQUATION_ALPHA",34921:"MAX_VERTEX_ATTRIBS",34922:"VERTEX_ATTRIB_ARRAY_NORMALIZED",34930:"MAX_TEXTURE_IMAGE_UNITS",34962:"ARRAY_BUFFER",34963:"ELEMENT_ARRAY_BUFFER",34964:"ARRAY_BUFFER_BINDING",34965:"ELEMENT_ARRAY_BUFFER_BINDING",34975:"VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",35040:"STREAM_DRAW",35044:"STATIC_DRAW",35048:"DYNAMIC_DRAW",35632:"FRAGMENT_SHADER",35633:"VERTEX_SHADER",35660:"MAX_VERTEX_TEXTURE_IMAGE_UNITS",35661:"MAX_COMBINED_TEXTURE_IMAGE_UNITS",35663:"SHADER_TYPE",35664:"FLOAT_VEC2",35665:"FLOAT_VEC3",35666:"FLOAT_VEC4",35667:"INT_VEC2",35668:"INT_VEC3",35669:"INT_VEC4",35670:"BOOL",35671:"BOOL_VEC2",35672:"BOOL_VEC3",35673:"BOOL_VEC4",35674:"FLOAT_MAT2",35675:"FLOAT_MAT3",35676:"FLOAT_MAT4",35678:"SAMPLER_2D",35680:"SAMPLER_CUBE",35712:"DELETE_STATUS",35713:"COMPILE_STATUS",35714:"LINK_STATUS",35715:"VALIDATE_STATUS",35716:"INFO_LOG_LENGTH",35717:"ATTACHED_SHADERS",35718:"ACTIVE_UNIFORMS",35719:"ACTIVE_UNIFORM_MAX_LENGTH",35720:"SHADER_SOURCE_LENGTH",35721:"ACTIVE_ATTRIBUTES",35722:"ACTIVE_ATTRIBUTE_MAX_LENGTH",35724:"SHADING_LANGUAGE_VERSION",35725:"CURRENT_PROGRAM",36003:"STENCIL_BACK_REF",36004:"STENCIL_BACK_VALUE_MASK",36005:"STENCIL_BACK_WRITEMASK",36006:"FRAMEBUFFER_BINDING",36007:"RENDERBUFFER_BINDING",36048:"FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",36049:"FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",36050:"FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",36051:"FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",36053:"FRAMEBUFFER_COMPLETE",36054:"FRAMEBUFFER_INCOMPLETE_ATTACHMENT",36055:"FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",36057:"FRAMEBUFFER_INCOMPLETE_DIMENSIONS",36061:"FRAMEBUFFER_UNSUPPORTED",36064:"COLOR_ATTACHMENT0",36096:"DEPTH_ATTACHMENT",36128:"STENCIL_ATTACHMENT",36160:"FRAMEBUFFER",36161:"RENDERBUFFER",36162:"RENDERBUFFER_WIDTH",36163:"RENDERBUFFER_HEIGHT",36164:"RENDERBUFFER_INTERNAL_FORMAT",36168:"STENCIL_INDEX8",36176:"RENDERBUFFER_RED_SIZE",36177:"RENDERBUFFER_GREEN_SIZE",36178:"RENDERBUFFER_BLUE_SIZE",36179:"RENDERBUFFER_ALPHA_SIZE",36180:"RENDERBUFFER_DEPTH_SIZE",36181:"RENDERBUFFER_STENCIL_SIZE",36194:"RGB565",36336:"LOW_FLOAT",36337:"MEDIUM_FLOAT",36338:"HIGH_FLOAT",36339:"LOW_INT",36340:"MEDIUM_INT",36341:"HIGH_INT",36346:"SHADER_COMPILER",36347:"MAX_VERTEX_UNIFORM_VECTORS",36348:"MAX_VARYING_VECTORS",36349:"MAX_FRAGMENT_UNIFORM_VECTORS",37440:"UNPACK_FLIP_Y_WEBGL",37441:"UNPACK_PREMULTIPLY_ALPHA_WEBGL",37442:"CONTEXT_LOST_WEBGL",37443:"UNPACK_COLORSPACE_CONVERSION_WEBGL",37444:"BROWSER_DEFAULT_WEBGL"}},{}],83:[function(t,e,r){var n=t("./1.0/numbers");e.exports=function(t){return n[t]}},{"./1.0/numbers":82}],84:[function(t,e,r){"use strict";e.exports=function(t){var e=t.gl,r=n(e),o=i(e,[{buffer:r,type:e.FLOAT,size:3,offset:0,stride:40},{buffer:r,type:e.FLOAT,size:4,offset:12,stride:40},{buffer:r,type:e.FLOAT,size:3,offset:28,stride:40}]),l=a(e);l.attributes.position.location=0,l.attributes.color.location=1,l.attributes.offset.location=2;var c=new s(e,r,o,l);return c.update(t),c};var n=t("gl-buffer"),i=t("gl-vao"),a=t("./shaders/index"),o=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];function s(t,e,r,n){this.gl=t,this.shader=n,this.buffer=e,this.vao=r,this.pixelRatio=1,this.bounds=[[1/0,1/0,1/0],[-1/0,-1/0,-1/0]],this.clipBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.lineWidth=[1,1,1],this.capSize=[10,10,10],this.lineCount=[0,0,0],this.lineOffset=[0,0,0],this.opacity=1,this.hasAlpha=!1}var l=s.prototype;function c(t,e){for(var r=0;r<3;++r)t[0][r]=Math.min(t[0][r],e[r]),t[1][r]=Math.max(t[1][r],e[r])}l.isOpaque=function(){return!this.hasAlpha},l.isTransparent=function(){return this.hasAlpha},l.drawTransparent=l.draw=function(t){var e=this.gl,r=this.shader.uniforms;this.shader.bind();var n=r.view=t.view||o,i=r.projection=t.projection||o;r.model=t.model||o,r.clipBounds=this.clipBounds,r.opacity=this.opacity;var a=n[12],s=n[13],l=n[14],c=n[15],u=(t._ortho||!1?2:1)*this.pixelRatio*(i[3]*a+i[7]*s+i[11]*l+i[15]*c)/e.drawingBufferHeight;this.vao.bind();for(var f=0;f<3;++f)e.lineWidth(this.lineWidth[f]*this.pixelRatio),r.capSize=this.capSize[f]*u,this.lineCount[f]&&e.drawArrays(e.LINES,this.lineOffset[f],this.lineCount[f]);this.vao.unbind()};var u=function(){for(var t=new Array(3),e=0;e<3;++e){for(var r=[],n=1;n<=2;++n)for(var i=-1;i<=1;i+=2){var a=[0,0,0];a[(n+e)%3]=i,r.push(a)}t[e]=r}return t}();function f(t,e,r,n){for(var i=u[n],a=0;a0)(m=u.slice())[s]+=p[1][s],i.push(u[0],u[1],u[2],d[0],d[1],d[2],d[3],0,0,0,m[0],m[1],m[2],d[0],d[1],d[2],d[3],0,0,0),c(this.bounds,m),o+=2+f(i,m,d,s)}}this.lineCount[s]=o-this.lineOffset[s]}this.buffer.update(i)}},l.dispose=function(){this.shader.dispose(),this.buffer.dispose(),this.vao.dispose()}},{"./shaders/index":85,"gl-buffer":78,"gl-vao":150}],85:[function(t,e,r){"use strict";var n=t("glslify"),i=t("gl-shader"),a=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position, offset;\nattribute vec4 color;\nuniform mat4 model, view, projection;\nuniform float capSize;\nvarying vec4 fragColor;\nvarying vec3 fragPosition;\n\nvoid main() {\n vec4 worldPosition = model * vec4(position, 1.0);\n worldPosition = (worldPosition / worldPosition.w) + vec4(capSize * offset, 0.0);\n gl_Position = projection * view * worldPosition;\n fragColor = color;\n fragPosition = position;\n}"]),o=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float opacity;\nvarying vec3 fragPosition;\nvarying vec4 fragColor;\n\nvoid main() {\n if (\n outOfRange(clipBounds[0], clipBounds[1], fragPosition) ||\n fragColor.a * opacity == 0.\n ) discard;\n\n gl_FragColor = opacity * fragColor;\n}"]);e.exports=function(t){return i(t,a,o,null,[{name:"position",type:"vec3"},{name:"color",type:"vec4"},{name:"offset",type:"vec3"}])}},{"gl-shader":132,glslify:231}],86:[function(t,e,r){"use strict";var n=t("gl-texture2d");e.exports=function(t,e,r,n){i||(i=t.FRAMEBUFFER_UNSUPPORTED,a=t.FRAMEBUFFER_INCOMPLETE_ATTACHMENT,o=t.FRAMEBUFFER_INCOMPLETE_DIMENSIONS,s=t.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);var c=t.getExtension("WEBGL_draw_buffers");!l&&c&&function(t,e){var r=t.getParameter(e.MAX_COLOR_ATTACHMENTS_WEBGL);l=new Array(r+1);for(var n=0;n<=r;++n){for(var i=new Array(r),a=0;au||r<0||r>u)throw new Error("gl-fbo: Parameters are too large for FBO");var f=1;if("color"in(n=n||{})){if((f=Math.max(0|n.color,0))<0)throw new Error("gl-fbo: Must specify a nonnegative number of colors");if(f>1){if(!c)throw new Error("gl-fbo: Multiple draw buffer extension not supported");if(f>t.getParameter(c.MAX_COLOR_ATTACHMENTS_WEBGL))throw new Error("gl-fbo: Context does not support "+f+" draw buffers")}}var h=t.UNSIGNED_BYTE,p=t.getExtension("OES_texture_float");if(n.float&&f>0){if(!p)throw new Error("gl-fbo: Context does not support floating point textures");h=t.FLOAT}else n.preferFloat&&f>0&&p&&(h=t.FLOAT);var m=!0;"depth"in n&&(m=!!n.depth);var g=!1;"stencil"in n&&(g=!!n.stencil);return new d(t,e,r,h,f,m,g,c)};var i,a,o,s,l=null;function c(t){return[t.getParameter(t.FRAMEBUFFER_BINDING),t.getParameter(t.RENDERBUFFER_BINDING),t.getParameter(t.TEXTURE_BINDING_2D)]}function u(t,e){t.bindFramebuffer(t.FRAMEBUFFER,e[0]),t.bindRenderbuffer(t.RENDERBUFFER,e[1]),t.bindTexture(t.TEXTURE_2D,e[2])}function f(t){switch(t){case i:throw new Error("gl-fbo: Framebuffer unsupported");case a:throw new Error("gl-fbo: Framebuffer incomplete attachment");case o:throw new Error("gl-fbo: Framebuffer incomplete dimensions");case s:throw new Error("gl-fbo: Framebuffer incomplete missing attachment");default:throw new Error("gl-fbo: Framebuffer failed for unspecified reason")}}function h(t,e,r,i,a,o){if(!i)return null;var s=n(t,e,r,a,i);return s.magFilter=t.NEAREST,s.minFilter=t.NEAREST,s.mipSamples=1,s.bind(),t.framebufferTexture2D(t.FRAMEBUFFER,o,t.TEXTURE_2D,s.handle,0),s}function p(t,e,r,n,i){var a=t.createRenderbuffer();return t.bindRenderbuffer(t.RENDERBUFFER,a),t.renderbufferStorage(t.RENDERBUFFER,n,e,r),t.framebufferRenderbuffer(t.FRAMEBUFFER,i,t.RENDERBUFFER,a),a}function d(t,e,r,n,i,a,o,s){this.gl=t,this._shape=[0|e,0|r],this._destroyed=!1,this._ext=s,this.color=new Array(i);for(var d=0;d1&&s.drawBuffersWEBGL(l[o]);var y=r.getExtension("WEBGL_depth_texture");y?d?t.depth=h(r,i,a,y.UNSIGNED_INT_24_8_WEBGL,r.DEPTH_STENCIL,r.DEPTH_STENCIL_ATTACHMENT):m&&(t.depth=h(r,i,a,r.UNSIGNED_SHORT,r.DEPTH_COMPONENT,r.DEPTH_ATTACHMENT)):m&&d?t._depth_rb=p(r,i,a,r.DEPTH_STENCIL,r.DEPTH_STENCIL_ATTACHMENT):m?t._depth_rb=p(r,i,a,r.DEPTH_COMPONENT16,r.DEPTH_ATTACHMENT):d&&(t._depth_rb=p(r,i,a,r.STENCIL_INDEX,r.STENCIL_ATTACHMENT));var x=r.checkFramebufferStatus(r.FRAMEBUFFER);if(x!==r.FRAMEBUFFER_COMPLETE){t._destroyed=!0,r.bindFramebuffer(r.FRAMEBUFFER,null),r.deleteFramebuffer(t.handle),t.handle=null,t.depth&&(t.depth.dispose(),t.depth=null),t._depth_rb&&(r.deleteRenderbuffer(t._depth_rb),t._depth_rb=null);for(v=0;vi||r<0||r>i)throw new Error("gl-fbo: Can't resize FBO, invalid dimensions");t._shape[0]=e,t._shape[1]=r;for(var a=c(n),o=0;o>8*p&255;this.pickOffset=r,i.bind();var d=i.uniforms;d.viewTransform=t,d.pickOffset=e,d.shape=this.shape;var m=i.attributes;return this.positionBuffer.bind(),m.position.pointer(),this.weightBuffer.bind(),m.weight.pointer(s.UNSIGNED_BYTE,!1),this.idBuffer.bind(),m.pickId.pointer(s.UNSIGNED_BYTE,!1),s.drawArrays(s.TRIANGLES,0,o),r+this.shape[0]*this.shape[1]}}}(),f.pick=function(t,e,r){var n=this.pickOffset,i=this.shape[0]*this.shape[1];if(r=n+i)return null;var a=r-n,o=this.xData,s=this.yData;return{object:this,pointId:a,dataCoord:[o[a%this.shape[0]],s[a/this.shape[0]|0]]}},f.update=function(t){var e=(t=t||{}).shape||[0,0],r=t.x||i(e[0]),o=t.y||i(e[1]),s=t.z||new Float32Array(e[0]*e[1]),l=!1!==t.zsmooth;this.xData=r,this.yData=o;var c,u,f,p,d=t.colorLevels||[0],m=t.colorValues||[0,0,0,1],g=d.length,v=this.bounds;l?(c=v[0]=r[0],u=v[1]=o[0],f=v[2]=r[r.length-1],p=v[3]=o[o.length-1]):(c=v[0]=r[0]+(r[1]-r[0])/2,u=v[1]=o[0]+(o[1]-o[0])/2,f=v[2]=r[r.length-1]+(r[r.length-1]-r[r.length-2])/2,p=v[3]=o[o.length-1]+(o[o.length-1]-o[o.length-2])/2);var y=1/(f-c),x=1/(p-u),b=e[0],_=e[1];this.shape=[b,_];var w=(l?(b-1)*(_-1):b*_)*(h.length>>>1);this.numVertices=w;for(var T=a.mallocUint8(4*w),k=a.mallocFloat32(2*w),A=a.mallocUint8(2*w),M=a.mallocUint32(w),S=0,E=l?b-1:b,L=l?_-1:_,C=0;C max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform sampler2D dashTexture;\nuniform float dashScale;\nuniform float opacity;\n\nvarying vec3 worldPosition;\nvarying float pixelArcLength;\nvarying vec4 fragColor;\n\nvoid main() {\n if (\n outOfRange(clipBounds[0], clipBounds[1], worldPosition) ||\n fragColor.a * opacity == 0.\n ) discard;\n\n float dashWeight = texture2D(dashTexture, vec2(dashScale * pixelArcLength, 0)).r;\n if(dashWeight < 0.5) {\n discard;\n }\n gl_FragColor = fragColor * opacity;\n}\n"]),s=n(["precision highp float;\n#define GLSLIFY 1\n\n#define FLOAT_MAX 1.70141184e38\n#define FLOAT_MIN 1.17549435e-38\n\n// https://github.com/mikolalysenko/glsl-read-float/blob/master/index.glsl\nvec4 packFloat(float v) {\n float av = abs(v);\n\n //Handle special cases\n if(av < FLOAT_MIN) {\n return vec4(0.0, 0.0, 0.0, 0.0);\n } else if(v > FLOAT_MAX) {\n return vec4(127.0, 128.0, 0.0, 0.0) / 255.0;\n } else if(v < -FLOAT_MAX) {\n return vec4(255.0, 128.0, 0.0, 0.0) / 255.0;\n }\n\n vec4 c = vec4(0,0,0,0);\n\n //Compute exponent and mantissa\n float e = floor(log2(av));\n float m = av * pow(2.0, -e) - 1.0;\n\n //Unpack mantissa\n c[1] = floor(128.0 * m);\n m -= c[1] / 128.0;\n c[2] = floor(32768.0 * m);\n m -= c[2] / 32768.0;\n c[3] = floor(8388608.0 * m);\n\n //Unpack exponent\n float ebias = e + 127.0;\n c[0] = floor(ebias / 2.0);\n ebias -= c[0] * 2.0;\n c[1] += floor(ebias) * 128.0;\n\n //Unpack sign bit\n c[0] += 128.0 * step(0.0, -v);\n\n //Scale back to range\n return c / 255.0;\n}\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform float pickId;\nuniform vec3 clipBounds[2];\n\nvarying vec3 worldPosition;\nvarying float pixelArcLength;\nvarying vec4 fragColor;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], worldPosition)) discard;\n\n gl_FragColor = vec4(pickId/255.0, packFloat(pixelArcLength).xyz);\n}"]),l=[{name:"position",type:"vec3"},{name:"nextPosition",type:"vec3"},{name:"arcLength",type:"float"},{name:"lineWidth",type:"float"},{name:"color",type:"vec4"}];r.createShader=function(t){return i(t,a,o,null,l)},r.createPickShader=function(t){return i(t,a,s,null,l)}},{"gl-shader":132,glslify:231}],91:[function(t,e,r){"use strict";e.exports=function(t){var e=t.gl||t.scene&&t.scene.gl,r=f(e);r.attributes.position.location=0,r.attributes.nextPosition.location=1,r.attributes.arcLength.location=2,r.attributes.lineWidth.location=3,r.attributes.color.location=4;var o=h(e);o.attributes.position.location=0,o.attributes.nextPosition.location=1,o.attributes.arcLength.location=2,o.attributes.lineWidth.location=3,o.attributes.color.location=4;for(var s=n(e),l=i(e,[{buffer:s,size:3,offset:0,stride:48},{buffer:s,size:3,offset:12,stride:48},{buffer:s,size:1,offset:24,stride:48},{buffer:s,size:1,offset:28,stride:48},{buffer:s,size:4,offset:32,stride:48}]),u=c(new Array(1024),[256,1,4]),p=0;p<1024;++p)u.data[p]=255;var d=a(e,u);d.wrap=e.REPEAT;var m=new v(e,r,o,s,l,d);return m.update(t),m};var n=t("gl-buffer"),i=t("gl-vao"),a=t("gl-texture2d"),o=new Uint8Array(4),s=new Float32Array(o.buffer);var l=t("binary-search-bounds"),c=t("ndarray"),u=t("./lib/shaders"),f=u.createShader,h=u.createPickShader,p=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];function d(t,e){for(var r=0,n=0;n<3;++n){var i=t[n]-e[n];r+=i*i}return Math.sqrt(r)}function m(t){for(var e=[[-1e6,-1e6,-1e6],[1e6,1e6,1e6]],r=0;r<3;++r)e[0][r]=Math.max(t[0][r],e[0][r]),e[1][r]=Math.min(t[1][r],e[1][r]);return e}function g(t,e,r,n){this.arcLength=t,this.position=e,this.index=r,this.dataCoordinate=n}function v(t,e,r,n,i,a){this.gl=t,this.shader=e,this.pickShader=r,this.buffer=n,this.vao=i,this.clipBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.points=[],this.arcLength=[],this.vertexCount=0,this.bounds=[[0,0,0],[0,0,0]],this.pickId=0,this.lineWidth=1,this.texture=a,this.dashScale=1,this.opacity=1,this.hasAlpha=!1,this.dirty=!0,this.pixelRatio=1}var y=v.prototype;y.isTransparent=function(){return this.hasAlpha},y.isOpaque=function(){return!this.hasAlpha},y.pickSlots=1,y.setPickBase=function(t){this.pickId=t},y.drawTransparent=y.draw=function(t){if(this.vertexCount){var e=this.gl,r=this.shader,n=this.vao;r.bind(),r.uniforms={model:t.model||p,view:t.view||p,projection:t.projection||p,clipBounds:m(this.clipBounds),dashTexture:this.texture.bind(),dashScale:this.dashScale/this.arcLength[this.arcLength.length-1],opacity:this.opacity,screenShape:[e.drawingBufferWidth,e.drawingBufferHeight],pixelRatio:this.pixelRatio},n.bind(),n.draw(e.TRIANGLE_STRIP,this.vertexCount),n.unbind()}},y.drawPick=function(t){if(this.vertexCount){var e=this.gl,r=this.pickShader,n=this.vao;r.bind(),r.uniforms={model:t.model||p,view:t.view||p,projection:t.projection||p,pickId:this.pickId,clipBounds:m(this.clipBounds),screenShape:[e.drawingBufferWidth,e.drawingBufferHeight],pixelRatio:this.pixelRatio},n.bind(),n.draw(e.TRIANGLE_STRIP,this.vertexCount),n.unbind()}},y.update=function(t){var e,r;this.dirty=!0;var n=!!t.connectGaps;"dashScale"in t&&(this.dashScale=t.dashScale),this.hasAlpha=!1,"opacity"in t&&(this.opacity=+t.opacity,this.opacity<1&&(this.hasAlpha=!0));var i=[],a=[],o=[],s=0,u=0,f=[[1/0,1/0,1/0],[-1/0,-1/0,-1/0]],h=t.position||t.positions;if(h){var p=t.color||t.colors||[0,0,0,1],m=t.lineWidth||1,g=!1;t:for(e=1;e0){for(var w=0;w<24;++w)i.push(i[i.length-12]);u+=2,g=!0}continue t}f[0][r]=Math.min(f[0][r],b[r],_[r]),f[1][r]=Math.max(f[1][r],b[r],_[r])}Array.isArray(p[0])?(v=p.length>e-1?p[e-1]:p.length>0?p[p.length-1]:[0,0,0,1],y=p.length>e?p[e]:p.length>0?p[p.length-1]:[0,0,0,1]):v=y=p,3===v.length&&(v=[v[0],v[1],v[2],1]),3===y.length&&(y=[y[0],y[1],y[2],1]),!this.hasAlpha&&v[3]<1&&(this.hasAlpha=!0),x=Array.isArray(m)?m.length>e-1?m[e-1]:m.length>0?m[m.length-1]:[0,0,0,1]:m;var T=s;if(s+=d(b,_),g){for(r=0;r<2;++r)i.push(b[0],b[1],b[2],_[0],_[1],_[2],T,x,v[0],v[1],v[2],v[3]);u+=2,g=!1}i.push(b[0],b[1],b[2],_[0],_[1],_[2],T,x,v[0],v[1],v[2],v[3],b[0],b[1],b[2],_[0],_[1],_[2],T,-x,v[0],v[1],v[2],v[3],_[0],_[1],_[2],b[0],b[1],b[2],s,-x,y[0],y[1],y[2],y[3],_[0],_[1],_[2],b[0],b[1],b[2],s,x,y[0],y[1],y[2],y[3]),u+=4}}if(this.buffer.update(i),a.push(s),o.push(h[h.length-1].slice()),this.bounds=f,this.vertexCount=u,this.points=o,this.arcLength=a,"dashes"in t){var k=t.dashes.slice();for(k.unshift(0),e=1;e1.0001)return null;v+=g[f]}if(Math.abs(v-1)>.001)return null;return[h,s(t,g),g]}},{barycentric:14,"polytope-closest-point/lib/closest_point_2d.js":270}],111:[function(t,e,r){var n=t("glslify"),i=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position, normal;\nattribute vec4 color;\nattribute vec2 uv;\n\nuniform mat4 model\n , view\n , projection\n , inverseModel;\nuniform vec3 eyePosition\n , lightPosition;\n\nvarying vec3 f_normal\n , f_lightDirection\n , f_eyeDirection\n , f_data;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvec4 project(vec3 p) {\n return projection * view * model * vec4(p, 1.0);\n}\n\nvoid main() {\n gl_Position = project(position);\n\n //Lighting geometry parameters\n vec4 cameraCoordinate = view * vec4(position , 1.0);\n cameraCoordinate.xyz /= cameraCoordinate.w;\n f_lightDirection = lightPosition - cameraCoordinate.xyz;\n f_eyeDirection = eyePosition - cameraCoordinate.xyz;\n f_normal = normalize((vec4(normal, 0.0) * inverseModel).xyz);\n\n f_color = color;\n f_data = position;\n f_uv = uv;\n}\n"]),a=n(["#extension GL_OES_standard_derivatives : enable\n\nprecision highp float;\n#define GLSLIFY 1\n\nfloat beckmannDistribution(float x, float roughness) {\n float NdotH = max(x, 0.0001);\n float cos2Alpha = NdotH * NdotH;\n float tan2Alpha = (cos2Alpha - 1.0) / cos2Alpha;\n float roughness2 = roughness * roughness;\n float denom = 3.141592653589793 * roughness2 * cos2Alpha * cos2Alpha;\n return exp(tan2Alpha / roughness2) / denom;\n}\n\nfloat cookTorranceSpecular(\n vec3 lightDirection,\n vec3 viewDirection,\n vec3 surfaceNormal,\n float roughness,\n float fresnel) {\n\n float VdotN = max(dot(viewDirection, surfaceNormal), 0.0);\n float LdotN = max(dot(lightDirection, surfaceNormal), 0.0);\n\n //Half angle vector\n vec3 H = normalize(lightDirection + viewDirection);\n\n //Geometric term\n float NdotH = max(dot(surfaceNormal, H), 0.0);\n float VdotH = max(dot(viewDirection, H), 0.000001);\n float LdotH = max(dot(lightDirection, H), 0.000001);\n float G1 = (2.0 * NdotH * VdotN) / VdotH;\n float G2 = (2.0 * NdotH * LdotN) / LdotH;\n float G = min(1.0, min(G1, G2));\n \n //Distribution term\n float D = beckmannDistribution(NdotH, roughness);\n\n //Fresnel term\n float F = pow(1.0 - VdotN, fresnel);\n\n //Multiply terms and done\n return G * F * D / max(3.14159265 * VdotN, 0.000001);\n}\n\n//#pragma glslify: beckmann = require(glsl-specular-beckmann) // used in gl-surface3d\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float roughness\n , fresnel\n , kambient\n , kdiffuse\n , kspecular;\nuniform sampler2D texture;\n\nvarying vec3 f_normal\n , f_lightDirection\n , f_eyeDirection\n , f_data;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n if (f_color.a == 0.0 ||\n outOfRange(clipBounds[0], clipBounds[1], f_data)\n ) discard;\n\n vec3 N = normalize(f_normal);\n vec3 L = normalize(f_lightDirection);\n vec3 V = normalize(f_eyeDirection);\n\n if(gl_FrontFacing) {\n N = -N;\n }\n\n float specular = min(1.0, max(0.0, cookTorranceSpecular(L, V, N, roughness, fresnel)));\n //float specular = max(0.0, beckmann(L, V, N, roughness)); // used in gl-surface3d\n\n float diffuse = min(kambient + kdiffuse * max(dot(N, L), 0.0), 1.0);\n\n vec4 surfaceColor = vec4(f_color.rgb, 1.0) * texture2D(texture, f_uv);\n vec4 litColor = surfaceColor.a * vec4(diffuse * surfaceColor.rgb + kspecular * vec3(1,1,1) * specular, 1.0);\n\n gl_FragColor = litColor * f_color.a;\n}\n"]),o=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position;\nattribute vec4 color;\nattribute vec2 uv;\n\nuniform mat4 model, view, projection;\n\nvarying vec4 f_color;\nvarying vec3 f_data;\nvarying vec2 f_uv;\n\nvoid main() {\n gl_Position = projection * view * model * vec4(position, 1.0);\n f_color = color;\n f_data = position;\n f_uv = uv;\n}"]),s=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform sampler2D texture;\nuniform float opacity;\n\nvarying vec4 f_color;\nvarying vec3 f_data;\nvarying vec2 f_uv;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_data)) discard;\n\n gl_FragColor = f_color * texture2D(texture, f_uv) * opacity;\n}"]),l=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nattribute vec3 position;\nattribute vec4 color;\nattribute vec2 uv;\nattribute float pointSize;\n\nuniform mat4 model, view, projection;\nuniform vec3 clipBounds[2];\n\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], position)) {\n\n gl_Position = vec4(0.0, 0.0 ,0.0 ,0.0);\n } else {\n gl_Position = projection * view * model * vec4(position, 1.0);\n }\n gl_PointSize = pointSize;\n f_color = color;\n f_uv = uv;\n}"]),c=n(["precision highp float;\n#define GLSLIFY 1\n\nuniform sampler2D texture;\nuniform float opacity;\n\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n vec2 pointR = gl_PointCoord.xy - vec2(0.5, 0.5);\n if(dot(pointR, pointR) > 0.25) {\n discard;\n }\n gl_FragColor = f_color * texture2D(texture, f_uv) * opacity;\n}"]),u=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position;\nattribute vec4 id;\n\nuniform mat4 model, view, projection;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n gl_Position = projection * view * model * vec4(position, 1.0);\n f_id = id;\n f_position = position;\n}"]),f=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float pickId;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard;\n\n gl_FragColor = vec4(pickId, f_id.xyz);\n}"]),h=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nattribute vec3 position;\nattribute float pointSize;\nattribute vec4 id;\n\nuniform mat4 model, view, projection;\nuniform vec3 clipBounds[2];\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], position)) {\n\n gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n } else {\n gl_Position = projection * view * model * vec4(position, 1.0);\n gl_PointSize = pointSize;\n }\n f_id = id;\n f_position = position;\n}"]),p=n(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec3 position;\n\nuniform mat4 model, view, projection;\n\nvoid main() {\n gl_Position = projection * view * model * vec4(position, 1.0);\n}"]),d=n(["precision highp float;\n#define GLSLIFY 1\n\nuniform vec3 contourColor;\n\nvoid main() {\n gl_FragColor = vec4(contourColor, 1.0);\n}\n"]);r.meshShader={vertex:i,fragment:a,attributes:[{name:"position",type:"vec3"},{name:"normal",type:"vec3"},{name:"color",type:"vec4"},{name:"uv",type:"vec2"}]},r.wireShader={vertex:o,fragment:s,attributes:[{name:"position",type:"vec3"},{name:"color",type:"vec4"},{name:"uv",type:"vec2"}]},r.pointShader={vertex:l,fragment:c,attributes:[{name:"position",type:"vec3"},{name:"color",type:"vec4"},{name:"uv",type:"vec2"},{name:"pointSize",type:"float"}]},r.pickShader={vertex:u,fragment:f,attributes:[{name:"position",type:"vec3"},{name:"id",type:"vec4"}]},r.pointPickShader={vertex:h,fragment:f,attributes:[{name:"position",type:"vec3"},{name:"pointSize",type:"float"},{name:"id",type:"vec4"}]},r.contourShader={vertex:p,fragment:d,attributes:[{name:"position",type:"vec3"}]}},{glslify:231}],112:[function(t,e,r){"use strict";var n=t("gl-shader"),i=t("gl-buffer"),a=t("gl-vao"),o=t("gl-texture2d"),s=t("normals"),l=t("gl-mat4/multiply"),c=t("gl-mat4/invert"),u=t("ndarray"),f=t("colormap"),h=t("simplicial-complex-contour"),p=t("typedarray-pool"),d=t("./lib/shaders"),m=t("./lib/closest-point"),g=d.meshShader,v=d.wireShader,y=d.pointShader,x=d.pickShader,b=d.pointPickShader,_=d.contourShader,w=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];function T(t,e,r,n,i,a,o,s,l,c,u,f,h,p,d,m,g,v,y,x,b,_,T,k,A,M,S){this.gl=t,this.pixelRatio=1,this.cells=[],this.positions=[],this.intensity=[],this.texture=e,this.dirty=!0,this.triShader=r,this.lineShader=n,this.pointShader=i,this.pickShader=a,this.pointPickShader=o,this.contourShader=s,this.trianglePositions=l,this.triangleColors=u,this.triangleNormals=h,this.triangleUVs=f,this.triangleIds=c,this.triangleVAO=p,this.triangleCount=0,this.lineWidth=1,this.edgePositions=d,this.edgeColors=g,this.edgeUVs=v,this.edgeIds=m,this.edgeVAO=y,this.edgeCount=0,this.pointPositions=x,this.pointColors=_,this.pointUVs=T,this.pointSizes=k,this.pointIds=b,this.pointVAO=A,this.pointCount=0,this.contourLineWidth=1,this.contourPositions=M,this.contourVAO=S,this.contourCount=0,this.contourColor=[0,0,0],this.contourEnable=!0,this.pickVertex=!0,this.pickId=1,this.bounds=[[1/0,1/0,1/0],[-1/0,-1/0,-1/0]],this.clipBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.lightPosition=[1e5,1e5,0],this.ambientLight=.8,this.diffuseLight=.8,this.specularLight=2,this.roughness=.5,this.fresnel=1.5,this.opacity=1,this.hasAlpha=!1,this.opacityscale=!1,this._model=w,this._view=w,this._projection=w,this._resolution=[1,1]}var k=T.prototype;function A(t,e){if(!e)return 1;if(!e.length)return 1;for(var r=0;rt&&r>0){var n=(e[r][0]-t)/(e[r][0]-e[r-1][0]);return e[r][1]*(1-n)+n*e[r-1][1]}}return 1}function M(t){var e=n(t,g.vertex,g.fragment);return e.attributes.position.location=0,e.attributes.color.location=2,e.attributes.uv.location=3,e.attributes.normal.location=4,e}function S(t){var e=n(t,v.vertex,v.fragment);return e.attributes.position.location=0,e.attributes.color.location=2,e.attributes.uv.location=3,e}function E(t){var e=n(t,y.vertex,y.fragment);return e.attributes.position.location=0,e.attributes.color.location=2,e.attributes.uv.location=3,e.attributes.pointSize.location=4,e}function L(t){var e=n(t,x.vertex,x.fragment);return e.attributes.position.location=0,e.attributes.id.location=1,e}function C(t){var e=n(t,b.vertex,b.fragment);return e.attributes.position.location=0,e.attributes.id.location=1,e.attributes.pointSize.location=4,e}function P(t){var e=n(t,_.vertex,_.fragment);return e.attributes.position.location=0,e}k.isOpaque=function(){return!this.hasAlpha},k.isTransparent=function(){return this.hasAlpha},k.pickSlots=1,k.setPickBase=function(t){this.pickId=t},k.highlight=function(t){if(t&&this.contourEnable){for(var e=h(this.cells,this.intensity,t.intensity),r=e.cells,n=e.vertexIds,i=e.vertexWeights,a=r.length,o=p.mallocFloat32(6*a),s=0,l=0;l0&&((f=this.triShader).bind(),f.uniforms=s,this.triangleVAO.bind(),e.drawArrays(e.TRIANGLES,0,3*this.triangleCount),this.triangleVAO.unbind());this.edgeCount>0&&this.lineWidth>0&&((f=this.lineShader).bind(),f.uniforms=s,this.edgeVAO.bind(),e.lineWidth(this.lineWidth*this.pixelRatio),e.drawArrays(e.LINES,0,2*this.edgeCount),this.edgeVAO.unbind());this.pointCount>0&&((f=this.pointShader).bind(),f.uniforms=s,this.pointVAO.bind(),e.drawArrays(e.POINTS,0,this.pointCount),this.pointVAO.unbind());this.contourEnable&&this.contourCount>0&&this.contourLineWidth>0&&((f=this.contourShader).bind(),f.uniforms=s,this.contourVAO.bind(),e.drawArrays(e.LINES,0,this.contourCount),this.contourVAO.unbind())},k.drawPick=function(t){t=t||{};for(var e=this.gl,r=t.model||w,n=t.view||w,i=t.projection||w,a=[[-1e6,-1e6,-1e6],[1e6,1e6,1e6]],o=0;o<3;++o)a[0][o]=Math.max(a[0][o],this.clipBounds[0][o]),a[1][o]=Math.min(a[1][o],this.clipBounds[1][o]);this._model=[].slice.call(r),this._view=[].slice.call(n),this._projection=[].slice.call(i),this._resolution=[e.drawingBufferWidth,e.drawingBufferHeight];var s,l={model:r,view:n,projection:i,clipBounds:a,pickId:this.pickId/255};((s=this.pickShader).bind(),s.uniforms=l,this.triangleCount>0&&(this.triangleVAO.bind(),e.drawArrays(e.TRIANGLES,0,3*this.triangleCount),this.triangleVAO.unbind()),this.edgeCount>0&&(this.edgeVAO.bind(),e.lineWidth(this.lineWidth*this.pixelRatio),e.drawArrays(e.LINES,0,2*this.edgeCount),this.edgeVAO.unbind()),this.pointCount>0)&&((s=this.pointPickShader).bind(),s.uniforms=l,this.pointVAO.bind(),e.drawArrays(e.POINTS,0,this.pointCount),this.pointVAO.unbind())},k.pick=function(t){if(!t)return null;if(t.id!==this.pickId)return null;for(var e=t.value[0]+256*t.value[1]+65536*t.value[2],r=this.cells[e],n=this.positions,i=new Array(r.length),a=0;ai[k]&&(r.uniforms.dataAxis=c,r.uniforms.screenOffset=u,r.uniforms.color=g[t],r.uniforms.angle=v[t],a.drawArrays(a.TRIANGLES,i[k],i[A]-i[k]))),y[t]&&T&&(u[1^t]-=M*p*x[t],r.uniforms.dataAxis=f,r.uniforms.screenOffset=u,r.uniforms.color=b[t],r.uniforms.angle=_[t],a.drawArrays(a.TRIANGLES,w,T)),u[1^t]=M*s[2+(1^t)]-1,d[t+2]&&(u[1^t]+=M*p*m[t+2],ki[k]&&(r.uniforms.dataAxis=c,r.uniforms.screenOffset=u,r.uniforms.color=g[t+2],r.uniforms.angle=v[t+2],a.drawArrays(a.TRIANGLES,i[k],i[A]-i[k]))),y[t+2]&&T&&(u[1^t]+=M*p*x[t+2],r.uniforms.dataAxis=f,r.uniforms.screenOffset=u,r.uniforms.color=b[t+2],r.uniforms.angle=_[t+2],a.drawArrays(a.TRIANGLES,w,T))}),m.drawTitle=function(){var t=[0,0],e=[0,0];return function(){var r=this.plot,n=this.shader,i=r.gl,a=r.screenBox,o=r.titleCenter,s=r.titleAngle,l=r.titleColor,c=r.pixelRatio;if(this.titleCount){for(var u=0;u<2;++u)e[u]=2*(o[u]*c-a[u])/(a[2+u]-a[u])-1;n.bind(),n.uniforms.dataAxis=t,n.uniforms.screenOffset=e,n.uniforms.angle=s,n.uniforms.color=l,i.drawArrays(i.TRIANGLES,this.titleOffset,this.titleCount)}}}(),m.bind=(h=[0,0],p=[0,0],d=[0,0],function(){var t=this.plot,e=this.shader,r=t._tickBounds,n=t.dataBox,i=t.screenBox,a=t.viewBox;e.bind();for(var o=0;o<2;++o){var s=r[o],l=r[o+2]-s,c=.5*(n[o+2]+n[o]),u=n[o+2]-n[o],f=a[o],m=a[o+2]-f,g=i[o],v=i[o+2]-g;p[o]=2*l/u*m/v,h[o]=2*(s-c)/u*m/v}d[1]=2*t.pixelRatio/(i[3]-i[1]),d[0]=d[1]*(i[3]-i[1])/(i[2]-i[0]),e.uniforms.dataScale=p,e.uniforms.dataShift=h,e.uniforms.textScale=d,this.vbo.bind(),e.attributes.textCoordinate.pointer()}),m.update=function(t){var e,r,n,i,o,s=[],l=t.ticks,c=t.bounds;for(o=0;o<2;++o){var u=[Math.floor(s.length/3)],f=[-1/0],h=l[o];for(e=0;e=0){var m=e[d]-n[d]*(e[d+2]-e[d])/(n[d+2]-n[d]);0===d?o.drawLine(m,e[1],m,e[3],p[d],h[d]):o.drawLine(e[0],m,e[2],m,p[d],h[d])}}for(d=0;d=0;--t)this.objects[t].dispose();this.objects.length=0;for(t=this.overlays.length-1;t>=0;--t)this.overlays[t].dispose();this.overlays.length=0,this.gl=null},c.addObject=function(t){this.objects.indexOf(t)<0&&(this.objects.push(t),this.setDirty())},c.removeObject=function(t){for(var e=this.objects,r=0;rMath.abs(e))c.rotate(a,0,0,-t*r*Math.PI*d.rotateSpeed/window.innerWidth);else if(!d._ortho){var o=-d.zoomSpeed*i*e/window.innerHeight*(a-c.lastT())/20;c.pan(a,0,0,f*(Math.exp(o)-1))}}}),!0)},d.enableMouseListeners(),d};var n=t("right-now"),i=t("3d-view"),a=t("mouse-change"),o=t("mouse-wheel"),s=t("mouse-event-offset"),l=t("has-passive-events")},{"3d-view":7,"has-passive-events":232,"mouse-change":247,"mouse-event-offset":248,"mouse-wheel":250,"right-now":278}],120:[function(t,e,r){var n=t("glslify"),i=t("gl-shader"),a=n(["precision mediump float;\n#define GLSLIFY 1\nattribute vec2 position;\nvarying vec2 uv;\nvoid main() {\n uv = position;\n gl_Position = vec4(position, 0, 1);\n}"]),o=n(["precision mediump float;\n#define GLSLIFY 1\n\nuniform sampler2D accumBuffer;\nvarying vec2 uv;\n\nvoid main() {\n vec4 accum = texture2D(accumBuffer, 0.5 * (uv + 1.0));\n gl_FragColor = min(vec4(1,1,1,1), accum);\n}"]);e.exports=function(t){return i(t,a,o,null,[{name:"position",type:"vec2"}])}},{"gl-shader":132,glslify:231}],121:[function(t,e,r){"use strict";var n=t("./camera.js"),i=t("gl-axes3d"),a=t("gl-axes3d/properties"),o=t("gl-spikes3d"),s=t("gl-select-static"),l=t("gl-fbo"),c=t("a-big-triangle"),u=t("mouse-change"),f=t("gl-mat4/perspective"),h=t("gl-mat4/ortho"),p=t("./lib/shader"),d=t("is-mobile")({tablet:!0,featureDetect:!0});function m(){this.mouse=[-1,-1],this.screen=null,this.distance=1/0,this.index=null,this.dataCoordinate=null,this.dataPosition=null,this.object=null,this.data=null}function g(t){var e=Math.round(Math.log(Math.abs(t))/Math.log(10));if(e<0){var r=Math.round(Math.pow(10,-e));return Math.ceil(t*r)/r}if(e>0){r=Math.round(Math.pow(10,e));return Math.ceil(t/r)*r}return Math.ceil(t)}function v(t){return"boolean"!=typeof t||t}e.exports={createScene:function(t){(t=t||{}).camera=t.camera||{};var e=t.canvas;if(!e){if(e=document.createElement("canvas"),t.container)t.container.appendChild(e);else document.body.appendChild(e)}var r=t.gl;r||(t.glOptions&&(d=!!t.glOptions.preserveDrawingBuffer),r=function(t,e){var r=null;try{(r=t.getContext("webgl",e))||(r=t.getContext("experimental-webgl",e))}catch(t){return null}return r}(e,t.glOptions||{premultipliedAlpha:!0,antialias:!0,preserveDrawingBuffer:d}));if(!r)throw new Error("webgl not supported");var y=t.bounds||[[-10,-10,-10],[10,10,10]],x=new m,b=l(r,r.drawingBufferWidth,r.drawingBufferHeight,{preferFloat:!d}),_=p(r),w=t.cameraObject&&!0===t.cameraObject._ortho||t.camera.projection&&"orthographic"===t.camera.projection.type||!1,T={eye:t.camera.eye||[2,0,0],center:t.camera.center||[0,0,0],up:t.camera.up||[0,1,0],zoomMin:t.camera.zoomMax||.1,zoomMax:t.camera.zoomMin||100,mode:t.camera.mode||"turntable",_ortho:w},k=t.axes||{},A=i(r,k);A.enable=!k.disable;var M=t.spikes||{},S=o(r,M),E=[],L=[],C=[],P=[],I=!0,O=!0,z=new Array(16),D=new Array(16),R={view:null,projection:z,model:D,_ortho:!1},F=(O=!0,[r.drawingBufferWidth,r.drawingBufferHeight]),B=t.cameraObject||n(e,T),N={gl:r,contextLost:!1,pixelRatio:t.pixelRatio||1,canvas:e,selection:x,camera:B,axes:A,axesPixels:null,spikes:S,bounds:y,objects:E,shape:F,aspect:t.aspectRatio||[1,1,1],pickRadius:t.pickRadius||10,zNear:t.zNear||.01,zFar:t.zFar||1e3,fovy:t.fovy||Math.PI/4,clearColor:t.clearColor||[0,0,0,0],autoResize:v(t.autoResize),autoBounds:v(t.autoBounds),autoScale:!!t.autoScale,autoCenter:v(t.autoCenter),clipToBounds:v(t.clipToBounds),snapToData:!!t.snapToData,onselect:t.onselect||null,onrender:t.onrender||null,onclick:t.onclick||null,cameraParams:R,oncontextloss:null,mouseListener:null,_stopped:!1,getAspectratio:function(){return{x:this.aspect[0],y:this.aspect[1],z:this.aspect[2]}},setAspectratio:function(t){this.aspect[0]=t.x,this.aspect[1]=t.y,this.aspect[2]=t.z,O=!0},setBounds:function(t,e){this.bounds[0][t]=e.min,this.bounds[1][t]=e.max},setClearColor:function(t){this.clearColor=t},clearRGBA:function(){this.gl.clearColor(this.clearColor[0],this.clearColor[1],this.clearColor[2],this.clearColor[3]),this.gl.clear(this.gl.COLOR_BUFFER_BIT|this.gl.DEPTH_BUFFER_BIT)}},j=[r.drawingBufferWidth/N.pixelRatio|0,r.drawingBufferHeight/N.pixelRatio|0];function U(){if(!N._stopped&&N.autoResize){var t=e.parentNode,r=1,n=1;t&&t!==document.body?(r=t.clientWidth,n=t.clientHeight):(r=window.innerWidth,n=window.innerHeight);var i=0|Math.ceil(r*N.pixelRatio),a=0|Math.ceil(n*N.pixelRatio);if(i!==e.width||a!==e.height){e.width=i,e.height=a;var o=e.style;o.position=o.position||"absolute",o.left="0px",o.top="0px",o.width=r+"px",o.height=n+"px",I=!0}}}N.autoResize&&U();function V(){for(var t=E.length,e=P.length,n=0;n0&&0===C[e-1];)C.pop(),P.pop().dispose()}function H(){if(N.contextLost)return!0;r.isContextLost()&&(N.contextLost=!0,N.mouseListener.enabled=!1,N.selection.object=null,N.oncontextloss&&N.oncontextloss())}window.addEventListener("resize",U),N.update=function(t){N._stopped||(t=t||{},I=!0,O=!0)},N.add=function(t){N._stopped||(t.axes=A,E.push(t),L.push(-1),I=!0,O=!0,V())},N.remove=function(t){if(!N._stopped){var e=E.indexOf(t);e<0||(E.splice(e,1),L.pop(),I=!0,O=!0,V())}},N.dispose=function(){if(!N._stopped&&(N._stopped=!0,window.removeEventListener("resize",U),e.removeEventListener("webglcontextlost",H),N.mouseListener.enabled=!1,!N.contextLost)){A.dispose(),S.dispose();for(var t=0;tx.distance)continue;for(var c=0;c 1.0) {\n discard;\n }\n baseColor = mix(borderColor, color, step(radius, centerFraction));\n gl_FragColor = vec4(baseColor.rgb * baseColor.a, baseColor.a);\n }\n}\n"]),r.pickVertex=n(["precision mediump float;\n#define GLSLIFY 1\n\nattribute vec2 position;\nattribute vec4 pickId;\n\nuniform mat3 matrix;\nuniform float pointSize;\nuniform vec4 pickOffset;\n\nvarying vec4 fragId;\n\nvoid main() {\n vec3 hgPosition = matrix * vec3(position, 1);\n gl_Position = vec4(hgPosition.xy, 0, hgPosition.z);\n gl_PointSize = pointSize;\n\n vec4 id = pickId + pickOffset;\n id.y += floor(id.x / 256.0);\n id.x -= floor(id.x / 256.0) * 256.0;\n\n id.z += floor(id.y / 256.0);\n id.y -= floor(id.y / 256.0) * 256.0;\n\n id.w += floor(id.z / 256.0);\n id.z -= floor(id.z / 256.0) * 256.0;\n\n fragId = id;\n}\n"]),r.pickFragment=n(["precision mediump float;\n#define GLSLIFY 1\n\nvarying vec4 fragId;\n\nvoid main() {\n float radius = length(2.0 * gl_PointCoord.xy - 1.0);\n if(radius > 1.0) {\n discard;\n }\n gl_FragColor = fragId / 255.0;\n}\n"])},{glslify:231}],123:[function(t,e,r){"use strict";var n=t("gl-shader"),i=t("gl-buffer"),a=t("typedarray-pool"),o=t("./lib/shader");function s(t,e,r,n,i){this.plot=t,this.offsetBuffer=e,this.pickBuffer=r,this.shader=n,this.pickShader=i,this.sizeMin=.5,this.sizeMinCap=2,this.sizeMax=20,this.areaRatio=1,this.pointCount=0,this.color=[1,0,0,1],this.borderColor=[0,0,0,1],this.blend=!1,this.pickOffset=0,this.points=null}e.exports=function(t,e){var r=t.gl,a=i(r),l=i(r),c=n(r,o.pointVertex,o.pointFragment),u=n(r,o.pickVertex,o.pickFragment),f=new s(t,a,l,c,u);return f.update(e),t.addObject(f),f};var l,c,u=s.prototype;u.dispose=function(){this.shader.dispose(),this.pickShader.dispose(),this.offsetBuffer.dispose(),this.pickBuffer.dispose(),this.plot.removeObject(this)},u.update=function(t){var e;function r(e,r){return e in t?t[e]:r}t=t||{},this.sizeMin=r("sizeMin",.5),this.sizeMax=r("sizeMax",20),this.color=r("color",[1,0,0,1]).slice(),this.areaRatio=r("areaRatio",1),this.borderColor=r("borderColor",[0,0,0,1]).slice(),this.blend=r("blend",!1);var n=t.positions.length>>>1,i=t.positions instanceof Float32Array,o=t.idToIndex instanceof Int32Array&&t.idToIndex.length>=n,s=t.positions,l=i?s:a.mallocFloat32(s.length),c=o?t.idToIndex:a.mallocInt32(n);if(i||l.set(s),!o)for(l.set(s),e=0;e>>1;for(r=0;r=e[0]&&a<=e[2]&&o>=e[1]&&o<=e[3]&&n++}return n}(this.points,i),u=this.plot.pickPixelRatio*Math.max(Math.min(this.sizeMinCap,this.sizeMin),Math.min(this.sizeMax,this.sizeMax/Math.pow(s,.33333)));l[0]=2/a,l[4]=2/o,l[6]=-2*i[0]/a-1,l[7]=-2*i[1]/o-1,this.offsetBuffer.bind(),r.bind(),r.attributes.position.pointer(),r.uniforms.matrix=l,r.uniforms.color=this.color,r.uniforms.borderColor=this.borderColor,r.uniforms.pointCloud=u<5,r.uniforms.pointSize=u,r.uniforms.centerFraction=Math.min(1,Math.max(0,Math.sqrt(1-this.areaRatio))),e&&(c[0]=255&t,c[1]=t>>8&255,c[2]=t>>16&255,c[3]=t>>24&255,this.pickBuffer.bind(),r.attributes.pickId.pointer(n.UNSIGNED_BYTE),r.uniforms.pickOffset=c,this.pickOffset=t);var f=n.getParameter(n.BLEND),h=n.getParameter(n.DITHER);return f&&!this.blend&&n.disable(n.BLEND),h&&n.disable(n.DITHER),n.drawArrays(n.POINTS,0,this.pointCount),f&&!this.blend&&n.enable(n.BLEND),h&&n.enable(n.DITHER),t+this.pointCount}),u.draw=u.unifiedDraw,u.drawPick=u.unifiedDraw,u.pick=function(t,e,r){var n=this.pickOffset,i=this.pointCount;if(r=n+i)return null;var a=r-n,o=this.points;return{object:this,pointId:a,dataCoord:[o[2*a],o[2*a+1]]}}},{"./lib/shader":122,"gl-buffer":78,"gl-shader":132,"typedarray-pool":308}],124:[function(t,e,r){e.exports=function(t,e,r,n){var i,a,o,s,l,c=e[0],u=e[1],f=e[2],h=e[3],p=r[0],d=r[1],m=r[2],g=r[3];(a=c*p+u*d+f*m+h*g)<0&&(a=-a,p=-p,d=-d,m=-m,g=-g);1-a>1e-6?(i=Math.acos(a),o=Math.sin(i),s=Math.sin((1-n)*i)/o,l=Math.sin(n*i)/o):(s=1-n,l=n);return t[0]=s*c+l*p,t[1]=s*u+l*d,t[2]=s*f+l*m,t[3]=s*h+l*g,t}},{}],125:[function(t,e,r){"use strict";e.exports=function(t){return t||0===t?t.toString():""}},{}],126:[function(t,e,r){"use strict";var n=t("vectorize-text");e.exports=function(t,e,r){var a=i[e];a||(a=i[e]={});if(t in a)return a[t];var o={textAlign:"center",textBaseline:"middle",lineHeight:1,font:e,lineSpacing:1.25,styletags:{breaklines:!0,bolds:!0,italics:!0,subscripts:!0,superscripts:!0},triangles:!0},s=n(t,o);o.triangles=!1;var l,c,u=n(t,o);if(r&&1!==r){for(l=0;l max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nattribute vec3 position;\nattribute vec4 color;\nattribute vec2 glyph;\nattribute vec4 id;\n\nuniform vec4 highlightId;\nuniform float highlightScale;\nuniform mat4 model, view, projection;\nuniform vec3 clipBounds[2];\n\nvarying vec4 interpColor;\nvarying vec4 pickId;\nvarying vec3 dataCoordinate;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], position)) {\n\n gl_Position = vec4(0,0,0,0);\n } else {\n float scale = 1.0;\n if(distance(highlightId, id) < 0.0001) {\n scale = highlightScale;\n }\n\n vec4 worldPosition = model * vec4(position, 1);\n vec4 viewPosition = view * worldPosition;\n viewPosition = viewPosition / viewPosition.w;\n vec4 clipPosition = projection * (viewPosition + scale * vec4(glyph.x, -glyph.y, 0, 0));\n\n gl_Position = clipPosition;\n interpColor = color;\n pickId = id;\n dataCoordinate = position;\n }\n}"]),o=i(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nattribute vec3 position;\nattribute vec4 color;\nattribute vec2 glyph;\nattribute vec4 id;\n\nuniform mat4 model, view, projection;\nuniform vec2 screenSize;\nuniform vec3 clipBounds[2];\nuniform float highlightScale, pixelRatio;\nuniform vec4 highlightId;\n\nvarying vec4 interpColor;\nvarying vec4 pickId;\nvarying vec3 dataCoordinate;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], position)) {\n\n gl_Position = vec4(0,0,0,0);\n } else {\n float scale = pixelRatio;\n if(distance(highlightId.bgr, id.bgr) < 0.001) {\n scale *= highlightScale;\n }\n\n vec4 worldPosition = model * vec4(position, 1.0);\n vec4 viewPosition = view * worldPosition;\n vec4 clipPosition = projection * viewPosition;\n clipPosition /= clipPosition.w;\n\n gl_Position = clipPosition + vec4(screenSize * scale * vec2(glyph.x, -glyph.y), 0.0, 0.0);\n interpColor = color;\n pickId = id;\n dataCoordinate = position;\n }\n}"]),s=i(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nattribute vec3 position;\nattribute vec4 color;\nattribute vec2 glyph;\nattribute vec4 id;\n\nuniform float highlightScale;\nuniform vec4 highlightId;\nuniform vec3 axes[2];\nuniform mat4 model, view, projection;\nuniform vec2 screenSize;\nuniform vec3 clipBounds[2];\nuniform float scale, pixelRatio;\n\nvarying vec4 interpColor;\nvarying vec4 pickId;\nvarying vec3 dataCoordinate;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], position)) {\n\n gl_Position = vec4(0,0,0,0);\n } else {\n float lscale = pixelRatio * scale;\n if(distance(highlightId, id) < 0.0001) {\n lscale *= highlightScale;\n }\n\n vec4 clipCenter = projection * view * model * vec4(position, 1);\n vec3 dataPosition = position + 0.5*lscale*(axes[0] * glyph.x + axes[1] * glyph.y) * clipCenter.w * screenSize.y;\n vec4 clipPosition = projection * view * model * vec4(dataPosition, 1);\n\n gl_Position = clipPosition;\n interpColor = color;\n pickId = id;\n dataCoordinate = dataPosition;\n }\n}\n"]),l=i(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 fragClipBounds[2];\nuniform float opacity;\n\nvarying vec4 interpColor;\nvarying vec3 dataCoordinate;\n\nvoid main() {\n if (\n outOfRange(fragClipBounds[0], fragClipBounds[1], dataCoordinate) ||\n interpColor.a * opacity == 0.\n ) discard;\n gl_FragColor = interpColor * opacity;\n}\n"]),c=i(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 fragClipBounds[2];\nuniform float pickGroup;\n\nvarying vec4 pickId;\nvarying vec3 dataCoordinate;\n\nvoid main() {\n if (outOfRange(fragClipBounds[0], fragClipBounds[1], dataCoordinate)) discard;\n\n gl_FragColor = vec4(pickGroup, pickId.bgr);\n}"]),u=[{name:"position",type:"vec3"},{name:"color",type:"vec4"},{name:"glyph",type:"vec2"},{name:"id",type:"vec4"}],f={vertex:a,fragment:l,attributes:u},h={vertex:o,fragment:l,attributes:u},p={vertex:s,fragment:l,attributes:u},d={vertex:a,fragment:c,attributes:u},m={vertex:o,fragment:c,attributes:u},g={vertex:s,fragment:c,attributes:u};function v(t,e){var r=n(t,e),i=r.attributes;return i.position.location=0,i.color.location=1,i.glyph.location=2,i.id.location=3,r}r.createPerspective=function(t){return v(t,f)},r.createOrtho=function(t){return v(t,h)},r.createProject=function(t){return v(t,p)},r.createPickPerspective=function(t){return v(t,d)},r.createPickOrtho=function(t){return v(t,m)},r.createPickProject=function(t){return v(t,g)}},{"gl-shader":132,glslify:231}],128:[function(t,e,r){"use strict";var n=t("is-string-blank"),i=t("gl-buffer"),a=t("gl-vao"),o=t("typedarray-pool"),s=t("gl-mat4/multiply"),l=t("./lib/shaders"),c=t("./lib/glyphs"),u=t("./lib/get-simple-string"),f=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];function h(t,e){var r=t[0],n=t[1],i=t[2],a=t[3];return t[0]=e[0]*r+e[4]*n+e[8]*i+e[12]*a,t[1]=e[1]*r+e[5]*n+e[9]*i+e[13]*a,t[2]=e[2]*r+e[6]*n+e[10]*i+e[14]*a,t[3]=e[3]*r+e[7]*n+e[11]*i+e[15]*a,t}function p(t,e,r,n){return h(n,n),h(n,n),h(n,n)}function d(t,e){this.index=t,this.dataCoordinate=this.position=e}function m(t){return!0===t||t>1?1:t}function g(t,e,r,n,i,a,o,s,l,c,u,f){this.gl=t,this.pixelRatio=1,this.shader=e,this.orthoShader=r,this.projectShader=n,this.pointBuffer=i,this.colorBuffer=a,this.glyphBuffer=o,this.idBuffer=s,this.vao=l,this.vertexCount=0,this.lineVertexCount=0,this.opacity=1,this.hasAlpha=!1,this.lineWidth=0,this.projectScale=[2/3,2/3,2/3],this.projectOpacity=[1,1,1],this.projectHasAlpha=!1,this.pickId=0,this.pickPerspectiveShader=c,this.pickOrthoShader=u,this.pickProjectShader=f,this.points=[],this._selectResult=new d(0,[0,0,0]),this.useOrtho=!0,this.bounds=[[1/0,1/0,1/0],[-1/0,-1/0,-1/0]],this.axesProject=[!0,!0,!0],this.axesBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.highlightId=[1,1,1,1],this.highlightScale=2,this.clipBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.dirty=!0}e.exports=function(t){var e=t.gl,r=l.createPerspective(e),n=l.createOrtho(e),o=l.createProject(e),s=l.createPickPerspective(e),c=l.createPickOrtho(e),u=l.createPickProject(e),f=i(e),h=i(e),p=i(e),d=i(e),m=a(e,[{buffer:f,size:3,type:e.FLOAT},{buffer:h,size:4,type:e.FLOAT},{buffer:p,size:2,type:e.FLOAT},{buffer:d,size:4,type:e.UNSIGNED_BYTE,normalized:!0}]),v=new g(e,r,n,o,f,h,p,d,m,s,c,u);return v.update(t),v};var v=g.prototype;v.pickSlots=1,v.setPickBase=function(t){this.pickId=t},v.isTransparent=function(){if(this.hasAlpha)return!0;for(var t=0;t<3;++t)if(this.axesProject[t]&&this.projectHasAlpha)return!0;return!1},v.isOpaque=function(){if(!this.hasAlpha)return!0;for(var t=0;t<3;++t)if(this.axesProject[t]&&!this.projectHasAlpha)return!0;return!1};var y=[0,0],x=[0,0,0],b=[0,0,0],_=[0,0,0,1],w=[0,0,0,1],T=f.slice(),k=[0,0,0],A=[[0,0,0],[0,0,0]];function M(t){return t[0]=t[1]=t[2]=0,t}function S(t,e){return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=1,t}function E(t,e,r,n){return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[r]=n,t}function L(t,e,r,n){var i,a=e.axesProject,o=e.gl,l=t.uniforms,c=r.model||f,u=r.view||f,h=r.projection||f,d=e.axesBounds,m=function(t){for(var e=A,r=0;r<2;++r)for(var n=0;n<3;++n)e[r][n]=Math.max(Math.min(t[r][n],1e8),-1e8);return e}(e.clipBounds);i=e.axes&&e.axes.lastCubeProps?e.axes.lastCubeProps.axis:[1,1,1],y[0]=2/o.drawingBufferWidth,y[1]=2/o.drawingBufferHeight,t.bind(),l.view=u,l.projection=h,l.screenSize=y,l.highlightId=e.highlightId,l.highlightScale=e.highlightScale,l.clipBounds=m,l.pickGroup=e.pickId/255,l.pixelRatio=n;for(var g=0;g<3;++g)if(a[g]){l.scale=e.projectScale[g],l.opacity=e.projectOpacity[g];for(var v=T,L=0;L<16;++L)v[L]=0;for(L=0;L<4;++L)v[5*L]=1;v[5*g]=0,i[g]<0?v[12+g]=d[0][g]:v[12+g]=d[1][g],s(v,c,v),l.model=v;var C=(g+1)%3,P=(g+2)%3,I=M(x),O=M(b);I[C]=1,O[P]=1;var z=p(0,0,0,S(_,I)),D=p(0,0,0,S(w,O));if(Math.abs(z[1])>Math.abs(D[1])){var R=z;z=D,D=R,R=I,I=O,O=R;var F=C;C=P,P=F}z[0]<0&&(I[C]=-1),D[1]>0&&(O[P]=-1);var B=0,N=0;for(L=0;L<4;++L)B+=Math.pow(c[4*C+L],2),N+=Math.pow(c[4*P+L],2);I[C]/=Math.sqrt(B),O[P]/=Math.sqrt(N),l.axes[0]=I,l.axes[1]=O,l.fragClipBounds[0]=E(k,m[0],g,-1e8),l.fragClipBounds[1]=E(k,m[1],g,1e8),e.vao.bind(),e.vao.draw(o.TRIANGLES,e.vertexCount),e.lineWidth>0&&(o.lineWidth(e.lineWidth*n),e.vao.draw(o.LINES,e.lineVertexCount,e.vertexCount)),e.vao.unbind()}}var C=[[-1e8,-1e8,-1e8],[1e8,1e8,1e8]];function P(t,e,r,n,i,a,o){var s=r.gl;if((a===r.projectHasAlpha||o)&&L(e,r,n,i),a===r.hasAlpha||o){t.bind();var l=t.uniforms;l.model=n.model||f,l.view=n.view||f,l.projection=n.projection||f,y[0]=2/s.drawingBufferWidth,y[1]=2/s.drawingBufferHeight,l.screenSize=y,l.highlightId=r.highlightId,l.highlightScale=r.highlightScale,l.fragClipBounds=C,l.clipBounds=r.axes.bounds,l.opacity=r.opacity,l.pickGroup=r.pickId/255,l.pixelRatio=i,r.vao.bind(),r.vao.draw(s.TRIANGLES,r.vertexCount),r.lineWidth>0&&(s.lineWidth(r.lineWidth*i),r.vao.draw(s.LINES,r.lineVertexCount,r.vertexCount)),r.vao.unbind()}}function I(t,e,r,i){var a;a=Array.isArray(t)?e=this.pointCount||e<0)return null;var r=this.points[e],n=this._selectResult;n.index=e;for(var i=0;i<3;++i)n.position[i]=n.dataCoordinate[i]=r[i];return n},v.highlight=function(t){if(t){var e=t.index,r=255&e,n=e>>8&255,i=e>>16&255;this.highlightId=[r/255,n/255,i/255,0]}else this.highlightId=[1,1,1,1]},v.update=function(t){if("perspective"in(t=t||{})&&(this.useOrtho=!t.perspective),"orthographic"in t&&(this.useOrtho=!!t.orthographic),"lineWidth"in t&&(this.lineWidth=t.lineWidth),"project"in t)if(Array.isArray(t.project))this.axesProject=t.project;else{var e=!!t.project;this.axesProject=[e,e,e]}if("projectScale"in t)if(Array.isArray(t.projectScale))this.projectScale=t.projectScale.slice();else{var r=+t.projectScale;this.projectScale=[r,r,r]}if(this.projectHasAlpha=!1,"projectOpacity"in t){if(Array.isArray(t.projectOpacity))this.projectOpacity=t.projectOpacity.slice();else{r=+t.projectOpacity;this.projectOpacity=[r,r,r]}for(var n=0;n<3;++n)this.projectOpacity[n]=m(this.projectOpacity[n]),this.projectOpacity[n]<1&&(this.projectHasAlpha=!0)}this.hasAlpha=!1,"opacity"in t&&(this.opacity=m(t.opacity),this.opacity<1&&(this.hasAlpha=!0)),this.dirty=!0;var i,a,s=t.position,l=t.font||"normal",c=t.alignment||[0,0];if(2===c.length)i=c[0],a=c[1];else{i=[],a=[];for(n=0;n0){var O=0,z=x,D=[0,0,0,1],R=[0,0,0,1],F=Array.isArray(p)&&Array.isArray(p[0]),B=Array.isArray(v)&&Array.isArray(v[0]);t:for(n=0;n<_;++n){y+=1;for(w=s[n],T=0;T<3;++T){if(isNaN(w[T])||!isFinite(w[T]))continue t;f[T]=Math.max(f[T],w[T]),u[T]=Math.min(u[T],w[T])}k=(N=I(h,n,l,this.pixelRatio)).mesh,A=N.lines,M=N.bounds;var N,j=N.visible;if(j)if(Array.isArray(p)){if(3===(U=F?n0?1-M[0][0]:Y<0?1+M[1][0]:1,W*=W>0?1-M[0][1]:W<0?1+M[1][1]:1],Z=k.cells||[],J=k.positions||[];for(T=0;T0){var v=r*u;o.drawBox(f-v,h-v,p+v,h+v,a),o.drawBox(f-v,d-v,p+v,d+v,a),o.drawBox(f-v,h-v,f+v,d+v,a),o.drawBox(p-v,h-v,p+v,d+v,a)}}}},s.update=function(t){t=t||{},this.innerFill=!!t.innerFill,this.outerFill=!!t.outerFill,this.innerColor=(t.innerColor||[0,0,0,.5]).slice(),this.outerColor=(t.outerColor||[0,0,0,.5]).slice(),this.borderColor=(t.borderColor||[0,0,0,1]).slice(),this.borderWidth=t.borderWidth||0,this.selectBox=(t.selectBox||this.selectBox).slice()},s.dispose=function(){this.boxBuffer.dispose(),this.boxShader.dispose(),this.plot.removeOverlay(this)}},{"./lib/shaders":129,"gl-buffer":78,"gl-shader":132}],131:[function(t,e,r){"use strict";e.exports=function(t,e){var r=e[0],a=e[1],o=n(t,r,a,{}),s=i.mallocUint8(r*a*4);return new l(t,o,s)};var n=t("gl-fbo"),i=t("typedarray-pool"),a=t("ndarray"),o=t("bit-twiddle").nextPow2;function s(t,e,r,n,i){this.coord=[t,e],this.id=r,this.value=n,this.distance=i}function l(t,e,r){this.gl=t,this.fbo=e,this.buffer=r,this._readTimeout=null;var n=this;this._readCallback=function(){n.gl&&(e.bind(),t.readPixels(0,0,e.shape[0],e.shape[1],t.RGBA,t.UNSIGNED_BYTE,n.buffer),n._readTimeout=null)}}var c=l.prototype;Object.defineProperty(c,"shape",{get:function(){return this.gl?this.fbo.shape.slice():[0,0]},set:function(t){if(this.gl){this.fbo.shape=t;var e=this.fbo.shape[0],r=this.fbo.shape[1];if(r*e*4>this.buffer.length){i.free(this.buffer);for(var n=this.buffer=i.mallocUint8(o(r*e*4)),a=0;ar)for(t=r;te)for(t=e;t=0){for(var T=0|w.type.charAt(w.type.length-1),k=new Array(T),A=0;A=0;)M+=1;_[y]=M}var S=new Array(r.length);function E(){h.program=o.program(p,h._vref,h._fref,b,_);for(var t=0;t=0){if((d=h.charCodeAt(h.length-1)-48)<2||d>4)throw new n("","Invalid data type for attribute "+f+": "+h);s(t,e,p[0],i,d,a,f)}else{if(!(h.indexOf("mat")>=0))throw new n("","Unknown data type for attribute "+f+": "+h);var d;if((d=h.charCodeAt(h.length-1)-48)<2||d>4)throw new n("","Invalid data type for attribute "+f+": "+h);l(t,e,p,i,d,a,f)}}}return a};var n=t("./GLError");function i(t,e,r,n,i,a){this._gl=t,this._wrapper=e,this._index=r,this._locations=n,this._dimension=i,this._constFunc=a}var a=i.prototype;a.pointer=function(t,e,r,n){var i=this._gl,a=this._locations[this._index];i.vertexAttribPointer(a,this._dimension,t||i.FLOAT,!!e,r||0,n||0),i.enableVertexAttribArray(a)},a.set=function(t,e,r,n){return this._constFunc(this._locations[this._index],t,e,r,n)},Object.defineProperty(a,"location",{get:function(){return this._locations[this._index]},set:function(t){return t!==this._locations[this._index]&&(this._locations[this._index]=0|t,this._wrapper.program=null),0|t}});var o=[function(t,e,r){return void 0===r.length?t.vertexAttrib1f(e,r):t.vertexAttrib1fv(e,r)},function(t,e,r,n){return void 0===r.length?t.vertexAttrib2f(e,r,n):t.vertexAttrib2fv(e,r)},function(t,e,r,n,i){return void 0===r.length?t.vertexAttrib3f(e,r,n,i):t.vertexAttrib3fv(e,r)},function(t,e,r,n,i,a){return void 0===r.length?t.vertexAttrib4f(e,r,n,i,a):t.vertexAttrib4fv(e,r)}];function s(t,e,r,n,a,s,l){var c=o[a],u=new i(t,e,r,n,a,c);Object.defineProperty(s,l,{set:function(e){return t.disableVertexAttribArray(n[r]),c(t,n[r],e),e},get:function(){return u},enumerable:!0})}function l(t,e,r,n,i,a,o){for(var l=new Array(i),c=new Array(i),u=0;u4)throw new i("","Invalid uniform dimension type for matrix "+name+": "+v);t["uniformMatrix"+g+"fv"](s[u],!1,f);break}throw new i("","Unknown uniform data type for "+name+": "+v)}if((g=v.charCodeAt(v.length-1)-48)<2||g>4)throw new i("","Invalid data type");switch(v.charAt(0)){case"b":case"i":t["uniform"+g+"iv"](s[u],f);break;case"v":t["uniform"+g+"fv"](s[u],f);break;default:throw new i("","Unrecognized data type for vector "+name+": "+v)}}}}}}function c(t,e,n){if("object"==typeof n){var c=u(n);Object.defineProperty(t,e,{get:a(c),set:l(n),enumerable:!0,configurable:!1})}else s[n]?Object.defineProperty(t,e,{get:(f=n,function(t,e,r){return t.getUniform(e.program,r[f])}),set:l(n),enumerable:!0,configurable:!1}):t[e]=function(t){switch(t){case"bool":return!1;case"int":case"sampler2D":case"samplerCube":case"float":return 0;default:var e=t.indexOf("vec");if(0<=e&&e<=1&&t.length===4+e){if((r=t.charCodeAt(t.length-1)-48)<2||r>4)throw new i("","Invalid data type");return"b"===t.charAt(0)?o(r,!1):o(r,0)}if(0===t.indexOf("mat")&&4===t.length){var r;if((r=t.charCodeAt(t.length-1)-48)<2||r>4)throw new i("","Invalid uniform dimension type for matrix "+name+": "+t);return o(r*r,0)}throw new i("","Unknown uniform data type for "+name+": "+t)}}(r[n].type);var f}function u(t){var e;if(Array.isArray(t)){e=new Array(t.length);for(var r=0;r1){s[0]in a||(a[s[0]]=[]),a=a[s[0]];for(var l=1;l1)for(var l=0;l 0 U ||b|| > 0.\n // Assign z = 0, x = -b, y = a:\n // a*-b + b*a + c*0 = -ba + ba + 0 = 0\n if (v.x*v.x > v.z*v.z || v.y*v.y > v.z*v.z) {\n return normalize(vec3(-v.y, v.x, 0.0));\n } else {\n return normalize(vec3(0.0, v.z, -v.y));\n }\n}\n\n// Calculate the tube vertex and normal at the given index.\n//\n// The returned vertex is for a tube ring with its center at origin, radius of length(d), pointing in the direction of d.\n//\n// Each tube segment is made up of a ring of vertices.\n// These vertices are used to make up the triangles of the tube by connecting them together in the vertex array.\n// The indexes of tube segments run from 0 to 8.\n//\nvec3 getTubePosition(vec3 d, float index, out vec3 normal) {\n float segmentCount = 8.0;\n\n float angle = 2.0 * 3.14159 * (index / segmentCount);\n\n vec3 u = getOrthogonalVector(d);\n vec3 v = normalize(cross(u, d));\n\n vec3 x = u * cos(angle) * length(d);\n vec3 y = v * sin(angle) * length(d);\n vec3 v3 = x + y;\n\n normal = normalize(v3);\n\n return v3;\n}\n\nattribute vec4 vector;\nattribute vec4 color, position;\nattribute vec2 uv;\n\nuniform float vectorScale, tubeScale;\nuniform mat4 model, view, projection, inverseModel;\nuniform vec3 eyePosition, lightPosition;\n\nvarying vec3 f_normal, f_lightDirection, f_eyeDirection, f_data, f_position;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n // Scale the vector magnitude to stay constant with\n // model & view changes.\n vec3 normal;\n vec3 XYZ = getTubePosition(mat3(model) * (tubeScale * vector.w * normalize(vector.xyz)), position.w, normal);\n vec4 tubePosition = model * vec4(position.xyz, 1.0) + vec4(XYZ, 0.0);\n\n //Lighting geometry parameters\n vec4 cameraCoordinate = view * tubePosition;\n cameraCoordinate.xyz /= cameraCoordinate.w;\n f_lightDirection = lightPosition - cameraCoordinate.xyz;\n f_eyeDirection = eyePosition - cameraCoordinate.xyz;\n f_normal = normalize((vec4(normal, 0.0) * inverseModel).xyz);\n\n // vec4 m_position = model * vec4(tubePosition, 1.0);\n vec4 t_position = view * tubePosition;\n gl_Position = projection * t_position;\n\n f_color = color;\n f_data = tubePosition.xyz;\n f_position = position.xyz;\n f_uv = uv;\n}\n"]),a=n(["#extension GL_OES_standard_derivatives : enable\n\nprecision highp float;\n#define GLSLIFY 1\n\nfloat beckmannDistribution(float x, float roughness) {\n float NdotH = max(x, 0.0001);\n float cos2Alpha = NdotH * NdotH;\n float tan2Alpha = (cos2Alpha - 1.0) / cos2Alpha;\n float roughness2 = roughness * roughness;\n float denom = 3.141592653589793 * roughness2 * cos2Alpha * cos2Alpha;\n return exp(tan2Alpha / roughness2) / denom;\n}\n\nfloat cookTorranceSpecular(\n vec3 lightDirection,\n vec3 viewDirection,\n vec3 surfaceNormal,\n float roughness,\n float fresnel) {\n\n float VdotN = max(dot(viewDirection, surfaceNormal), 0.0);\n float LdotN = max(dot(lightDirection, surfaceNormal), 0.0);\n\n //Half angle vector\n vec3 H = normalize(lightDirection + viewDirection);\n\n //Geometric term\n float NdotH = max(dot(surfaceNormal, H), 0.0);\n float VdotH = max(dot(viewDirection, H), 0.000001);\n float LdotH = max(dot(lightDirection, H), 0.000001);\n float G1 = (2.0 * NdotH * VdotN) / VdotH;\n float G2 = (2.0 * NdotH * LdotN) / LdotH;\n float G = min(1.0, min(G1, G2));\n \n //Distribution term\n float D = beckmannDistribution(NdotH, roughness);\n\n //Fresnel term\n float F = pow(1.0 - VdotN, fresnel);\n\n //Multiply terms and done\n return G * F * D / max(3.14159265 * VdotN, 0.000001);\n}\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float roughness, fresnel, kambient, kdiffuse, kspecular, opacity;\nuniform sampler2D texture;\n\nvarying vec3 f_normal, f_lightDirection, f_eyeDirection, f_data, f_position;\nvarying vec4 f_color;\nvarying vec2 f_uv;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard;\n vec3 N = normalize(f_normal);\n vec3 L = normalize(f_lightDirection);\n vec3 V = normalize(f_eyeDirection);\n\n if(gl_FrontFacing) {\n N = -N;\n }\n\n float specular = min(1.0, max(0.0, cookTorranceSpecular(L, V, N, roughness, fresnel)));\n float diffuse = min(kambient + kdiffuse * max(dot(N, L), 0.0), 1.0);\n\n vec4 surfaceColor = f_color * texture2D(texture, f_uv);\n vec4 litColor = surfaceColor.a * vec4(diffuse * surfaceColor.rgb + kspecular * vec3(1,1,1) * specular, 1.0);\n\n gl_FragColor = litColor * opacity;\n}\n"]),o=n(["precision highp float;\n\nprecision highp float;\n#define GLSLIFY 1\n\nvec3 getOrthogonalVector(vec3 v) {\n // Return up-vector for only-z vector.\n // Return ax + by + cz = 0, a point that lies on the plane that has v as a normal and that isn't (0,0,0).\n // From the above if-statement we have ||a|| > 0 U ||b|| > 0.\n // Assign z = 0, x = -b, y = a:\n // a*-b + b*a + c*0 = -ba + ba + 0 = 0\n if (v.x*v.x > v.z*v.z || v.y*v.y > v.z*v.z) {\n return normalize(vec3(-v.y, v.x, 0.0));\n } else {\n return normalize(vec3(0.0, v.z, -v.y));\n }\n}\n\n// Calculate the tube vertex and normal at the given index.\n//\n// The returned vertex is for a tube ring with its center at origin, radius of length(d), pointing in the direction of d.\n//\n// Each tube segment is made up of a ring of vertices.\n// These vertices are used to make up the triangles of the tube by connecting them together in the vertex array.\n// The indexes of tube segments run from 0 to 8.\n//\nvec3 getTubePosition(vec3 d, float index, out vec3 normal) {\n float segmentCount = 8.0;\n\n float angle = 2.0 * 3.14159 * (index / segmentCount);\n\n vec3 u = getOrthogonalVector(d);\n vec3 v = normalize(cross(u, d));\n\n vec3 x = u * cos(angle) * length(d);\n vec3 y = v * sin(angle) * length(d);\n vec3 v3 = x + y;\n\n normal = normalize(v3);\n\n return v3;\n}\n\nattribute vec4 vector;\nattribute vec4 position;\nattribute vec4 id;\n\nuniform mat4 model, view, projection;\nuniform float tubeScale;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n vec3 normal;\n vec3 XYZ = getTubePosition(mat3(model) * (tubeScale * vector.w * normalize(vector.xyz)), position.w, normal);\n vec4 tubePosition = model * vec4(position.xyz, 1.0) + vec4(XYZ, 0.0);\n\n gl_Position = projection * view * tubePosition;\n f_id = id;\n f_position = position.xyz;\n}\n"]),s=n(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 clipBounds[2];\nuniform float pickId;\n\nvarying vec3 f_position;\nvarying vec4 f_id;\n\nvoid main() {\n if (outOfRange(clipBounds[0], clipBounds[1], f_position)) discard;\n\n gl_FragColor = vec4(pickId, f_id.xyz);\n}"]);r.meshShader={vertex:i,fragment:a,attributes:[{name:"position",type:"vec4"},{name:"color",type:"vec4"},{name:"uv",type:"vec2"},{name:"vector",type:"vec4"}]},r.pickShader={vertex:o,fragment:s,attributes:[{name:"position",type:"vec4"},{name:"id",type:"vec4"},{name:"vector",type:"vec4"}]}},{glslify:231}],143:[function(t,e,r){"use strict";var n=t("gl-vec3"),i=t("gl-vec4"),a=["xyz","xzy","yxz","yzx","zxy","zyx"],o=function(t,e,r,a){for(var o=0,s=0;s0)for(T=0;T<8;T++){var k=(T+1)%8;c.push(h[T],p[T],p[k],p[k],h[k],h[T]),f.push(y,v,v,v,y,y),d.push(m,g,g,g,m,m);var A=c.length;u.push([A-6,A-5,A-4],[A-3,A-2,A-1])}var M=h;h=p,p=M;var S=y;y=v,v=S;var E=m;m=g,g=E}return{positions:c,cells:u,vectors:f,vertexIntensity:d}}(t,r,a,o)})),f=[],h=[],p=[],d=[];for(s=0;se)return r-1}return r},l=function(t,e,r){return tr?r:t},c=function(t){var e=1/0;t.sort((function(t,e){return t-e}));for(var r=t.length,n=1;nf-1||y>h-1||x>p-1)return n.create();var b,_,w,T,k,A,M=a[0][d],S=a[0][v],E=a[1][m],L=a[1][y],C=a[2][g],P=(o-M)/(S-M),I=(c-E)/(L-E),O=(u-C)/(a[2][x]-C);switch(isFinite(P)||(P=.5),isFinite(I)||(I=.5),isFinite(O)||(O=.5),r.reversedX&&(d=f-1-d,v=f-1-v),r.reversedY&&(m=h-1-m,y=h-1-y),r.reversedZ&&(g=p-1-g,x=p-1-x),r.filled){case 5:k=g,A=x,w=m*p,T=y*p,b=d*p*h,_=v*p*h;break;case 4:k=g,A=x,b=d*p,_=v*p,w=m*p*f,T=y*p*f;break;case 3:w=m,T=y,k=g*h,A=x*h,b=d*h*p,_=v*h*p;break;case 2:w=m,T=y,b=d*h,_=v*h,k=g*h*f,A=x*h*f;break;case 1:b=d,_=v,k=g*f,A=x*f,w=m*f*p,T=y*f*p;break;default:b=d,_=v,w=m*f,T=y*f,k=g*f*h,A=x*f*h}var z=i[b+w+k],D=i[b+w+A],R=i[b+T+k],F=i[b+T+A],B=i[_+w+k],N=i[_+w+A],j=i[_+T+k],U=i[_+T+A],V=n.create(),H=n.create(),q=n.create(),G=n.create();n.lerp(V,z,B,P),n.lerp(H,D,N,P),n.lerp(q,R,j,P),n.lerp(G,F,U,P);var Y=n.create(),W=n.create();n.lerp(Y,V,q,I),n.lerp(W,H,G,I);var X=n.create();return n.lerp(X,Y,W,O),X}(e,t,p)},m=t.getDivergence||function(t,e){var r=n.create(),i=1e-4;n.add(r,t,[i,0,0]);var a=d(r);n.subtract(a,a,e),n.scale(a,a,1/i),n.add(r,t,[0,i,0]);var o=d(r);n.subtract(o,o,e),n.scale(o,o,1/i),n.add(r,t,[0,0,i]);var s=d(r);return n.subtract(s,s,e),n.scale(s,s,1/i),n.add(r,a,o),n.add(r,r,s),r},g=[],v=e[0][0],y=e[0][1],x=e[0][2],b=e[1][0],_=e[1][1],w=e[1][2],T=function(t){var e=t[0],r=t[1],n=t[2];return!(eb||r_||nw)},k=10*n.distance(e[0],e[1])/i,A=k*k,M=1,S=0,E=r.length;E>1&&(M=function(t){for(var e=[],r=[],n=[],i={},a={},o={},s=t.length,l=0;lS&&(S=F),D.push(F),g.push({points:P,velocities:I,divergences:D});for(var B=0;B<100*i&&P.lengthA&&n.scale(N,N,k/Math.sqrt(j)),n.add(N,N,C),O=d(N),n.squaredDistance(z,N)-A>-1e-4*A){P.push(N),z=N,I.push(O);R=m(N,O),F=n.length(R);isFinite(F)&&F>S&&(S=F),D.push(F)}C=N}}var U=o(g,t.colormap,S,M);return f?U.tubeScale=f:(0===S&&(S=1),U.tubeScale=.5*u*M/S),U};var u=t("./lib/shaders"),f=t("gl-cone3d").createMesh;e.exports.createTubeMesh=function(t,e){return f(t,e,{shaders:u,traceType:"streamtube"})}},{"./lib/shaders":142,"gl-cone3d":79,"gl-vec3":169,"gl-vec4":205}],144:[function(t,e,r){var n=t("gl-shader"),i=t("glslify"),a=i(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec4 uv;\nattribute vec3 f;\nattribute vec3 normal;\n\nuniform vec3 objectOffset;\nuniform mat4 model, view, projection, inverseModel;\nuniform vec3 lightPosition, eyePosition;\nuniform sampler2D colormap;\n\nvarying float value, kill;\nvarying vec3 worldCoordinate;\nvarying vec2 planeCoordinate;\nvarying vec3 lightDirection, eyeDirection, surfaceNormal;\nvarying vec4 vColor;\n\nvoid main() {\n vec3 localCoordinate = vec3(uv.zw, f.x);\n worldCoordinate = objectOffset + localCoordinate;\n vec4 worldPosition = model * vec4(worldCoordinate, 1.0);\n vec4 clipPosition = projection * view * worldPosition;\n gl_Position = clipPosition;\n kill = f.y;\n value = f.z;\n planeCoordinate = uv.xy;\n\n vColor = texture2D(colormap, vec2(value, value));\n\n //Lighting geometry parameters\n vec4 cameraCoordinate = view * worldPosition;\n cameraCoordinate.xyz /= cameraCoordinate.w;\n lightDirection = lightPosition - cameraCoordinate.xyz;\n eyeDirection = eyePosition - cameraCoordinate.xyz;\n surfaceNormal = normalize((vec4(normal,0) * inverseModel).xyz);\n}\n"]),o=i(["precision highp float;\n#define GLSLIFY 1\n\nfloat beckmannDistribution(float x, float roughness) {\n float NdotH = max(x, 0.0001);\n float cos2Alpha = NdotH * NdotH;\n float tan2Alpha = (cos2Alpha - 1.0) / cos2Alpha;\n float roughness2 = roughness * roughness;\n float denom = 3.141592653589793 * roughness2 * cos2Alpha * cos2Alpha;\n return exp(tan2Alpha / roughness2) / denom;\n}\n\nfloat beckmannSpecular(\n vec3 lightDirection,\n vec3 viewDirection,\n vec3 surfaceNormal,\n float roughness) {\n return beckmannDistribution(dot(surfaceNormal, normalize(lightDirection + viewDirection)), roughness);\n}\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec3 lowerBound, upperBound;\nuniform float contourTint;\nuniform vec4 contourColor;\nuniform sampler2D colormap;\nuniform vec3 clipBounds[2];\nuniform float roughness, fresnel, kambient, kdiffuse, kspecular, opacity;\nuniform float vertexColor;\n\nvarying float value, kill;\nvarying vec3 worldCoordinate;\nvarying vec3 lightDirection, eyeDirection, surfaceNormal;\nvarying vec4 vColor;\n\nvoid main() {\n if (\n kill > 0.0 ||\n vColor.a == 0.0 ||\n outOfRange(clipBounds[0], clipBounds[1], worldCoordinate)\n ) discard;\n\n vec3 N = normalize(surfaceNormal);\n vec3 V = normalize(eyeDirection);\n vec3 L = normalize(lightDirection);\n\n if(gl_FrontFacing) {\n N = -N;\n }\n\n float specular = max(beckmannSpecular(L, V, N, roughness), 0.);\n float diffuse = min(kambient + kdiffuse * max(dot(N, L), 0.0), 1.0);\n\n //decide how to interpolate color \u2014 in vertex or in fragment\n vec4 surfaceColor =\n step(vertexColor, .5) * texture2D(colormap, vec2(value, value)) +\n step(.5, vertexColor) * vColor;\n\n vec4 litColor = surfaceColor.a * vec4(diffuse * surfaceColor.rgb + kspecular * vec3(1,1,1) * specular, 1.0);\n\n gl_FragColor = mix(litColor, contourColor, contourTint) * opacity;\n}\n"]),s=i(["precision highp float;\n#define GLSLIFY 1\n\nattribute vec4 uv;\nattribute float f;\n\nuniform vec3 objectOffset;\nuniform mat3 permutation;\nuniform mat4 model, view, projection;\nuniform float height, zOffset;\nuniform sampler2D colormap;\n\nvarying float value, kill;\nvarying vec3 worldCoordinate;\nvarying vec2 planeCoordinate;\nvarying vec3 lightDirection, eyeDirection, surfaceNormal;\nvarying vec4 vColor;\n\nvoid main() {\n vec3 dataCoordinate = permutation * vec3(uv.xy, height);\n worldCoordinate = objectOffset + dataCoordinate;\n vec4 worldPosition = model * vec4(worldCoordinate, 1.0);\n\n vec4 clipPosition = projection * view * worldPosition;\n clipPosition.z += zOffset;\n\n gl_Position = clipPosition;\n value = f + objectOffset.z;\n kill = -1.0;\n planeCoordinate = uv.zw;\n\n vColor = texture2D(colormap, vec2(value, value));\n\n //Don't do lighting for contours\n surfaceNormal = vec3(1,0,0);\n eyeDirection = vec3(0,1,0);\n lightDirection = vec3(0,0,1);\n}\n"]),l=i(["precision highp float;\n#define GLSLIFY 1\n\nbool outOfRange(float a, float b, float p) {\n return ((p > max(a, b)) || \n (p < min(a, b)));\n}\n\nbool outOfRange(vec2 a, vec2 b, vec2 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y));\n}\n\nbool outOfRange(vec3 a, vec3 b, vec3 p) {\n return (outOfRange(a.x, b.x, p.x) ||\n outOfRange(a.y, b.y, p.y) ||\n outOfRange(a.z, b.z, p.z));\n}\n\nbool outOfRange(vec4 a, vec4 b, vec4 p) {\n return outOfRange(a.xyz, b.xyz, p.xyz);\n}\n\nuniform vec2 shape;\nuniform vec3 clipBounds[2];\nuniform float pickId;\n\nvarying float value, kill;\nvarying vec3 worldCoordinate;\nvarying vec2 planeCoordinate;\nvarying vec3 surfaceNormal;\n\nvec2 splitFloat(float v) {\n float vh = 255.0 * v;\n float upper = floor(vh);\n float lower = fract(vh);\n return vec2(upper / 255.0, floor(lower * 16.0) / 16.0);\n}\n\nvoid main() {\n if ((kill > 0.0) ||\n (outOfRange(clipBounds[0], clipBounds[1], worldCoordinate))) discard;\n\n vec2 ux = splitFloat(planeCoordinate.x / shape.x);\n vec2 uy = splitFloat(planeCoordinate.y / shape.y);\n gl_FragColor = vec4(pickId, ux.x, uy.x, ux.y + (uy.y/16.0));\n}\n"]);r.createShader=function(t){var e=n(t,a,o,null,[{name:"uv",type:"vec4"},{name:"f",type:"vec3"},{name:"normal",type:"vec3"}]);return e.attributes.uv.location=0,e.attributes.f.location=1,e.attributes.normal.location=2,e},r.createPickShader=function(t){var e=n(t,a,l,null,[{name:"uv",type:"vec4"},{name:"f",type:"vec3"},{name:"normal",type:"vec3"}]);return e.attributes.uv.location=0,e.attributes.f.location=1,e.attributes.normal.location=2,e},r.createContourShader=function(t){var e=n(t,s,o,null,[{name:"uv",type:"vec4"},{name:"f",type:"float"}]);return e.attributes.uv.location=0,e.attributes.f.location=1,e},r.createPickContourShader=function(t){var e=n(t,s,l,null,[{name:"uv",type:"vec4"},{name:"f",type:"float"}]);return e.attributes.uv.location=0,e.attributes.f.location=1,e}},{"gl-shader":132,glslify:231}],145:[function(t,e,r){"use strict";e.exports=function(t){var e=t.gl,r=y(e),n=b(e),s=x(e),l=_(e),c=i(e),u=a(e,[{buffer:c,size:4,stride:40,offset:0},{buffer:c,size:3,stride:40,offset:16},{buffer:c,size:3,stride:40,offset:28}]),f=i(e),h=a(e,[{buffer:f,size:4,stride:20,offset:0},{buffer:f,size:1,stride:20,offset:16}]),p=i(e),d=a(e,[{buffer:p,size:2,type:e.FLOAT}]),m=o(e,1,256,e.RGBA,e.UNSIGNED_BYTE);m.minFilter=e.LINEAR,m.magFilter=e.LINEAR;var g=new M(e,[0,0],[[0,0,0],[0,0,0]],r,n,c,u,m,s,l,f,h,p,d,[0,0,0]),v={levels:[[],[],[]]};for(var w in t)v[w]=t[w];return v.colormap=v.colormap||"jet",g.update(v),g};var n=t("bit-twiddle"),i=t("gl-buffer"),a=t("gl-vao"),o=t("gl-texture2d"),s=t("typedarray-pool"),l=t("colormap"),c=t("ndarray-ops"),u=t("ndarray-pack"),f=t("ndarray"),h=t("surface-nets"),p=t("gl-mat4/multiply"),d=t("gl-mat4/invert"),m=t("binary-search-bounds"),g=t("ndarray-gradient"),v=t("./lib/shaders"),y=v.createShader,x=v.createContourShader,b=v.createPickShader,_=v.createPickContourShader,w=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],T=[[0,0],[0,1],[1,0],[1,1],[1,0],[0,1]],k=[[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0]];function A(t,e,r,n,i){this.position=t,this.index=e,this.uv=r,this.level=n,this.dataCoordinate=i}!function(){for(var t=0;t<3;++t){var e=k[t],r=(t+2)%3;e[(t+1)%3+0]=1,e[r+3]=1,e[t+6]=1}}();function M(t,e,r,n,i,a,o,l,c,u,h,p,d,m,g){this.gl=t,this.shape=e,this.bounds=r,this.objectOffset=g,this.intensityBounds=[],this._shader=n,this._pickShader=i,this._coordinateBuffer=a,this._vao=o,this._colorMap=l,this._contourShader=c,this._contourPickShader=u,this._contourBuffer=h,this._contourVAO=p,this._contourOffsets=[[],[],[]],this._contourCounts=[[],[],[]],this._vertexCount=0,this._pickResult=new A([0,0,0],[0,0],[0,0],[0,0,0],[0,0,0]),this._dynamicBuffer=d,this._dynamicVAO=m,this._dynamicOffsets=[0,0,0],this._dynamicCounts=[0,0,0],this.contourWidth=[1,1,1],this.contourLevels=[[1],[1],[1]],this.contourTint=[0,0,0],this.contourColor=[[.5,.5,.5,1],[.5,.5,.5,1],[.5,.5,.5,1]],this.showContour=!0,this.showSurface=!0,this.enableHighlight=[!0,!0,!0],this.highlightColor=[[0,0,0,1],[0,0,0,1],[0,0,0,1]],this.highlightTint=[1,1,1],this.highlightLevel=[-1,-1,-1],this.enableDynamic=[!0,!0,!0],this.dynamicLevel=[NaN,NaN,NaN],this.dynamicColor=[[0,0,0,1],[0,0,0,1],[0,0,0,1]],this.dynamicTint=[1,1,1],this.dynamicWidth=[1,1,1],this.axesBounds=[[1/0,1/0,1/0],[-1/0,-1/0,-1/0]],this.surfaceProject=[!1,!1,!1],this.contourProject=[[!1,!1,!1],[!1,!1,!1],[!1,!1,!1]],this.colorBounds=[!1,!1],this._field=[f(s.mallocFloat(1024),[0,0]),f(s.mallocFloat(1024),[0,0]),f(s.mallocFloat(1024),[0,0])],this.pickId=1,this.clipBounds=[[-1/0,-1/0,-1/0],[1/0,1/0,1/0]],this.snapToData=!1,this.pixelRatio=1,this.opacity=1,this.lightPosition=[10,1e4,0],this.ambientLight=.8,this.diffuseLight=.8,this.specularLight=2,this.roughness=.5,this.fresnel=1.5,this.vertexColor=0,this.dirty=!0}var S=M.prototype;S.genColormap=function(t,e){var r=!1,n=u([l({colormap:t,nshades:256,format:"rgba"}).map((function(t,n){var i=e?function(t,e){if(!e)return 1;if(!e.length)return 1;for(var r=0;rt&&r>0){var n=(e[r][0]-t)/(e[r][0]-e[r-1][0]);return e[r][1]*(1-n)+n*e[r-1][1]}}return 1}(n/255,e):t[3];return i<1&&(r=!0),[t[0],t[1],t[2],255*i]}))]);return c.divseq(n,255),this.hasAlphaScale=r,n},S.isTransparent=function(){return this.opacity<1||this.hasAlphaScale},S.isOpaque=function(){return!this.isTransparent()},S.pickSlots=1,S.setPickBase=function(t){this.pickId=t};var E=[0,0,0],L={showSurface:!1,showContour:!1,projections:[w.slice(),w.slice(),w.slice()],clipBounds:[[[0,0,0],[0,0,0]],[[0,0,0],[0,0,0]],[[0,0,0],[0,0,0]]]};function C(t,e){var r,n,i,a=e.axes&&e.axes.lastCubeProps.axis||E,o=e.showSurface,s=e.showContour;for(r=0;r<3;++r)for(o=o||e.surfaceProject[r],n=0;n<3;++n)s=s||e.contourProject[r][n];for(r=0;r<3;++r){var l=L.projections[r];for(n=0;n<16;++n)l[n]=0;for(n=0;n<4;++n)l[5*n]=1;l[5*r]=0,l[12+r]=e.axesBounds[+(a[r]>0)][r],p(l,t.model,l);var c=L.clipBounds[r];for(i=0;i<2;++i)for(n=0;n<3;++n)c[i][n]=t.clipBounds[i][n];c[0][r]=-1e8,c[1][r]=1e8}return L.showSurface=o,L.showContour=s,L}var P={model:w,view:w,projection:w,inverseModel:w.slice(),lowerBound:[0,0,0],upperBound:[0,0,0],colorMap:0,clipBounds:[[0,0,0],[0,0,0]],height:0,contourTint:0,contourColor:[0,0,0,1],permutation:[1,0,0,0,1,0,0,0,1],zOffset:-1e-4,objectOffset:[0,0,0],kambient:1,kdiffuse:1,kspecular:1,lightPosition:[1e3,1e3,1e3],eyePosition:[0,0,0],roughness:1,fresnel:1,opacity:1,vertexColor:0},I=w.slice(),O=[1,0,0,0,1,0,0,0,1];function z(t,e){t=t||{};var r=this.gl;r.disable(r.CULL_FACE),this._colorMap.bind(0);var n=P;n.model=t.model||w,n.view=t.view||w,n.projection=t.projection||w,n.lowerBound=[this.bounds[0][0],this.bounds[0][1],this.colorBounds[0]||this.bounds[0][2]],n.upperBound=[this.bounds[1][0],this.bounds[1][1],this.colorBounds[1]||this.bounds[1][2]],n.objectOffset=this.objectOffset,n.contourColor=this.contourColor[0],n.inverseModel=d(n.inverseModel,n.model);for(var i=0;i<2;++i)for(var a=n.clipBounds[i],o=0;o<3;++o)a[o]=Math.min(Math.max(this.clipBounds[i][o],-1e8),1e8);n.kambient=this.ambientLight,n.kdiffuse=this.diffuseLight,n.kspecular=this.specularLight,n.roughness=this.roughness,n.fresnel=this.fresnel,n.opacity=this.opacity,n.height=0,n.permutation=O,n.vertexColor=this.vertexColor;var s=I;for(p(s,n.view,n.model),p(s,n.projection,s),d(s,s),i=0;i<3;++i)n.eyePosition[i]=s[12+i]/s[15];var l=s[15];for(i=0;i<3;++i)l+=this.lightPosition[i]*s[4*i+3];for(i=0;i<3;++i){var c=s[12+i];for(o=0;o<3;++o)c+=s[4*o+i]*this.lightPosition[o];n.lightPosition[i]=c/l}var u=C(n,this);if(u.showSurface){for(this._shader.bind(),this._shader.uniforms=n,this._vao.bind(),this.showSurface&&this._vertexCount&&this._vao.draw(r.TRIANGLES,this._vertexCount),i=0;i<3;++i)this.surfaceProject[i]&&this.vertexCount&&(this._shader.uniforms.model=u.projections[i],this._shader.uniforms.clipBounds=u.clipBounds[i],this._vao.draw(r.TRIANGLES,this._vertexCount));this._vao.unbind()}if(u.showContour){var f=this._contourShader;n.kambient=1,n.kdiffuse=0,n.kspecular=0,n.opacity=1,f.bind(),f.uniforms=n;var h=this._contourVAO;for(h.bind(),i=0;i<3;++i)for(f.uniforms.permutation=k[i],r.lineWidth(this.contourWidth[i]*this.pixelRatio),o=0;o>4)/16)/255,i=Math.floor(n),a=n-i,o=e[1]*(t.value[1]+(15&t.value[2])/16)/255,s=Math.floor(o),l=o-s;i+=1,s+=1;var c=r.position;c[0]=c[1]=c[2]=0;for(var u=0;u<2;++u)for(var f=u?a:1-a,h=0;h<2;++h)for(var p=i+u,d=s+h,g=f*(h?l:1-l),v=0;v<3;++v)c[v]+=this._field[v].get(p,d)*g;for(var y=this._pickResult.level,x=0;x<3;++x)if(y[x]=m.le(this.contourLevels[x],c[x]),y[x]<0)this.contourLevels[x].length>0&&(y[x]=0);else if(y[x]Math.abs(_-c[x])&&(y[x]+=1)}for(r.index[0]=a<.5?i:i+1,r.index[1]=l<.5?s:s+1,r.uv[0]=n/e[0],r.uv[1]=o/e[1],v=0;v<3;++v)r.dataCoordinate[v]=this._field[v].get(r.index[0],r.index[1]);return r},S.padField=function(t,e){var r=e.shape.slice(),n=t.shape.slice();c.assign(t.lo(1,1).hi(r[0],r[1]),e),c.assign(t.lo(1).hi(r[0],1),e.hi(r[0],1)),c.assign(t.lo(1,n[1]-1).hi(r[0],1),e.lo(0,r[1]-1).hi(r[0],1)),c.assign(t.lo(0,1).hi(1,r[1]),e.hi(1)),c.assign(t.lo(n[0]-1,1).hi(1,r[1]),e.lo(r[0]-1)),t.set(0,0,e.get(0,0)),t.set(0,n[1]-1,e.get(0,r[1]-1)),t.set(n[0]-1,0,e.get(r[0]-1,0)),t.set(n[0]-1,n[1]-1,e.get(r[0]-1,r[1]-1))},S.update=function(t){t=t||{},this.objectOffset=t.objectOffset||this.objectOffset,this.dirty=!0,"contourWidth"in t&&(this.contourWidth=R(t.contourWidth,Number)),"showContour"in t&&(this.showContour=R(t.showContour,Boolean)),"showSurface"in t&&(this.showSurface=!!t.showSurface),"contourTint"in t&&(this.contourTint=R(t.contourTint,Boolean)),"contourColor"in t&&(this.contourColor=B(t.contourColor)),"contourProject"in t&&(this.contourProject=R(t.contourProject,(function(t){return R(t,Boolean)}))),"surfaceProject"in t&&(this.surfaceProject=t.surfaceProject),"dynamicColor"in t&&(this.dynamicColor=B(t.dynamicColor)),"dynamicTint"in t&&(this.dynamicTint=R(t.dynamicTint,Number)),"dynamicWidth"in t&&(this.dynamicWidth=R(t.dynamicWidth,Number)),"opacity"in t&&(this.opacity=t.opacity),"opacityscale"in t&&(this.opacityscale=t.opacityscale),"colorBounds"in t&&(this.colorBounds=t.colorBounds),"vertexColor"in t&&(this.vertexColor=t.vertexColor?1:0),"colormap"in t&&this._colorMap.setPixels(this.genColormap(t.colormap,this.opacityscale));var e=t.field||t.coords&&t.coords[2]||null,r=!1;if(e||(e=this._field[2].shape[0]||this._field[2].shape[2]?this._field[2].lo(1,1).hi(this._field[2].shape[0]-2,this._field[2].shape[1]-2):this._field[2].hi(0,0)),"field"in t||"coords"in t){var i=(e.shape[0]+2)*(e.shape[1]+2);i>this._field[2].data.length&&(s.freeFloat(this._field[2].data),this._field[2].data=s.mallocFloat(n.nextPow2(i))),this._field[2]=f(this._field[2].data,[e.shape[0]+2,e.shape[1]+2]),this.padField(this._field[2],e),this.shape=e.shape.slice();for(var a=this.shape,o=0;o<2;++o)this._field[2].size>this._field[o].data.length&&(s.freeFloat(this._field[o].data),this._field[o].data=s.mallocFloat(this._field[2].size)),this._field[o]=f(this._field[o].data,[a[0]+2,a[1]+2]);if(t.coords){var l=t.coords;if(!Array.isArray(l)||3!==l.length)throw new Error("gl-surface: invalid coordinates for x/y");for(o=0;o<2;++o){var c=l[o];for(v=0;v<2;++v)if(c.shape[v]!==a[v])throw new Error("gl-surface: coords have incorrect shape");this.padField(this._field[o],c)}}else if(t.ticks){var u=t.ticks;if(!Array.isArray(u)||2!==u.length)throw new Error("gl-surface: invalid ticks");for(o=0;o<2;++o){var p=u[o];if((Array.isArray(p)||p.length)&&(p=f(p)),p.shape[0]!==a[o])throw new Error("gl-surface: invalid tick length");var d=f(p.data,a);d.stride[o]=p.stride[0],d.stride[1^o]=0,this.padField(this._field[o],d)}}else{for(o=0;o<2;++o){var m=[0,0];m[o]=1,this._field[o]=f(this._field[o].data,[a[0]+2,a[1]+2],m,0)}this._field[0].set(0,0,0);for(var v=0;v0){for(var xt=0;xt<5;++xt)Q.pop();U-=1}continue t}Q.push(nt[0],nt[1],ot[0],ot[1],nt[2]),U+=1}}rt.push(U)}this._contourOffsets[$]=et,this._contourCounts[$]=rt}var bt=s.mallocFloat(Q.length);for(o=0;oi||r<0||r>i)throw new Error("gl-texture2d: Invalid texture size");return t._shape=[e,r],t.bind(),n.texImage2D(n.TEXTURE_2D,0,t.format,e,r,0,t.format,t.type,null),t._mipLevels=[0],t}function p(t,e,r,n,i,a){this.gl=t,this.handle=e,this.format=i,this.type=a,this._shape=[r,n],this._mipLevels=[0],this._magFilter=t.NEAREST,this._minFilter=t.NEAREST,this._wrapS=t.CLAMP_TO_EDGE,this._wrapT=t.CLAMP_TO_EDGE,this._anisoSamples=1;var o=this,s=[this._wrapS,this._wrapT];Object.defineProperties(s,[{get:function(){return o._wrapS},set:function(t){return o.wrapS=t}},{get:function(){return o._wrapT},set:function(t){return o.wrapT=t}}]),this._wrapVector=s;var l=[this._shape[0],this._shape[1]];Object.defineProperties(l,[{get:function(){return o._shape[0]},set:function(t){return o.width=t}},{get:function(){return o._shape[1]},set:function(t){return o.height=t}}]),this._shapeVector=l}var d=p.prototype;function m(t,e){return 3===t.length?1===e[2]&&e[1]===t[0]*t[2]&&e[0]===t[2]:1===e[0]&&e[1]===t[0]}function g(t){var e=t.createTexture();return t.bindTexture(t.TEXTURE_2D,e),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),e}function v(t,e,r,n,i){var a=t.getParameter(t.MAX_TEXTURE_SIZE);if(e<0||e>a||r<0||r>a)throw new Error("gl-texture2d: Invalid texture shape");if(i===t.FLOAT&&!t.getExtension("OES_texture_float"))throw new Error("gl-texture2d: Floating point textures not supported on this platform");var o=g(t);return t.texImage2D(t.TEXTURE_2D,0,n,e,r,0,n,i,null),new p(t,o,e,r,n,i)}function y(t,e,r,n,i,a){var o=g(t);return t.texImage2D(t.TEXTURE_2D,0,i,i,a,e),new p(t,o,r,n,i,a)}function x(t,e){var r=e.dtype,o=e.shape.slice(),s=t.getParameter(t.MAX_TEXTURE_SIZE);if(o[0]<0||o[0]>s||o[1]<0||o[1]>s)throw new Error("gl-texture2d: Invalid texture size");var l=m(o,e.stride.slice()),c=0;"float32"===r?c=t.FLOAT:"float64"===r?(c=t.FLOAT,l=!1,r="float32"):"uint8"===r?c=t.UNSIGNED_BYTE:(c=t.UNSIGNED_BYTE,l=!1,r="uint8");var u,h,d=0;if(2===o.length)d=t.LUMINANCE,o=[o[0],o[1],1],e=n(e.data,o,[e.stride[0],e.stride[1],1],e.offset);else{if(3!==o.length)throw new Error("gl-texture2d: Invalid shape for texture");if(1===o[2])d=t.ALPHA;else if(2===o[2])d=t.LUMINANCE_ALPHA;else if(3===o[2])d=t.RGB;else{if(4!==o[2])throw new Error("gl-texture2d: Invalid shape for pixel coords");d=t.RGBA}}c!==t.FLOAT||t.getExtension("OES_texture_float")||(c=t.UNSIGNED_BYTE,l=!1);var v=e.size;if(l)u=0===e.offset&&e.data.length===v?e.data:e.data.subarray(e.offset,e.offset+v);else{var y=[o[2],o[2]*o[0],1];h=a.malloc(v,r);var x=n(h,o,y,0);"float32"!==r&&"float64"!==r||c!==t.UNSIGNED_BYTE?i.assign(x,e):f(x,e),u=h.subarray(0,v)}var b=g(t);return t.texImage2D(t.TEXTURE_2D,0,d,o[0],o[1],0,d,c,u),l||a.free(h),new p(t,b,o[0],o[1],d,c)}Object.defineProperties(d,{minFilter:{get:function(){return this._minFilter},set:function(t){this.bind();var e=this.gl;if(this.type===e.FLOAT&&o.indexOf(t)>=0&&(e.getExtension("OES_texture_float_linear")||(t=e.NEAREST)),s.indexOf(t)<0)throw new Error("gl-texture2d: Unknown filter mode "+t);return e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,t),this._minFilter=t}},magFilter:{get:function(){return this._magFilter},set:function(t){this.bind();var e=this.gl;if(this.type===e.FLOAT&&o.indexOf(t)>=0&&(e.getExtension("OES_texture_float_linear")||(t=e.NEAREST)),s.indexOf(t)<0)throw new Error("gl-texture2d: Unknown filter mode "+t);return e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,t),this._magFilter=t}},mipSamples:{get:function(){return this._anisoSamples},set:function(t){var e=this._anisoSamples;if(this._anisoSamples=0|Math.max(t,1),e!==this._anisoSamples){var r=this.gl.getExtension("EXT_texture_filter_anisotropic");r&&this.gl.texParameterf(this.gl.TEXTURE_2D,r.TEXTURE_MAX_ANISOTROPY_EXT,this._anisoSamples)}return this._anisoSamples}},wrapS:{get:function(){return this._wrapS},set:function(t){if(this.bind(),l.indexOf(t)<0)throw new Error("gl-texture2d: Unknown wrap mode "+t);return this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_S,t),this._wrapS=t}},wrapT:{get:function(){return this._wrapT},set:function(t){if(this.bind(),l.indexOf(t)<0)throw new Error("gl-texture2d: Unknown wrap mode "+t);return this.gl.texParameteri(this.gl.TEXTURE_2D,this.gl.TEXTURE_WRAP_T,t),this._wrapT=t}},wrap:{get:function(){return this._wrapVector},set:function(t){if(Array.isArray(t)||(t=[t,t]),2!==t.length)throw new Error("gl-texture2d: Must specify wrap mode for rows and columns");for(var e=0;e<2;++e)if(l.indexOf(t[e])<0)throw new Error("gl-texture2d: Unknown wrap mode "+t);this._wrapS=t[0],this._wrapT=t[1];var r=this.gl;return this.bind(),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_S,this._wrapS),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_T,this._wrapT),t}},shape:{get:function(){return this._shapeVector},set:function(t){if(Array.isArray(t)){if(2!==t.length)throw new Error("gl-texture2d: Invalid texture shape")}else t=[0|t,0|t];return h(this,0|t[0],0|t[1]),[0|t[0],0|t[1]]}},width:{get:function(){return this._shape[0]},set:function(t){return h(this,t|=0,this._shape[1]),t}},height:{get:function(){return this._shape[1]},set:function(t){return t|=0,h(this,this._shape[0],t),t}}}),d.bind=function(t){var e=this.gl;return void 0!==t&&e.activeTexture(e.TEXTURE0+(0|t)),e.bindTexture(e.TEXTURE_2D,this.handle),void 0!==t?0|t:e.getParameter(e.ACTIVE_TEXTURE)-e.TEXTURE0},d.dispose=function(){this.gl.deleteTexture(this.handle)},d.generateMipmap=function(){this.bind(),this.gl.generateMipmap(this.gl.TEXTURE_2D);for(var t=Math.min(this._shape[0],this._shape[1]),e=0;t>0;++e,t>>>=1)this._mipLevels.indexOf(e)<0&&this._mipLevels.push(e)},d.setPixels=function(t,e,r,o){var s=this.gl;this.bind(),Array.isArray(e)?(o=r,r=0|e[1],e=0|e[0]):(e=e||0,r=r||0),o=o||0;var l=u(t)?t:t.raw;if(l){this._mipLevels.indexOf(o)<0?(s.texImage2D(s.TEXTURE_2D,0,this.format,this.format,this.type,l),this._mipLevels.push(o)):s.texSubImage2D(s.TEXTURE_2D,o,e,r,this.format,this.type,l)}else{if(!(t.shape&&t.stride&&t.data))throw new Error("gl-texture2d: Unsupported data type");if(t.shape.length<2||e+t.shape[1]>this._shape[1]>>>o||r+t.shape[0]>this._shape[0]>>>o||e<0||r<0)throw new Error("gl-texture2d: Texture dimensions are out of bounds");!function(t,e,r,o,s,l,c,u){var h=u.dtype,p=u.shape.slice();if(p.length<2||p.length>3)throw new Error("gl-texture2d: Invalid ndarray, must be 2d or 3d");var d=0,g=0,v=m(p,u.stride.slice());"float32"===h?d=t.FLOAT:"float64"===h?(d=t.FLOAT,v=!1,h="float32"):"uint8"===h?d=t.UNSIGNED_BYTE:(d=t.UNSIGNED_BYTE,v=!1,h="uint8");if(2===p.length)g=t.LUMINANCE,p=[p[0],p[1],1],u=n(u.data,p,[u.stride[0],u.stride[1],1],u.offset);else{if(3!==p.length)throw new Error("gl-texture2d: Invalid shape for texture");if(1===p[2])g=t.ALPHA;else if(2===p[2])g=t.LUMINANCE_ALPHA;else if(3===p[2])g=t.RGB;else{if(4!==p[2])throw new Error("gl-texture2d: Invalid shape for pixel coords");g=t.RGBA}p[2]}g!==t.LUMINANCE&&g!==t.ALPHA||s!==t.LUMINANCE&&s!==t.ALPHA||(g=s);if(g!==s)throw new Error("gl-texture2d: Incompatible texture format for setPixels");var 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p=h.prototype;p.setDistanceLimits=function(t,e){t=t>0?Math.log(t):-1/0,e=e>0?Math.log(e):1/0,e=Math.max(e,t),this.radius.bounds[0][0]=t,this.radius.bounds[1][0]=e},p.getDistanceLimits=function(t){var e=this.radius.bounds[0];return t?(t[0]=Math.exp(e[0][0]),t[1]=Math.exp(e[1][0]),t):[Math.exp(e[0][0]),Math.exp(e[1][0])]},p.recalcMatrix=function(t){this.center.curve(t),this.up.curve(t),this.right.curve(t),this.radius.curve(t),this.angle.curve(t);for(var e=this.computedUp,r=this.computedRight,n=0,i=0,a=0;a<3;++a)i+=e[a]*r[a],n+=e[a]*e[a];var l=Math.sqrt(n),u=0;for(a=0;a<3;++a)r[a]-=e[a]*i/n,u+=r[a]*r[a],e[a]/=l;var f=Math.sqrt(u);for(a=0;a<3;++a)r[a]/=f;var h=this.computedToward;o(h,e,r),s(h,h);var p=Math.exp(this.computedRadius[0]),d=this.computedAngle[0],m=this.computedAngle[1],g=Math.cos(d),v=Math.sin(d),y=Math.cos(m),x=Math.sin(m),b=this.computedCenter,_=g*y,w=v*y,T=x,k=-g*x,A=-v*x,M=y,S=this.computedEye,E=this.computedMatrix;for(a=0;a<3;++a){var L=_*r[a]+w*h[a]+T*e[a];E[4*a+1]=k*r[a]+A*h[a]+M*e[a],E[4*a+2]=L,E[4*a+3]=0}var C=E[1],P=E[5],I=E[9],O=E[2],z=E[6],D=E[10],R=P*D-I*z,F=I*O-C*D,B=C*z-P*O,N=c(R,F,B);R/=N,F/=N,B/=N,E[0]=R,E[4]=F,E[8]=B;for(a=0;a<3;++a)S[a]=b[a]+E[2+4*a]*p;for(a=0;a<3;++a){u=0;for(var j=0;j<3;++j)u+=E[a+4*j]*S[j];E[12+a]=-u}E[15]=1},p.getMatrix=function(t,e){this.recalcMatrix(t);var r=this.computedMatrix;if(e){for(var n=0;n<16;++n)e[n]=r[n];return e}return r};var d=[0,0,0];p.rotate=function(t,e,r,n){if(this.angle.move(t,e,r),n){this.recalcMatrix(t);var i=this.computedMatrix;d[0]=i[2],d[1]=i[6],d[2]=i[10];for(var o=this.computedUp,s=this.computedRight,l=this.computedToward,c=0;c<3;++c)i[4*c]=o[c],i[4*c+1]=s[c],i[4*c+2]=l[c];a(i,i,n,d);for(c=0;c<3;++c)o[c]=i[4*c],s[c]=i[4*c+1];this.up.set(t,o[0],o[1],o[2]),this.right.set(t,s[0],s[1],s[2])}},p.pan=function(t,e,r,n){e=e||0,r=r||0,n=n||0,this.recalcMatrix(t);var 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